Omicron Posted October 5, 2012 Share Posted October 5, 2012 I never used that stuff before, and I want to experiment with it. Obviously, getting it running is easy enough - plop down a Redpower solar panel, wire it up to for example a blulectric furnace, and it works. But what about the details? For IC2 and BC, we know the discrete units of energy, which generators/engines produce how much, which machines consume how much, and so on. I don't know any of that for Redpower. So my questions are: - What is the discrete energy unit that Redpower uses? How much does a solar panel produce, how much a thermopile? And what is the capacity of the batteries and the battery box? - Is there a comprehensive list of machinery that requires Blutricity to work? This recipe list I've been using doesn't provide this information. How much energy does each of these machines consume per tick and/or per activation? - Is there distance based energy loss on blue alloy wire, or can you transfer over an essentially infinite distance so long as you can keep the chunks loaded? - Do Redpower solar panels stop generating energy at night or during rain, like the IC2 ones? - Do we know if there will be other power sources besides solar panels and thermopiles in future releases? Have people considered energy conversion mods between, say, IC2 and Redpower? Does Blutricity work in a similar enough manner to make such a conversion feasible? Link to comment Share on other sites More sharing options...
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