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Feed the beast! No matches ongoing right now


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In preperation for a new game (no, im NOT saying this game is close to being over), there will be openings for 4 teams to enter the competition. It will be first off reserved for registered servers here on this forum. If those slots arent getting filled up, individual teams will have the possibility to enter.

All I need is a list of names, where the first name is the "most important", and last ... well ... least important. This is ddue to that the team with least players sets the standar on the amount of players pr team, to keep it more balanced.

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Now hitting the 24h mark, and this just got pretty interesting. Both teams have gotte whats considered vanillaissues in regards of creepers. Could it be that the teams are way to spoil to "build safe where monsters dont spawn"?

Its anyway been 24/7 nonestop building, planning, failing and some fighting so far. Ofc one team is in the lead, but as both teams have learned just now, just one little green fellow can ruin alot ;)

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Played the dev map a bit, it's hard - we basically have to farm zombie pigmen and zombies to get enough gold nuggets and iron bars to progress, and them zombie pigmen hit hard (and they spawn around the nether portal in the dozens).

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We just hit the 30h mark. Its still a way before its completed.

I also hope that the teams atm playing can give a review of the map when they complete it. We defo rely on feedback in order to see if there was any issues (Well we allready sorted several in regards of the new map). If it was to hard, lenght of it etc.

Those playing the devmap: Please dont spoil to much are u guys nice (what u wrote thomas is ok :) )

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There seems to be ID issues.

We are running on the latest recommended serverbuild of Tekkit, that got issues with the recommended clientbuild. We will try to get our serverbuild adjusted, but it might take some time.

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Despite some issues with ID`s, the teams are going pretty strong. About the disconnections we currently got, we cant/wotn change serverside configs (we are running on the latest recommended serverversion), so bare with us on the issues there is. We just were made aware of it, and it will be fixed for the next map, that will be hosted on the 1.1 Tekkit FTB map!

And in regards of the ongoing game, the teams are now pretty busy, chat is going on as crazy. Spectators can read both teamchats, but one team seems to have more gone over to a chat outside of the game, so that chat is kinda quiet ;).

But to be realistic: The game SHOULD end today, if no teams really messes something up!

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The Dragon has been slained! TekkitCraft wins this first round!

And i want to add, none of the contestants from our server had seen the map in advanced. We wanted a fair game, even if we also created the map!

Now ... lets get ready for game 2!

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Its possible for us to set a max amount of X teammember pr team able to log on at any given time. In regards of always having the same amount on, its near to imposible to do. At some parts, some teams will have 5 on while the other has 1 etc.

In this game, both teams got a total of 10 players enrolled into theyre team, but due to that the players were from all over the world, they didnt all always logged on at the same time :)

The 1.1 map i hope to have up for view within 30 minutes :)

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