Mickey695 Posted July 30, 2012 Share Posted July 30, 2012 Hey, i really want to make automated farmes in my tekkit world/Server but as you might remember a few builds ago Forestry was taken out (Problems with the luncher + Forestry mod.) So is there any chance that you guys will re-add the mod ? P.S. sorry for ANY spelling/Grammer mistake i might have, English ISN'T my native language. Link to comment Share on other sites More sharing options...
The_DarthMoogle Posted July 30, 2012 Share Posted July 30, 2012 NOOOOOOOOOOOOOOOOOOOOOOOOOOOO NONONONO NO NO NO NO NEVEEEEEERRRRrRRRRRr Long story short, it was nuthing to do with the luncher. Link to comment Share on other sites More sharing options...
Industrial Miner Posted July 30, 2012 Share Posted July 30, 2012 Let me sing it for you. Nooooooooooooooooo. :) Link to comment Share on other sites More sharing options...
tigerbomb8 Posted July 30, 2012 Share Posted July 30, 2012 anyone know why not? Link to comment Share on other sites More sharing options...
vibur Posted July 30, 2012 Share Posted July 30, 2012 Yes, and if you use google to find something that was covered extensively when it all went down back in April instead of asking a question that has been asked repeatedly on these forums, you can, too. Link to comment Share on other sites More sharing options...
littleweseth Posted July 30, 2012 Share Posted July 30, 2012 Forestry was removed because the author strongly dislikes the Technic Pack, and doesn't want Forestry redistributed as part of the pack. Forestry is very unlikely to be re-included in the Technic Pack. (Personally, this doesn't upset me too much. I didn't really like Forestry anyway.) Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted July 30, 2012 Share Posted July 30, 2012 Yeah, Sengir added code that effectively fucked up your world if you were running Forestry via the launcher, such as bees that exploded with the force of TNT, and machines that didn't work. The code is no longer in the mod, so you can install it manually. Link to comment Share on other sites More sharing options...
Timendainum Posted July 30, 2012 Share Posted July 30, 2012 Well glad I didn't ask about this, I was wondering. Too bad about SirSengir, forestry is a neat mod. Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted July 30, 2012 Share Posted July 30, 2012 Yeah, it really helps make Buildcraft worthwhile for me. Buildcraft on its own is pretty meh in my eyes, add in Thermal Expansion, Forestry and Advanced Power Systems, and it becomes awesome. Link to comment Share on other sites More sharing options...
lunarknight32 Posted July 30, 2012 Share Posted July 30, 2012 There's a reason Sengir doesn't like technic/tekkit. Technic used his mod without his permission, and sengir didn't like that so he put the code in. Although I am a little disappointed that forestry was removed, (since a lot of modded servers are tekkit nowadays), I don't blame sengir for what he did. Now, you can add forestry to technic/tekkit manually without any block ID conflicts. All you have to do is drag the forestry client in the mods folder (and delete the forestry folder in the EE jar mod), and you're set. For the server, you just need to put the forestry bukkit port file in the mods folder. Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted July 30, 2012 Share Posted July 30, 2012 · Hidden Hidden Technic started as a small modpack distributed to friends on a forum, and Sengir never asked them to remove it, he just flipped and added in malicious code, code that punshed the end users and didn't affect the actual pack creators at all. Link to comment
Valkon Posted July 30, 2012 Share Posted July 30, 2012 For the OP, you can still make automated farms without Forestry. You'll just have to get into RedPower machinery. Link to comment Share on other sites More sharing options...
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