Psicraft Posted March 8, 2012 Posted March 8, 2012 Er.. how do I make bronze without ores to dust? If I had bronze I could make more UU matter so I could make clay. There's a single piece of UU matter in one of the chests, but there's no way to make more. It can't be duplicated or transmuted. Am I supposed to add it to my Thaumcraft config for smelting? What value should it have? Quote
Tzarnal Posted March 8, 2012 Author Posted March 8, 2012 What about oil? Just occured to me. Start learning about Forestry. Er.. how do I make bronze without ores to dust? If I had bronze I could make more UU matter so I could make clay. There's a single piece of UU matter in one of the chests, but there's no way to make more. It can't be duplicated or transmuted. Am I supposed to add it to my Thaumcraft config for smelting? What value should it have? Bars will macerate. Quote
Psicraft Posted March 9, 2012 Posted March 9, 2012 Am I correct in stating that the Excruciating version has no Eldritch wood? I read the spoilers and I certainly did not find any in the stated location. Quote
spacebeast6 Posted March 9, 2012 Posted March 9, 2012 Can you help me? Every time I load this map most of the mod items disappear? Quote
Darkblock306 Posted March 10, 2012 Posted March 10, 2012 Start learning about Forestry. Ah, yes. Biofuel and Biomass. Its just I thought there might be oil lol. I guess it adds to the challenge ;) Quote
Crash Posted March 12, 2012 Posted March 12, 2012 Yay! When I saw that the guy who made SkyTable didn't support the Technic Pack I was about to get really annoyed, but then I found this! ;D I know a few others have already started LP's of this, but I'm about to start one right now! If people want, I'll update with a link once it's up! Quote
dorky106 Posted March 13, 2012 Posted March 13, 2012 Is it possible to do this map on SMP/Tekkit? Quote
Tzarnal Posted March 13, 2012 Author Posted March 13, 2012 no, the block id's don't line up and its missing thaumcraft and in the current setup thaumcraft is required. I'm working on another setup for the future and and maybe that'll be more portable, no promises. Quote
Crash Posted March 13, 2012 Posted March 13, 2012 Yay! My first episode is up! ;D Any tips for improvements? Quote
Driad Posted March 13, 2012 Posted March 13, 2012 http://www.youtube.com/playlist?list=PL00FE7C08712CE7B5 My Season 1 Lets Play, Void Born! Tips etc and maybe a sub? Quote
PieCoPresident Posted March 15, 2012 Posted March 15, 2012 just something that might help with developing MP version of this is you can use IC2 teleporters. a bit different than thaumcraft portals, but with the solar arrays and a few mfsu's you can go very far. also mellenair (i don't care if i spelled that wrong) i can live without, and i think many others could aswell. keeping this in mind, making a SMP version of this wouldn't be to hard. Quote
themoomaster Posted March 15, 2012 Posted March 15, 2012 i think the save might be corrupted or something, theres a ton of stuff that isn't rendering properly when i place it down Quote
Shalashalska Posted March 16, 2012 Posted March 16, 2012 I think that's a vanilla technic bug. Also, anyone else getting massive lag with the newest version of technic? Quote
Ocean112 Posted March 16, 2012 Posted March 16, 2012 It's this map. The block breaker and basalt stone both have clear textures. Quote
Esiliare Posted March 17, 2012 Posted March 17, 2012 I've noticed this clear textures issue when using the dev build. Using the recommended seems to fix it though. Quote
Ryan Posted March 17, 2012 Posted March 17, 2012 anyone who wants to play multiplayer 1 tip if you have run it befor delete all worlds pr the nether won't be like it's meant to be Quote
Mintilla Posted March 17, 2012 Posted March 17, 2012 Hey, amazing map but i updated the technic pack ssp, and it kinda broke some of the stuff with messed up id's and invisible blocks. I just wondering what technic build this needs to run properly? thanks in advance Quote
quebla Posted March 21, 2012 Posted March 21, 2012 I'm having issues with invisible blocks as well. I'm using the recommended build; was I not supposed to do that? Quote
SOlundor Posted March 22, 2012 Posted March 22, 2012 Can you make a Tekkit version? he can't make a Tekkit version because Thaumcraft is a big part of this and its not smp yet Quote
Wizzwazle Posted March 23, 2012 Posted March 23, 2012 Hello There, 1. I am using TechnicLauncher that I just download yesterday. 2. I am playing Technic 3. I can not see any pipes, rubber trees, equivalentexchange items. From Wizzwazle Don't sign your posts. PC Spec Window 7 8 GB of DDR3 ATI 5670 Mod Edit: Why is this post here? This is nowhere near the bug section. Nowhere close. How do things like this happen? I am astounded every day. Quote
kruiserful Posted March 24, 2012 Posted March 24, 2012 In millenaire it says tileentitybuilding.updateEntity() what did i do wrong or what version should i use? Quote
Tzarnal Posted March 24, 2012 Author Posted March 24, 2012 So, I've started serious work on making a new version of Void Born now that most of the core technic mods have updated and 6.1 Dev Build is starting to shape up. So here is a sneak peak at the new spawn location, ignore the ground I'm just building every major location in a separate flat mode map and merging it into one map at the last moment. Don't worry, excruciating version will still give you your classic 1 block spawning place and puzzle just to find out how to start. On the topic of invisible blocks, sorry, I have no idea what causes this or how to fix it, your best bet is to go to the bug forums. This is generally true for other bugs too unless its very specifically related to this map you have a much better shot at getting it fixed in the right place instead of this thread. Quote
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