Jump to content

Modpack closes straight after launch


RealSketch

Recommended Posts

Hello, I have a very big problem.

I have created a modpack, it worked at first with about 40 mods, then I changed the name.

Now after this, no-matter what I do (reset, taking mods in and out etc.) it justs launches the modpack when I click launch, then it closes and returns straight back to the technic launcher.

Any help please, this is so annoying.

Link to comment
Share on other sites

We are pretty much unable to do anything without log files as a minimum and preferrably your pack page or the download link you use in your pack settings.

Sorry, thought I was missing something.

EDITED.

Edited by RealSketch
Link to comment
Share on other sites

FIxed, I removed a bunch of mods and left some in, the result was a perfectly working modpack.

Not quite sure what mod was causing it though, but I have a rough idea.

Thanks for your help anyway @plowmanplow, I know you work hard to help people like this.

Link to comment
Share on other sites

  • 2 weeks later...
  • Discord Moderator

1) Don't hijack other threads since your problem is almost surely caused by something different (even if there are similarities).

 

As for common causes: Block, Biome, Entity ID conflicts. Missing dependencies. Incorrect mod versions for your chosen Forge/MC version. Incompatible mods. Improper Forge install. Files in the wrong place in your archive. The list is long.

Link to comment
Share on other sites

  • 8 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...