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Posted

Hey,

i really want to make automated farmes in my tekkit world/Server but as you might remember a few builds ago Forestry was taken out (Problems with the luncher + Forestry mod.)

So is there any chance that you guys will re-add the mod ?

P.S. sorry for ANY spelling/Grammer mistake i might have, English ISN'T my native language.

Posted

Yes, and if you use google to find something that was covered extensively when it all went down back in April instead of asking a question that has been asked repeatedly on these forums, you can, too.

Posted

Forestry was removed because the author strongly dislikes the Technic Pack, and doesn't want Forestry redistributed as part of the pack.

Forestry is very unlikely to be re-included in the Technic Pack.

(Personally, this doesn't upset me too much. I didn't really like Forestry anyway.)

Posted

There's a reason Sengir doesn't like technic/tekkit. Technic used his mod without his permission, and sengir didn't like that so he put the code in.

Although I am a little disappointed that forestry was removed, (since a lot of modded servers are tekkit nowadays), I don't blame sengir for what he did. Now, you can add forestry to technic/tekkit manually without any block ID conflicts. All you have to do is drag the forestry client in the mods folder (and delete the forestry folder in the EE jar mod), and you're set. For the server, you just need to put the forestry bukkit port file in the mods folder.

Posted · Hidden
Hidden

Technic started as a small modpack distributed to friends on a forum, and Sengir never asked them to remove it, he just flipped and added in malicious code, code that punshed the end users and didn't affect the actual pack creators at all.

Posted

For the OP, you can still make automated farms without Forestry. You'll just have to get into RedPower machinery.

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