Yappy Posted July 2, 2013 Posted July 2, 2013 I know that the new launcher is out today and it takes time to do updates. I was just curious as to how long does it take to do an update when a new version is released, and since their is a launcher how would this effect the Technic launcher for everyone that uses it currently? Will it be difficult to do since their are 2 launchers to have to think about in the programming of updates?
Maxis010 Posted July 2, 2013 Posted July 2, 2013 The minecraft launcher has no effect on the Technic launcher Vanilla 1.6 will be available once the md5 is added to the file (AFAIK) As for any of the packs hitting 1.6 Wait for Forge to update, then for the mod authors to update, then wait for the team to update
Shadow278 Posted July 3, 2013 Posted July 3, 2013 The minecraft launcher has no effect on the Technic launcher Vanilla 1.6 will be available once the md5 is added to the file (AFAIK) As for any of the packs hitting 1.6 Wait for Forge to update, then for the mod authors to update, then wait for the team to update Just to be clear forge already uptdated the day it came out, so we are waiting for the Authors Proof http://www.minecraftforge.net/forum/index.php?action=files
Cheap Shot Posted July 5, 2013 Posted July 5, 2013 The minecraft launcher has no effect on the Technic launcher Vanilla 1.6 will be available once the md5 is added to the file (AFAIK) As for any of the packs hitting 1.6 Wait for Forge to update, then for the mod authors to update, then wait for the team to update Not true actually. Changes in 1.6 mean a lot of boring tedious work for Olloth in our launcher.
Yappy Posted July 5, 2013 Author Posted July 5, 2013 Thank you to all that answered. One last question if you all don't mind, does any one else get a window that asks for you to play in of line mode. I get that when launch the game. Just curious if any one gets that now? Thanks again & have a great morning. :-)
Maxis010 Posted July 5, 2013 Posted July 5, 2013 Not true actually. Changes in 1.6 mean a lot of boring tedious work for Olloth in our launcher. Vas? Mojang has given you MORE hassle, my dear Cheap however will tekkit survive I kid, have fun with that
Cheap Shot Posted July 5, 2013 Posted July 5, 2013 Thank you to all that answered. One last question if you all don't mind, does any one else get a window that asks for you to play in of line mode. I get that when launch the game. Just curious if any one gets that now? Thanks again & have a great morning. :-) Try running the launcher in admin mode. Right click, run as admin.
Yappy Posted July 5, 2013 Author Posted July 5, 2013 Thank you Cheap Shot, that worked brilliantly. Now what about the 1.6 update, is their a guess as to how long it takes to be able to play with that using the launcher? Hope your 4th of July was a good and safe one. :-)
Cheap Shot Posted July 5, 2013 Posted July 5, 2013 Thank you Cheap Shot, that worked brilliantly. Now what about the 1.6 update, is their a guess as to how long it takes to be able to play with that using the launcher? Hope your 4th of July was a good and safe one. :-) I'm Canadian! We already had our day. As for the 1.6 update, not any time soon. All mods in each pack would have to update to 1.6 before the packs can update. I'm not super impressed with the MC update as usual either. A few things caught my eye, Item stats displayed is long overdue and the buff system sounds like it could be interesting. These things would benefit Hexxit if they turn out to be decent. Also carpets? I'd like carpets I think. The scaling mob difficulty I bet will be a huge disaster. Having it so difficulty scales up the longer you stay in one place in a game where people primarily pick one place and build stuff is completely idiotic. It should be that things get more difficult the further you travel, without question. Horses look stupid too, and apparently are buggy and obnoxious.
Lethosos Posted July 5, 2013 Posted July 5, 2013 Hey, direct the horse line at DrZark. He made them that way. Besides, I've seen uglier.
funknapkin Posted July 6, 2013 Posted July 6, 2013 The scaling mob difficulty I bet will be a huge disaster. Having it so difficulty scales up the longer you stay in one place in a game where people primarily pick one place and build stuff is completely idiotic. It should be that things get more difficult the further you travel, without question. I'm not a fan of that change either. If anything, it will discourage early game exploration even more. Oh what's that, you were hiding in your house until you mined a full iron/diamond armor set? Here's an army of mobs with full diamond armor!
TheBytemaster Posted July 6, 2013 Posted July 6, 2013 I'm not a fan of that change either. If anything, it will discourage early game exploration even more. Oh what's that, you were hiding in your house until you mined a full iron/diamond armor set? Here's an army of mobs with full diamond armor! Personally, as long as I'm playing with mods, I'd welcome that change given that it didn't scale up too fast. It gets boring when you can one-shot everything with your nanosaber/uberdiamond sword/what-have-you.
disconsented Posted July 6, 2013 Posted July 6, 2013 I love how I already have 1.6 content (that part people care about anyway) on 1.5.2
FTB>Technic Posted July 22, 2013 Posted July 22, 2013 Idk if this will happen, but fucking technic and shit always is the last to update. My personal estimated time of arrival is November 14 2016.
FTB>Technic Posted July 22, 2013 Posted July 22, 2013 I hope buildcraft, IC2, EE3, AE, and other big mods will add anti-technic malicious code in the next updates
Valkon Posted July 22, 2013 Posted July 22, 2013 It's been a while since I've seen one of these guys pop up. I do have to question what anti-technic malicious code would even do in IC2, since it's not in the packs anymore.
TheBytemaster Posted July 22, 2013 Posted July 22, 2013 I do have to question what anti-technic malicious code would even do in IC2, since it's not in the packs anymore. It is in tekkit classic, but an anti-technic update would be caught far more quickly then technic classic updates anyways.
Valkon Posted July 22, 2013 Posted July 22, 2013 It is in tekkit classic, but an anti-technic update would be caught far more quickly then technic classic updates anyways. Well, yes, but I'm referring to the "current" packs (The ones that would have IC2 being Tekkit Main and Big Dig).
FTB>Technic Posted July 22, 2013 Posted July 22, 2013 It is in tekkit classic, but an anti-technic update would be caught far more quickly then technic classic updates anyways.What do you mean "caught"?
Valkon Posted July 22, 2013 Posted July 22, 2013 Caught as in the team would find out during testing the update. They don't just slap mods together and throw them onto the internet, after all.
dwwojcik Posted July 22, 2013 Posted July 22, 2013 I hope buildcraft, IC2, EE3, AE, and other big mods will add anti-technic malicious code in the next updates You, sir, are the type of person who will end up banned, I think. Signing up for the sake of churning up trouble. You are wrong on both counts: The only reason technic took forever to update from 1.2 to 1.4 was Redpower. The team will not make the same mistake again. PERMISSION! TECHNIC HAS PERMISSION! The modders like technic, (except for Covert Jaguar) and malicious code hurts everybody. Huh, we don't even use IC2 in official packs anymore. I am sure I will regret feeding the trolls, but it just made me so mad..... EDIT: Ninjad. =/
gmaster27 :P Posted July 25, 2013 Posted July 25, 2013 i sill find regular miencraft very boreing -.-
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