theprolo Posted March 30, 2013 Posted March 30, 2013 The modpack links work fine for me, but yes the server is down until Andrew gets back from a holiday.
stephenkill2 Posted March 30, 2013 Posted March 30, 2013 Ah, well, thanks. Also, the non-mac version does not correctly work for me. It shows up in the platform add box, but then when I select installation folder, it still simply says select, and not add.
theprolo Posted March 30, 2013 Posted March 30, 2013 Oh, that. You need to select a different install directory - any folder anywhere will do. Andrew did that to prevent DRM. I currently have the TBR modpack files in my downloads folder, you can just put them anywhere. EDIT: There should be a changelog in there. If any mods were added anywhere else besides modpack.jar could you drag the zips in and out to check which one is causing the problem? I removed every single mod (not just the ones added), and the mods from coremods too. Same crash.
stephenkill2 Posted March 30, 2013 Posted March 30, 2013 Oh, that. You need to select a different install directory - any folder anywhere will do. Andrew did that to prevent DRM. I currently have the TBR modpack files in my downloads folder, you can just put them anywhere. Right, that worked. Thank you.
John Treadway Posted March 31, 2013 Posted March 31, 2013 · Hidden Hidden Join the TBR server for a game changing experience!
Lethosos Posted March 31, 2013 Posted March 31, 2013 Crash might be due to Smart Moving. I know I got a personal modpack build to load with Forge, Optifine, and both Player/Render API, but it hates loading maps in singleplayer. I need to look for crash logs to be sure, but it looks like Render API may be at fault.
andrewdonshik Posted March 31, 2013 Author Posted March 31, 2013 Oh, sharma, I also removed smart moving for a reason.
Ysharma Posted March 31, 2013 Posted March 31, 2013 You said yes to everything except treecapacitator. I also saw that ned had done it so...
Ysharma Posted March 31, 2013 Posted March 31, 2013 I think technicpack.net is tanking over. Once its up lets test the new modpack build Whats player api incompatible with?
Ysharma Posted March 31, 2013 Posted March 31, 2013 Im looking at mo creatures, seems pretty stable. I installed it and it works decently. Should I keep it if I turn off the bad shit. like ogres?
theprolo Posted March 31, 2013 Posted March 31, 2013 I wouldn't mind Mo' Creatures if the greifer stuff was removed, like ogres. Werewolves might be an idea to remove too - they're OP unless you carry a golden sword everywhere.
Ysharma Posted March 31, 2013 Posted March 31, 2013 Yeah. By the way I may have found merged forge and player api classes for forge 1.4.7. If smart moving works do we keep it?
Ysharma Posted March 31, 2013 Posted March 31, 2013 Oh, that. You need to select a different install directory - any folder anywhere will do. Andrew did that to prevent DRM. I currently have the TBR modpack files in my downloads folder, you can just put them anywhere. EDIT: I removed every single mod (not just the ones added), and the mods from coremods too. Same crash. Which means its a modpack mod. Which means its either better animations or smart moving. I posted a new beta. Test it out
Ysharma Posted March 31, 2013 Posted March 31, 2013 Removed all mods from modpack.jar got this little guy: FMLPreInitializationEvent to mod XyCraftMachines 2013-03-31 16:22:05 [iNFO] [sTDERR] java.lang.NullPointerException 2013-03-31 16:22:05 [iNFO] [sTDERR]at java.io.Reader.<init>(Reader.java:78) 2013-03-31 16:22:05 [iNFO] [sTDERR]at java.io.InputStreamReader.<init>(InputStreamReader.java:97) 2013-03-31 16:22:05 [iNFO] [sTDERR]at bn.a(StringTranslate.java:77) 2013-03-31 16:22:05 [iNFO] [sTDERR]at bn.a(StringTranslate.java:117) 2013-03-31 16:22:05 [iNFO] [sTDERR]at net.minecraft.client.Minecraft.a(Minecraft.java:416) 2013-03-31 16:22:05 [iNFO] [sTDERR]at asq.a(SourceFile:56) 2013-03-31 16:22:05 [iNFO] [sTDERR]at net.minecraft.client.Minecraft.run(Minecraft.java:746) 2013-03-31 16:22:05 [iNFO] [sTDERR]at java.lang.Thread.run(Thread.java:722) EDITED: Removed all mod files. and mod pack.jar I think the technic launcher may be downloading bad minecraft.jars
stephenkill2 Posted April 1, 2013 Posted April 1, 2013 I have been fooling around in single player until the server comes back up, and noticed that attaching pretty much any wire to a J/Mj generator, like heat or the big solar panels, causes a CTD, has this been adressed? Edit: Also, the world becomes corrupt. Edit 2: Also, redstone engines dont work.
Sev Posted April 1, 2013 Posted April 1, 2013 Ysh: Wait long enough, PDA's are coming in actual CC but I like those. I'm getting good at CC. Really good.
theprolo Posted April 1, 2013 Posted April 1, 2013 Screw waiting - those PDAs'll be in later versions of Minecraft. PDAs now ftw! EDIT:Also, looking at stephenkill2's post, could I recommend that you update the UE mods, Sharma? Try and make sure you grab a stable build, not a dev one. Seems like our current version has compatibility issues...
Ysharma Posted April 2, 2013 Posted April 2, 2013 Yeah. I will do that. Im on vacation. Modpack dev is on hold
OtakuHalo Posted April 2, 2013 Posted April 2, 2013 Both modpack/server devs are on vacation/on a trip. Looks like all kinds of development is on hold for quite a while. Correct me if I'm wrong there.
Ysharma Posted April 2, 2013 Posted April 2, 2013 Im not sure about andrew. Standard spring break is a week.
andrewdonshik Posted April 3, 2013 Author Posted April 3, 2013 Not on vacation, just waiting for my dad to do networking crap.
Sev Posted April 3, 2013 Posted April 3, 2013 My computer is messed up ATM, guys. However I have some questions regarding texture packs: Should I do 32x, 64x, and 128x versions? Also do you want batman versions when able or do you want that to be like a optional thing? I'm gonna try for a 32x version first then 128, etc. As less people will use that. I'm gonna go look at the textures now, to see if this version of EE3 is better than that one.
Lethosos Posted April 3, 2013 Posted April 3, 2013 Try bribery with chocolate. It works most of the time, and you can impose a time limit before you eat it instead.
Sev Posted April 3, 2013 Posted April 3, 2013 Are you talking to....me? Shrek Reference. Oh, and BTW will we get Thaumic Bees back? IT's a lovely mod, that.
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