street_carp Posted June 10, 2013 Share Posted June 10, 2013 So after managing to get Tekkit 1.1.0 working I've been playing around with it in singleplayer and noticed a new mineral has been introduced in the form of Mekanism's Osmium. As a server admin the first thing that occurred to me was how this was going to be managed in the update for servers updating from 1.0.6 to 1.1.0. Will osmium ore only be spawned in new chunks? This would be a pretty big problem for me since my server has been explored rather extensively in both the overworld and the nether (upwards of 15Km in all directions from spawn). I was just wondering if anybody with experience in Mekanism could confirm how this is likely to work. Link to comment Share on other sites More sharing options...
weirleader Posted June 10, 2013 Share Posted June 10, 2013 I'm far from an expert in these things (and have no experience with Mekanism yet), but I think it'll have to be only in new chunks. I'm already planning on using some seriously-long-range Dimensional Doors to get out to new-chunk territory. Link to comment Share on other sites More sharing options...
Watson_777 Posted June 10, 2013 Share Posted June 10, 2013 Yes, it will only spawn in new chunks. I would recommend doing all your mining in Mystcraft dimensions, as you create a new world when needed. Link to comment Share on other sites More sharing options...
TokiWartooth Posted June 10, 2013 Share Posted June 10, 2013 On a related topic anyone know how to make linking books now in 1.1.0? all my mystcraft stuff went poof with the upgrade (my fault for upgrading to a dev build, such is life.) Link to comment Share on other sites More sharing options...
Shoe Posted June 10, 2013 Share Posted June 10, 2013 There's some new mechanic with an ink mixer block. I think you've to add ink and paper to it to get unlinked pages and use one of those with leather to make a linking book. They seem to have changed a fair bit of Mystcraft in this update. Link to comment Share on other sites More sharing options...
King Lemming Posted June 10, 2013 Share Posted June 10, 2013 For now it will only spawn in new chunks, but I'm adding a flag to CoFHWorld that will force regen all of the ores it handles (this includes Osmium in the Tekkit pack). Will see about getting that pushed soon. Link to comment Share on other sites More sharing options...
weirleader Posted June 10, 2013 Share Posted June 10, 2013 For now it will only spawn in new chunks, but I'm adding a flag to CoFHWorld that will force regen all of the ores it handles (this includes Osmium in the Tekkit pack). Will see about getting that pushed soon. really curious how that would work -- would it regen only ore pockets? Or all world blocks? Or all stone/ore blocks? Link to comment Share on other sites More sharing options...
street_carp Posted June 11, 2013 Author Share Posted June 11, 2013 Thank's for your replys guys. @King Lemming: That feature sounds pretty useful. Link to comment Share on other sites More sharing options...
Viktor_Berg Posted June 11, 2013 Share Posted June 11, 2013 For now it will only spawn in new chunks, but I'm adding a flag to CoFHWorld that will force regen all of the ores it handles (this includes Osmium in the Tekkit pack). Will see about getting that pushed soon. I've been wondering why so few mods add the option of retroactive worldgen. I'm assuming that's due to the danger of overwriting existing player structures with the new ore/beehive/tree blocks? Link to comment Share on other sites More sharing options...
Teraku Posted June 11, 2013 Share Posted June 11, 2013 I'm pretty sure there was also some mod which detected unchanged or otherwise marginally changed chunks without man-made blocks in them, and regenerated those. Link to comment Share on other sites More sharing options...
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