ClaytonRayG Posted March 24, 2014 Posted March 24, 2014 (edited) While it seems I am just repeating what others are saying on the topic, please bring back mekanism. Mekanism is a wonderful mod that is essential for day to day operations on voltz. While rotarycraft is neat and has many machines for different purposes... It just doesn't cut it as a valid replacement. It is incompatable with many of the power requirements of other mods withing voltz. Mekanism also provides the ability to automate one's power at an early level (something much more difficult with rotarycraft). These are only my opinions but seem to be shared by at least a few others. Now there are aspects of rotarycraft that are desiarable, however if given the option to choose between the two... I would choose mekanism. A few things that we would be losing with mekanism that I would deeply miss: Elite Factories Atomic Disassemblers (or as my friends and I lovingly call it "smacky paddle") Energy Cubes Universal Cable Pressurized Tubing Mechanical Pipe Obsidian tools and armor Electric Pumps And many more Edited March 25, 2014 by ClaytonRayG
jdk201 Posted March 24, 2014 Posted March 24, 2014 I tried rotarycraft and its very fun stuff, its a totaly different energy system, BUT its not voltz anymore with it. The energy system is so much different then any other mods we seen that you should made a new modpack for it. Thermal expansion, mekanism and rotarycraft are three "core" mod and in my head they are exclusive to one another. Totally agree. I thought the original spirit of VOLTZ was to have a modpack with a consistent power type.
ClaytonRayG Posted March 25, 2014 Posted March 25, 2014 (edited) Also a friend notified me that UE/AMPZ has a 1.6 release as well. The more I play with rotorycraft the less I like it. Compatability seems to be a huge issue here. Edited March 25, 2014 by ClaytonRayG
Lord_Archon Posted March 25, 2014 Posted March 25, 2014 I would love to see Rotorycraft just go away and UE with the rest of Ampz return, especially Electric Expansion, I really miss the transformers and Quantum Batboxes!
einstein5 Posted March 25, 2014 Posted March 25, 2014 all the side ( like elecric expansion,fluid mechanics or covertor belts ,etc) are now in the resonant induction mod
einstein5 Posted March 25, 2014 Posted March 25, 2014 resontant induction is much better that all those mods...it has all the suff you need and more we don't need elcric expansione , we need mekanism.
TorchedCore Posted March 25, 2014 Posted March 25, 2014 It seems that iron can't be processed with Archaic methods in Resonant Induction in this pack. Also there still exists a duping glitch in the engineering table for any ore not placed in the center slot. Would an update to the newest version of RI fix these issues?
ImCoolYeah105 Posted March 25, 2014 Posted March 25, 2014 (edited) I would love to see Rotorycraft just go away and UE with the rest of Ampz return, especially Electric Expansion, I really miss the transformers and Quantum Batboxes! Electric expansion was discontinued back in 1.4, never made it to 1.5. That's why it isn't in voltz. Ultimately, my question is- why. Why rotary craft instead of mekanism. Obviously they have their reasons, I just simply can't figure out why. Too easy of a mod? Too OP? They want to see us complain? Or do you simply want everyone mad so you can discontinue the pack. P.s. rolled together another UE knockoff with mekanism so you can use it to see what you think of mekansim (though you probably already know...). Search "Blood craft UE" first thing that comes up. (picture is me riding an antimatter missile if that helps) Edited March 25, 2014 by ImCoolYeah105
djoveryde Posted March 26, 2014 Posted March 26, 2014 (edited) Not being funny but Voltz is voltz. Mods and all. Change most of the mods and it should not be called voltz. Please just update Voltz with all the 1.5.2 Mods to 1.6.4. Thats all everyone asks. It would help the user base that is used to Voltz and would also allow your new voltz modpack to actually take off fast and not slowly. My players do not want to learn a completely different playstyle. They just want to be able to play as they were with all their favourite items to hand. It would certainly allow us server owners to easily upgrade the server without too much of a problem. So please look into upgrading the current Voltz as is. That is what voltz is, not Red Voltz as its becoming. Edited March 26, 2014 by djoveryde
einstein5 Posted March 27, 2014 Posted March 27, 2014 but let resonant induction in there....(and repower...)
