gremlinclr Posted March 25, 2014 Share Posted March 25, 2014 Hey guys. So I'm building a new base and I'm going to try to make it as automated as possible using ProjectRed pipes. So to do that I need a metric asston of Lumar which means lots of dyes and glowstone. The glowstone is easy, I've got a 4 spawner witch farm. But the dye is another story. I thought about making a flower farm or something but looking thorugh NEI I found a couple of interesting recipes. If you place dyed wool in a pulverizer you get 4 string plus a 25% chance of getting the dye itself. So you get roughly 16 dye from 1 stack of colored wool. Now dyeing wool in vanilla is 1 dye + 1 wool but (I think a mod adds this?) there's another recipe that allows you to dye 8 wool at once by surrounding a dye in the crafting table. So for those following along at home. 1 stack of colored wool costs 8 dye but you get about 16 dye if you pulverize that stack of wool. Now here comes the interesting part. Take the 4 string you got and pipe it to a cyclic assembler and have it use the following recipe. 4 string = 1 white wool. So basically you can just keep redyeing the same wool and sending it through the pulverizer, doubling your dye everytime. So here's the setup: The lower cyclic assembler turns the string back into wool and sends it to the upper cyclic assembler to be redyed and piped back to the pulverizer. This setup only does one color at a time. It's not the fastest thing in the world but like I said I'm building a new base so this can just run in the background while I'm doing other stuff. And I'm sure I'm not the first to come up with this but I thought I'd post it anyway. It might help someone out. Link to comment Share on other sites More sharing options...
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