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  • Update Forge to #965.
  • Only include the bin, Chocolate, config, and mods folders. The other ones get created when the pack starts and needlessly bloat your modpack archive/download.
  • I highly recommend against including the options.txt file. If you do then every time the pack updates you will overwrite everyone's local client settings.
  • I highly recommend against including the modsVoxelMods folder. If you do then every time the pack updates you will overwrite everyone's local minimap settings.

I used my BareBonesPack to test this and it started just fine. However, when I tried to create a world I got this error:

java.lang.ClassCastException: com.piggywiggy3.movillages.handlers.MapGenVillageEventHandler cannot be cast to biomesoplenty.worldgen.structure.BOPMapGenVillage

When I added the pack directly to my launcher it does indeed fail during the zip extraction process. This usually indicates that one the Java ZIP library doesn't like one of the filenames inside your archive. I didn't see anything obviously bad, but that is almost surely what is going on. Try re-zipping everything correctly as noted above.

 

Aside from that I would normally go through the pack and give an analysis. Since I can't start it I can't really do that all I can suggest is that you have a number of item ID conflicts which really should be resolved. Check your ForgeModLoader client log in your local test environment.

 

A couple items I would mention:

  1. You have the dubious honor of having the largest modpack of any I have every seen or tried to help with, and I have helped with many hundreds.
  2. My condolences on ever getting things balanced and working well together unless this has been very carefully assembled by adding a couple mods at a time and working as you build up.

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