Foolee Posted March 28, 2014 Posted March 28, 2014 (edited) Well I downloaded voltz with much to my dismay. I have a few suggestions. First is fix the server download link. I was going to play the recommended version 2.0.4, but the server files link is broken. So I am currently playing 3.0.0c which I do like. I would like to see more tech related mods. For starters Industrial craft 2 is in beta for Minecraft 1.6.4 & 1.7.2 http://forum.industrial-craft.net/index.php?page=Thread&threadID=9843. Buildcraft would be a nice addition http://www.mod-buildcraft.com/download/, as would Logistic pipes http://www.minecraftforum.net/topic/1831791-16xbuildcraft-logistics-pipes/. The recommended mod for tech in this mod pack seems to be Mekanism's which has been removed for what ever reasion? http://www.minecraftforum.net/topic/1361286-164-mekanism-v6-universal-cable-balloons-5x-ore-duplication-jetpacks/. How about iron chest http://www.minecraftforum.net/topic/981855-15-and-up-forge-universalironchests-50-minecraft-15-update/? I personally added in Tick Threading, a nice mod that muitie threads the minecraft server files and all mods that don't have threading http://forum.feed-the-beast.com/threads/tickthreading-concurrent-entity-tile-entity-ticks-and-other-optimisations.6498/. This mod should honestly be in all technic mod packs IMO. It makes my Tekkit lite world playable. Without Tick Theading install my server crashes pretty fast with a 4Ghz quadcore and 16Gb of ram dedicated to running the server. I also got this nice little crash yesterday. My resolution was to use MCedit to delete those chunks containing the compressor. "---- Minecraft Crash Report ---- // My bad. Time: 3/27/14 10:39 PM Description: Exception in server tick loop java.lang.NoSuchMethodError: micdoodle8.mods.galacticraft.api.recipe.CompressorRecipes.findMatchingRecipe(Lnet/minecraft/inventory/IInventory;Lnet/minecraft/world/World;)Lnet/minecraft/item/ItemStack; at micdoodle8.mods.galacticraft.core.tile.GCCoreTileEntityIngotCompressor.updateInput(GCCoreTileEntityIngotCompressor.java:138) at micdoodle8.mods.galacticraft.core.tile.GCCoreTileEntityIngotCompressor.func_70307_a(GCCoreTileEntityIngotCompressor.java:259) at net.minecraft.tileentity.TileEntity.func_70317_c(TileEntity.java:152) at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:440) at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75822_a(AnvilChunkLoader.java:103) at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75815_a(AnvilChunkLoader.java:83) at net.minecraft.world.gen.ChunkProviderServer.func_73239_e(ChunkProviderServer.java:182) at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:118) at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:294) at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:264) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:187) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2899066816 bytes (2764 MB) / 3674210304 bytes (3504 MB) up to 7635730432 bytes (7282 MB) JVM Flags: 2 total; -Xmx8G -Xms2G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 68 mods loaded, 68 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML{6.4.49.965} [Forge Mod Loader] (Voltz.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge{9.11.1.965} [Minecraft Forge] (Voltz.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CodeChickenCore{0.9.0.7} [codeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NotEnoughItems{1.6.1.8} [Not Enough Items] (notenoughitems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PowerCrystalsCore{1.1.8} [PowerCrystals Core] (powercrystalscore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available UniversalElectricity{3.1.0} [universal Electricity] (universal-electricity-3.1.0.74-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CalclaviaCore{1.2.0} [CalclaviaCore] (calclavia-core-development-1.2.0.6-main.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AtomicScience{1.2.0} [Atomic Science] (atomicscience.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available numina{0.1.2-55} [Numina] (numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modularpowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OpenComputers|Core{1.0.0} [OpenComputers (Core)] (opencomputers-mc1.6.4-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available DragonAPI{release} [DragonAPI] (dragonapi 1.6 v18c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ExtrabiomesXL{3.15.1} [ExtrabiomesXL] (extrabiomesxl-universal-1.6.4-3.15.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ICBM{1.4.1} [iCBM] (icbm-1.4.1.344.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ICBM|Sentry{1.4.1} [iCBM Sentry] (icbm-1.4.1.344.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ICBM|Explosion{1.4.1} [iCBM Explosion] (icbm-1.4.1.344.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available GalacticraftCore{2.0.10} [Galacticraft Core] (galacticraft-1.6.4-2.0.10.972.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available GalacticraftMars{2.0.11} [Galacticraft Mars] (galacticraft-planets-1.6.4-2.0.11.978.