Ani2 Posted October 6, 2012 Share Posted October 6, 2012 ~~~ Guys, I heard that EE3 is planning to add 'wires' that will be able to transport EMC. Either this is such a good idea even the developer of the mod came to the same conclusion for his complete overhaul, or some higher power has seen our idea! Either way, this is looking good for us! ~~~ Just what it sounds like. Could someone please make a mod that allows you to make EMC pipes that allow you to transport EMC from one machine that breaks stuff down into EMC and then into another that condenses (/condences? I dunno...) the EMC into items? Maybe there could be some minor loss of EMC every few blocks the EMC is transported or something, too. EDIT; Ideas Coming Together Well, this idea has been thought out quite a bit more recently with me and my 'team' of LazDude2012 and vernes, and a lot of people are getting a bit confused when they came onto this thread, so I thought I'd clear up what we'd discussed so far. First off, we'd either need two new utilities that perform half the functions of the Energy Condenser or some changes to already-existing utilities that can already perform tasks similar to these, which are; Turning matter into raw EMC, which was discussed to be a sort of fifth-state half-energy half-plasma sort of liquid stuff. And it's glowing cyan. Aaaaaaaaaaaaw yeeeeeeeah. Turning raw EMC back into the matter of your choice. I've decided to name these utilities something like the Decomposer and the Alchemo-Synthesiser repsectively. Now, the main new block/item we'd need would be the pipes/cables themselves, which I've decided to call something like the Energy Cage, for reasons which will become clear later. We've decided that something expensive but not too much, so Gold seemed like a good choice for two reasons; It's rare but not too much so, like I said before. In Minecraft it's seen to be highly conductive of magic in some way, as seen in the fact that golden items are able to hold very powerful enchantments inside them. No complete crafting recipe has been thought up so far, however. Also, a whole new element of it has been devised which has been basically named the Stabiliser Field Emitter, which was put together from two basically separate ideas of a Stabiliser and a Containment Field and Containment Field Emitter. The Stabilisation Field Emitter, or more easily named SFE, would both stabilise the EMC in order for it to be transported again without being assimilated into the atmosphere and generate a containment field that would be conducted around the Energy Cages. It would act as a sort of half-torch half-repeater, as it allows the EMC to pass through the Energy Cages without just evaporating. Usually, Energy Cages would just chew up the EMC to a near-unusable lever when passing through them. However, more powerful fields could be generated by the SFE when it is input with IndustrialCraft or BuildCraft energy, ThaumCraft liquid vis or RedPower blutricity that greatly decreases the EMC loss through the Energy Cages. So basically, in short; Decomposer breaks down items into EMC. Energy Cages are charged with a containment field with the SFE. Energy Cages are able to transport the EMC fron Decomposer through the SFE which stabilises the EMC in order for it to be put into the Alchemo-Synthesiser, however at a loss of EMC at each couple of blocks. Alchemo-Synthesiser turns EMC back into whatever item you want. And of course, blutricity, electricity/energy, or liquid vis could be put into the SFE to increase the effectiveness of the containment field and thus decrease the loss of EMC per couple of blocks. Is that easy enough to understand? Sorry, I know I didn't put it very well. Just tell me if you'd like me to fix it a bit to make it more understandable. Link to comment Share on other sites More sharing options...
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