• 0
icygerberbait

Technic Launcher won't open

Question

Okay, so when I have my java installed the technic launcher won't open at all, when I delete java from my computer, the technic launcer launches, and then I can install java.

Altough, when I use java I can only use 32bit, and then the game feels laggy and I can't have much fov, I have a 64bit os, windows 10. when I try to launch a mod pack in this case tekkit \ "The 1.7.10 Pack" they just won't launch. I've looked up the internet for help couldn't find anything.

Technic Launcher log: https://paste.ubuntu.com/24614266/

Mod packs failure log: https://paste.ubuntu.com/24614277/

For those who are about to ask, yes I have tried other launchers, they won't work aswell, only vanilla works, or tekkit with 1gb of ram.

PC specs:

CPU: I7 4790

RAM: 16GB

GPU: GTX 970

HDD: 1TB

SSD: 120gb

PSU: 650W

 

if any of these things help you I'd be grateful if you could also help me.

Thank you in advance.
 

Share this post


Link to post
Share on other sites

7 answers to this question

  • 0

It's strange, I am just now having the same issue. Perhaps it is a more universal issue, rather than just you or I's computer?

Share this post


Link to post
Share on other sites
  • 0
5 hours ago, icygerberbait said:

Either way we need to find a fix

 

Why not try to reinstall DirectX? I really dunno what you need that for, but that's what your error means.

Share this post


Link to post
Share on other sites
  • 0
4 hours ago, Keru said:

I'm having the same problem.

Log: https://paste.ubuntu.com/25203566/

No, you have a different issue. Yours is your outdated intel graphics drivers due to Windows 10. Either try to upgrade those drivers or downgrade your java to 8u25 (you are currently on 8u141).

On 21-5-2017 at 11:09 AM, icygerberbait said:

Either way we need to find a fix

 

If you still didn't get this fixed, remove Rivatuner.

Share this post


Link to post
Share on other sites
  • 0

Can someone help me? I used to play my mods all the time, and then I moved my computer to a different place. I opened my launcher, and it had the logo with the loading bar under it. Then, it just became the logo. I know this forum is a little old, but I REALLY need help. However long I leave open the launcher, the logo just sits there and won't open the launcher. Someone, please get back to me AS SOON AS POSSIBLE!!!! Thanks! 

Share this post


Link to post
Share on other sites
  • 0
6 hours ago, trixe010 said:

stuff

Stop posting on others bug reports! You are not helping either one with their issues. Create your own bug report.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Content

    • By Tx957
      Hey,
      I got an issue with my Tekkit Crashing every time I try to play it. I don't know if it occurs with other packs tho. My Java's up to date, and so are my Drivers. I will embed the Crash file here:
      ---- Minecraft Crash Report ---- // I'm sorry, Dave. Time: 13.11.18 18:14 Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_191, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 291973816 bytes (278 MB) / 383778816 bytes (366 MB) up to 6681526272 bytes (6372 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7168m -XX:MaxPermSize=512m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Thank You!
    • By KitKatz
      Ok so i thought i was my computer then i see other people are having the same problem when i load technic launcher its just stuck on the logo i cant do anything about it and i really want to do a modpack with a friend is there a way to fix this?
    • By viperaxes
      Hello! 
      So I have used technic for years on computer to computer. Currently I'm on an ASUS windows 10 laptop. Lately I have been wanting to use the launcher to play hexxit, tekkit, etc.... But for a couple hours I have ran into a HUGE roadblock.
      Every time I load up the launcher and proceed to run tekkit or something the launcher will close and proceed to launch the modpack (as it should) but it just remains at a white screen. Sometimes the modpacks wont load at all! This will happen with the Minecraft launcher as well, I go to load Minecraft and it either closes or crashes. furthermore the Feed The Beast launcher will do the same as well. honestly this is getting on my nerves!
      For the past couple hours I have searched far and wide for a solution. YouTube, this forum, reddit, google search, redownloading, downloading different java software, updating my drivers, and so on. apparently 3 years back people were having the same problems as me but they managed to fix there's. I don't understand what I am missing or failing to understand.
      If there is any one out there who can help me? do not hesitate to respond! I will gladly co operate in any way necessary!
      Get back to me as soon as possible!