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available inventorytweaks{1.56} [inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available madscience{1.00.101} [Mad Science] (madscience-mc1.6.4-F9.11.1.964_v1.00.101-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded{1.6.2R2.7.5} [MineFactory Reloaded] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.5} [MFR Compat: Applied Energistics] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatAtum{1.6.2R2.7.5} [MFR Compat: Atum] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatBackTools{1.6.2R2.7.5} [MFR Compat: BackTools] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.5} [MFR Compat: BuildCraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatChococraft{1.6.2R2.7.5} [MFR Compat: Chococraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.5} [MFR Compat: ExtraBiomes] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatForestry{1.6.2R2.7.5} [MFR Compat: Forestry] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.5} [MFR Compat: Forestry (part 2)] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.5} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatIC2{1.6.2R2.7.5} [MFR Compat: IC2] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.5} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatPams{1.6.2R2.7.5} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Core{4.3.2.26} [ProjectRed] (projectredbase-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Exploration{4.3.2.26} [ProjectRed-Exploration] (projectredworld-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatProjRed{1.6.2R2.7.5} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.5} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatRP2{1.6.2R2.7.5} [MFR Compat: RP2] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.5} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.5} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.5} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.5} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatVanilla{1.6.2R2.7.5} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.5} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFFS{3.6.2} [Modular Force Field System] (modular-force-field-system-3.6.2.57-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Transmission{4.3.2.26} [ProjectRed-Transmission] (projectredintegration-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OpenComputers{1.2.1} [OpenComputers] (opencomputers-mc1.6.4-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available powersuitaddons{@VERSION@} [Andrew's Modular Powersuits Addons] (powersuitaddons-1.6.4-884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Transportation{4.3.2.26} [ProjectRed-Transportation] (projectredmechanical-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Compatibility{4.3.2.26} [ProjectRed-Compatibility] (projectredcompat-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Integration{4.3.2.26} [ProjectRed-Integration] (projectredintegration-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Illumination{4.3.2.26} [ProjectRed-Illumination] (projectredlighting-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ProjRed|Expansion{4.3.2.26} [ProjectRed-Expansion] (projectredmechanical-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ResonantInduction|Core{0.3.1} [Resonant Induction] (resonant-induction-development-0.3.1.38-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ResonantInduction|Archaic{0.3.1} [Resonant Induction Archaic] (resonant-induction-development-0.3.1.38-archaic.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ResonantInduction|Mechanical{0.3.1} [Resonant Induction Mechanical] (resonant-induction-development-0.3.1.38-mechanical.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ResonantInduction|Electrical{0.3.1} [Resonant Induction Electrical] (resonant-induction-development-0.3.1.38-electrical.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RotaryCraft{Gamma} [RotaryCraft] (rotarycraft 1.6 v18b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 20; [] Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt)" Edited March 28, 2014 by Foolee
TorchedCore Posted March 29, 2014 Posted March 29, 2014 (edited) Hey Foolee The problem you're having with your voltz 2.0.4 could be a forge problem. Try following the suggestion here and see if it's relevant http://www.minecraftforum.net/topic/2093292-forge-15-downloading-files-error-fix/ In regards to the extra mods, cool ideas all around but I think the direction it's going in will still continue to be based around the calclavia mods (Skuli may correct me on that?). I'm not familiar with all of the mods you suggested but there undoubtedly similar functions in mods already in voltz 3.0 which we haven't explored yet. With the galacticraft crash, could you try to submit this as a pastebin link instead of directly in to your post? Just a minor housekeeping thing to keep the thread tidier. It'll make it easier for Skuli to pass it on to other devs in case they need to action anything in it as well. Edited March 29, 2014 by TorchedCore
ImCoolYeah105 Posted March 29, 2014 Posted March 29, 2014 The funny thing is, mekanism has all the funcionability of ic2, build craft, iron chest, and more. They added logistical pipes in their latest version, Although I have found that mekansim can be a little overpowered at times if you use in correctly, it's still in my opinion better than the entire voltz pack. (in other words I would rather just have mekanism )
einstein5 Posted March 30, 2014 Posted March 30, 2014 The good think is that they didn't make the 3.0.0c recomanded yet.... That means that they are still thinking obout adding mekanism. Lets hope for the best.
