Jump to content

Where is the Enrgy Link?


Karlo89

Recommended Posts

Well, as far i am not going on a Bug here but Steam Engines dont Work for me too, they just burn nothing, is it also not updated? Or is it also removed?^^

Steam engines require water to be input first using a bucket, water cells, or you can pipe in with Aqueous Accumulator. Then it should burn your materials. It also may require being hit first with a Cresent Wrench to start up.

Link to comment
Share on other sites

Ok so I finally got it going with the MV solar panel hooked up to the adjustable electric engine with glass cable, then to the quarry with the wood HV power pipe on the engine and then run to the quarry with stone conductive pipe from there. leave some room in case you blow up some pipe from over powering the engine. I have mine running at 75 EU/t to 30 MJ/t, and man does that baby fly!!!

8355061292_ce988fd71c_z.jpg

Link to comment
Share on other sites

  • 2 months later...

O_o

The energy link mod is in. The actual block is called an "energy bridge" so if you look for 'link' you are not going to find anything. You need a producer of the energy type you want, a consumer of the energy type you have, and an energy bridge touching both of those blocks to get it changed over.

Also, don't use bluetricity engines. Bluelctricity is on a much smaller scale than the other energy type and it will take a zillion of those engines to get any real power moving.

Link to comment
Share on other sites

Ya, I actually watched a couple vids and someone had a bluelectric engine running a quarry at near max. Not actually sure where I heard that they were terrible, it could just be that you need tons of solar panels to run it at full which was confusing folks. But yes, I was wrong.

Link to comment
Share on other sites

Sometimes it feels like blutricity is designed to be annoying to mass up. With only 3 ways to generate power, solar, thermal and kinetic and then thermal being a pain and kinetic taking up huge space, it feels almost like the mod is telling you to use a different method to mass up power. In most mods a coal generator feels like it can outperform multiple of any rp2 generator for less cost.

Link to comment
Share on other sites

  • Discord Moderator

This is only my experience, but I don't know if RP2 was really designed to do anything but work with itself very well. Hell, the omni-wrench works on everything BUT RP2. Plus, you can run dozens of RP2 logic machines off of a few thermopiles or less than a dozen solar cells so it's not like you need much power for that.

Link to comment
Share on other sites

Sometimes it feels like blutricity is designed to be annoying to mass up. With only 3 ways to generate power, solar, thermal and kinetic and then thermal being a pain and kinetic taking up huge space, it feels almost like the mod is telling you to use a different method to mass up power. In most mods a coal generator feels like it can outperform multiple of any rp2 generator for less cost.

The Blulectric engine was probably added in for "fun". Getting large amounts of Blutricity is so hard and annoying because the RP2 machines don't need a lot of power to keep running.

Link to comment
Share on other sites

The only real energy intensive thing I can think of that rp2 does is large numbers of frames being moved. If you make a large frame quarry that simply advances and eats up everything it runs across that can really suck down power. Other than that though, I can't really think of any other large use of blutricity. The engine is just sending the power off to another system, and the alloy furnace, which does use decent, but not huge, power, isn't going to be running all the time anyway.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...