Kalbintion Posted August 22, 2014 Posted August 22, 2014 Well if this was on a later version of mc, itd be a simple command to be ran with /summon to get the effects desired. It'd be easier that way for the villager method, but alas, we have no such power on 1.6.4...
mike_smit Posted August 22, 2014 Posted August 22, 2014 is there a particular reason carpenters blocks cant be used on archimedes ships anymore?
Melfice Posted August 22, 2014 Posted August 22, 2014 Because it crashes your game particularly hard.
Kalbintion Posted August 22, 2014 Posted August 22, 2014 is there a particular reason carpenters blocks cant be used on archimedes ships anymore? You obviously never tried to use carpenter blocks on a ship.
Loader Posted August 22, 2014 Posted August 22, 2014 To clarify, that part hasn't changed: they couldn't be used on a ship before. The difference is that now you can use them to build a fancy dock (which the ship/airship won't pick up) instead of it just crashing (and crashing all players on the server near you) if you tried to get into an airship with carpenters blocks touching.
Melfice Posted August 22, 2014 Posted August 22, 2014 http://pastebin.com/Bsq1pVy6 "Superflat" world. From what I can gleam, it's trying to load a structure, but I wouldn't know what. This sounds like the BoP+village thing, which is odd considering I'm in a flat world. Maybe related to BoP genning under "default" worldgen?
OCDCleric Posted August 23, 2014 Posted August 23, 2014 Im somewhat really annoyed... I'm playing 1.0.13c and im building stuff and then it's night time, so im all prepared for Skeletons and Zombies and such... but that's not what I get. I get nothing but creepers! They're everywhere, around my house, in the nearby cliffs, in the caves and ravines. Is anyone else having this nightmare?
islands420 Posted August 23, 2014 Posted August 23, 2014 Im somewhat really annoyed... I'm playing 1.0.13c and im building stuff and then it's night time, so im all prepared for Skeletons and Zombies and such... but that's not what I get. I get nothing but creepers! They're everywhere, around my house, in the nearby cliffs, in the caves and ravines. Is anyone else having this nightmare? that sounds like hell lmao, "no" would be my input,its been pretty normal for me so far
islands420 Posted August 24, 2014 Posted August 24, 2014 i have no idea about if i should put this in bug tracker but it maybe a 1.0.13c thing , has anyone come across this: 2014-08-23 21:17:18 [WARNING] [Waila] Leaf cover_6 not found. 2014-08-23 21:17:18 [WARNING] [Waila] Leaf data not found i believe its been spamming my console since the updates
seal54321 Posted August 24, 2014 Posted August 24, 2014 I have found an issue with qcraft. With glass obsidian and ice all conflicting qcraft teleporters are basically useless.
Kalbintion Posted August 28, 2014 Posted August 28, 2014 There's been a report on the tracker of marble pillars no longer connecting their textures, stripped the mods down to chisel and nei and issue still persists with a clean defaulted config file for chisel. Issue seems to be mod related.
Lethosos Posted August 29, 2014 Posted August 29, 2014 (edited) *checks* Ah, I see... could be that this was fixed in later versions? ChiselOverride was added for this pack, so it could be the problem point. Update: Try this--remove the zChisel mod, then add in the 1.5.0fix jar from here. This is from Automatic_Maiden's original mod files, and it works just fine. Edited August 29, 2014 by Lethosos
ru8uk Posted September 2, 2014 Posted September 2, 2014 http://pastebin.com/Bsq1pVy6 "Superflat" world. From what I can gleam, it's trying to load a structure, but I wouldn't know what. This sounds like the BoP+village thing, which is odd considering I'm in a flat world. Maybe related to BoP genning under "default" worldgen? I've seen this problem with Hexxit. It's a necromancy generation problem.
Hydreigon635 Posted September 22, 2014 Posted September 22, 2014 (Is this the correct place to suggest fixes for things? idrk) So, lots of people know that you can't make Netherrack tool parts. Possibly you could make it so that, when you pulverize Netherrack, rather than getting gravel you get 2 Netherrack shards?
Skelray Posted September 30, 2014 Posted September 30, 2014 Just a (probably noob) question: is village spawning activated again? it would be great to work with villagers again...
Hydreigon635 Posted October 3, 2014 Posted October 3, 2014 But you can still enable it in the config. Be warned that it may cause crashes.
planetguy Posted October 6, 2014 Posted October 6, 2014 It recently came up in a support thread that Galacticraft 978 has a bug that makes Martian dungeons lag horribly and have exploits. The fix was merged in GC 981, several recommended builds ago.
mercstriker Posted October 7, 2014 Posted October 7, 2014 Ok I am sorry that I am asking this again, but my understanding is that Villages are very hard to find due to generation problems correct? I find all kids of structures but no villages, is there a way to find the Full guard patter for the Cutlas? Also are we able to create our village?
Melfice Posted October 7, 2014 Posted October 7, 2014 Villages have been turned off, due to generation issues. Villages CAN be made. Make a computer from Mr Crayfish' and buy villager spawn eggs.
mercstriker Posted October 7, 2014 Posted October 7, 2014 (edited) Even if I buy a villager and I build a tinker house, it still not going to generate a full guard pattern, right? Also, in order for me to update the server from a previous version to the new one, I must make a copy of the world folder and place it in the new server folder, correct? Edited October 7, 2014 by mercstriker
Hydreigon635 Posted October 7, 2014 Posted October 7, 2014 Melfice that won't help, because mercstriker was asking about the Full Guard Pattern. To answer your question mercstriker, no, there is no way to obtain the full guard pattern without cheating or editing config files.
mercstriker Posted October 7, 2014 Posted October 7, 2014 Thank you Hydreigon635 , in reference to the other question about backing up a server.
Hydreigon635 Posted October 8, 2014 Posted October 8, 2014 Also, in regard to your second question, all you'll need to do to update a server is: 1. Shut it off. 2. Delete the folders "config," "flan," "hats," and "mods" in the main server folder. Delete the folder "libraries" in the "jar" folder. 3. Reupload the folders you just deleted, but use the folders from the new server files. 4. Turn on the server. If all went well, your server should be updated to 1.0.13c! (or whatever version you're updating it to)
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