TorchedCore Posted March 30, 2014 Posted March 30, 2014 The good think is that they didn't make the 3.0.0c recomanded yet.... That means that they are still thinking obout adding mekanism. Lets hope for the best. That's a bit too much of a leap of logic to make. From what i can tell, 3.0.0c is still not recommended yet because the mods in it are still in development. I would put money on Mekanism not coming back.
ClaytonRayG Posted March 31, 2014 Posted March 31, 2014 (edited) That's a bit too much of a leap of logic to make. From what i can tell, 3.0.0c is still not recommended yet because the mods in it are still in development. I would put money on Mekanism not coming back. Which in all honesty is a shame. Mekanism is stable, reliable, and compatable with almost every other mod included in Voltz. Without it (in my opinion), it isn't Voltz anymore. And even with such discussion we are not even given a simple reason as to why it is being excluded from the Voltz pack it has been a part of for so long. Edited March 31, 2014 by ClaytonRayG
einstein5 Posted April 1, 2014 Posted April 1, 2014 voltz is calclavia's modpack... And the developer of Mekanism and calclavia don't have the same oppinion of how should everything go on...Haven't you realise yet that mekanism isn't anymore enven on the u.e web site? And now they can't even work toagather. But I still don't understand why they can't put the Mekanismback in? They needn't work togather, the mods just have to be compatible
djoveryde Posted April 1, 2014 Posted April 1, 2014 (edited) in all honesty, I have created a working modpack with pretty much everything that voltz 3 has aside from the red thingy, but I have Mekanism in there instead. So far I have not found any issue running a working server with Mekanism and U.E. So please add mekanism in, it gives players extra goodies that they want, plus mekanism is a little harder with things now like the Hydro power needs a gas pipe before it works Do it for the gamers and for the people that host your package Edited April 1, 2014 by djoveryde
einstein5 Posted April 1, 2014 Posted April 1, 2014 We need simple energy , sustenable sources , and the simple form of getting mass steel and much more....
einstein5 Posted April 4, 2014 Posted April 4, 2014 we need mekanism..... Everyone wants it .. it's not our fault that calclavia cant get on well with the mekanism developer...
Tobmonst3r Posted April 6, 2014 Posted April 6, 2014 What mod controls the generation of basic ores (tin and copper) in this version. Please help. :?
TorchedCore Posted April 7, 2014 Posted April 7, 2014 (edited) Two options for that Tobmonst3r, you can either use resonant induction or rotary craft. If you feel like holding right click for a long time you could also use the grindstone from applied energistics. Edit: I've just reread this and realised you probably mean world ore generation. That would be galacticraft. Edited April 14, 2014 by TorchedCore
EagleHawkman Posted April 8, 2014 Posted April 8, 2014 If you want to put Mekanism back in, sign this petition and show you're serious about it. This is for the good of voltz, and it should be done. http://www.thepetitionsite.com/872/765/227/the-voltzians-petition-for-readding-mekanism/ Thank you to those who have signed, and please do if you haven't already. Share this with all the Voltians you know so we can get up to 75!
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