Xylord Posted July 9, 2012 Author Posted July 9, 2012 I hope you don't mind the Minecraft Wiki or its information. The despawning conditions can be found here at the very bottom of the page under 'Despawning.' Of course I don't Thanks.
EzioA Posted July 9, 2012 Posted July 9, 2012 You could set up some detectors that auto-spawn skellies in those cages when they despawn :D
Joseph Petek Posted July 9, 2012 Posted July 9, 2012 I didn't think about those... I wonder, is there any way I can precisely control their range? I have an idea, but they'd have to be really precise. Also, about how consuming are they? Let's say, a full msfu would keep one going for how long. You can used exposed copper wire to control their range. Also for the best Tesla coil I have noticed since you are in creative, is to use the MFSU right next to the coil. Then use the HV Solar arrays to charge them. You can put the solar array in a nearby jungle tree to hide it and bring up the glass fiber cable from under neath. NOTE though you can't use the Redpower covers or panels to hide them, which sucks in my opinion. So if you have room you can run the cables up the center of a column that you have in one of the images. Looks great.
Xylord Posted July 9, 2012 Author Posted July 9, 2012 Thanks for the help with the tesla coils! I'm experiencing with a system to automatically feed an MSFU tons of lapotron crystals (charged, obviously), I'll see if I can make that work. If someone knows how I can put charged crystals in, and remove them as soon as they're empty, that would be a great help. Now, a little update as to what is going on : In order, the first, second, third and fourth floor. You don't really see anything of the second floor, but it's because it's mostly interior. All you're seeing right now includes, among others, treasure search, shark death trap, surprise zombie swarming, pigmen arena, "Blazing Stairs" as I called them and jumping puzzles, as well as two strategically placed rest areas. You may have noticed the theme of the dungeons, that are nothing original, but was used in the original game. Water, Fire, Earth (To come), Air (Electricity, in this case). Two levels for each element. Nothing here is stuck in stone, and I'm always accepting criticism to improve the lot. However, I haven't finalized the aesthetic aspect of the whole thing yet, I might do that in the end, or when I'm more advanced.
Xylord Posted July 10, 2012 Author Posted July 10, 2012 Argh, redstone engineering has a pretty steep learning curve. But at least, once you got, you got it. Just look at this mess. But it's all neat and tidy inside, so it's all good. I,m more than half-way through, only the electric dungeon and the final levels to go.
NightKev Posted July 10, 2012 Posted July 10, 2012 Is Wireless Redstone CBE available for use? I haven't used Technic/Tekkit for a long time so I don't know the current full mod lineup. If so, you could use that to vastly reduce redwire space requirements if it gets too complicated.
Xylord Posted July 10, 2012 Author Posted July 10, 2012 Is Wireless Redstone CBE available for use? I haven't used Technic/Tekkit for a long time so I don't know the current full mod lineup. If so, you could use that to vastly reduce redwire space requirements if it gets too complicated. Yes, it is, and I actually already used it for another mechanism. Those thins are just so convenient. Wait, what is this, an harmless tree in Ys tower? Nope!It's the nest of deadly spiders, you silly! Now, where'd I put those cobwebs...
Industrial Miner Posted July 10, 2012 Posted July 10, 2012 You can use jacketed wires to hide wiring up in the walls by using covers .
LazDude2012 Posted July 10, 2012 Posted July 10, 2012 I think both Aliaz and ChickenBones wireless redsone mods should be added. Sometimes, it's actually nice to have a full size block for the receiver.
Xylord Posted July 10, 2012 Author Posted July 10, 2012 Thanks for the jacketed wire tip Industrial, I might need it later. Anyhow, time for an update! The Earth dungeon is finally completed! Don't underestimate this green forest, it contains my most cruel traps up to now! Cruel in the good sense, of course. I have been experimenting with tesla coils and such, and I'm starting to get the hang of them. I have a good idea for the third-to-last floor of the dungeon too!
Xylord Posted July 11, 2012 Author Posted July 11, 2012 Finished the first level of the fourth dungeon... It's going to be your favorite I won't post pictures of it though, it would be spoil-ish. I have to admit I am particularly proud of the circuitry in this one.
Jorcer Posted July 11, 2012 Posted July 11, 2012 Are you planning on releasing this? If so I would be happy to play it! It looks amazing and I can tell that you put a lot of thought and effort into it! I also love that you have tried to make traps and challenges that extend beyond the traditional jumping puzzle/giant mob filled room.
Xylord Posted July 11, 2012 Author Posted July 11, 2012 Are you planning on releasing this? If so I would be happy to play it! It looks amazing and I can tell that you put a lot of thought and effort into it! I also love that you have tried to make traps and challenges that extend beyond the traditional jumping puzzle/giant mob filled room. I am going to release for everybody, yes. I just finished what I call "The Creepers Realm" And I only have the two last levels of the tower left. Thank you for the nice words!
Adlersch Posted July 11, 2012 Posted July 11, 2012 Looking forward to it. Hopefully we can also help you to balance things just how you want them by essentially playtesting it for you, too!
Kyonkicchi Posted July 11, 2012 Posted July 11, 2012 I will try to make my way up this daunting tower when it is ready. Are there going to be rules for what you can break in the entire world or only in the tower?
Xylord Posted July 11, 2012 Author Posted July 11, 2012 I will try to make my way up this daunting tower when it is ready. Are there going to be rules for what you can break in the entire world or only in the tower? Think of us as your personal beta testers Looking forward to it. Hopefully we can also help you to balance things just how you want them by essentially playtesting it for you, too! I'm really flattered by this enthusiasm! I'm fiddling with the second-to-last level right now, and hopefully I will b a good way in the final level today. The tower obviously won't be perfectly balanced right away, so I'm happy to have some people ready to beta-test it. As for the rules, yes there will be some, most notably, no block-breaking but for some exceptions. Crafting with what you find will be allowed.
NuclearStudent Posted July 11, 2012 Posted July 11, 2012 Hem hem... Remember, basalt is explosion-proof. Begins evil laughing. Deployers can fire sticky dynamite and mining lasers, so can you work that in?
Jorcer Posted July 11, 2012 Posted July 11, 2012 Great I just started a 7 day break for work so hopefully I will be able to spend some time playing this. Are you considering making an adventure map in addition to the tower or just a mini adventure in the tower?
Xylord Posted July 11, 2012 Author Posted July 11, 2012 Great I just started a 7 day break for work so hopefully I will be able to spend some time playing this. Are you considering making an adventure map in addition to the tower or just a mini adventure in the tower? Right, now, only the tower will be the adventure. I'll see what I want to do once I'm done with her. Edit : Wow, this sounded amazing...
Jorcer Posted July 12, 2012 Posted July 12, 2012 Edit : Wow, this sounded amazing... I laughed:) Thats what I thought, but then I started thinking of all the cool stories you could come up with and all of the different ways you could use the mods in the pack to improve/add to adventure maps! Kind of how FTB (Feed the Beast) used the basics of skyblock and added the mods to turn it in to a really involved and log lasting map.
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