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Posted (edited)
3 hours ago, AetherPirate said:

post your modpack api or dropbox link. 

Do you mean a link to my modpack? I don't have one right now but I can make a dropbox link to it.

Edited by Kevazy
  • Moderators
Posted (edited)

could you zip all those up into a folder called modpack.zip and upload that? You will need to as some point anyway. 

 

 

Edited by AetherPirate
Posted

Yeah sorry, my friend told me that so I am changing the link right now

The link is now updated, you can now download the zip file

  • Moderators
Posted (edited)

missing lambdlib 

missing bdlib

missing gilded-games.util

There are probably others, I stopped checking. Do not forget that many mods have dependencies. 

many of your mods are very old, for example your Galacticraft is about 2 years behind the current revision. 

 

It also looks like you didn't follow authors' instructions on many of the mods that are zip files. 

Read up on how Flans works --  the main flan jar goes Mods, and all the content packs go in a Flans folder at the root of the pack. 

 

Edited by AetherPirate
Posted (edited)

oh okay, but how do I check what's missing, I don't have time to go through all of the 230 mods to check what I have to get, and I took the recommended version of Galacticraft

Edited by Kevazy
Posted

Alright, I am getting all the core mods for all the other mods right now, thank you that you helped me fix the crash, I will say if it happens again.

Posted (edited)

So, I think I have downloaded all the APIs and Core mods now, but now it freezes on this loading screen.

And I really don't want to delete Decocraft since me and my friends love the mod.

LoadingFreeze.jpg

Should I try to restart the client or let it load?

Edited by Kevazy
Posted

Alright, so I restarted the client, same thing seems to be happening, it gets stuck/freezes and I need to force-shutdown it from the task manager, when I do this, it shows me a crash report, would you like to see it? Or should I google this problem?

Never mind, it loads other mods now but really slow.

Alright, I think I solved that problem by allocating more ram to the client.

Posted

Now it says this in a crash report:
 

EnderIO: Found the following problem(s) with your installation:
                  * The RF API that is being used (1.7.10R1.3.1 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.0.2 from SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar).

And I don't want to remove the "SuperMassiveTech" mod nor the "Ender IO" mod

  • Moderators
Posted

Did you change this mod's config?

 

  1. Description: xreliquary failed to initiate blocks.
  2.  
  3. cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: Invalid id 9704 - maximum id range exceeded.
Posted

Umm.. no I didn't?

I haven't changed any configs at all

I am not even sure if I have "Xreliquary", I am sure that I have "Reliquary" but not the "X" version..

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