
ZombieTwiglet
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Everything posted by ZombieTwiglet
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BuildCraft Pipe that divides equally?
ZombieTwiglet replied to Tyl3r684's topic in Tekkit Classic Discussion
The distribution pipe will do that. Say you have 10 machines all needing 2 coal, you put the distribution pipes all along where the normal pipes are except the last one, you set all the output except the one going into the machine and the one going to the next pipe to 0 then on the machine one you set it to 2 and the exit to the next pipe to 18, then the next pipe you do the same except you set it to 2 and 16, then 2 an 14, then 2 and 12 and so on. -
Can Minecraft Land Generator work with Tekkit?
ZombieTwiglet replied to Aeschylis's topic in Server Op Swap Shop
Use the plugin World border, does the same thing. -
Learn to use RP tubes, they kick BC pipes arse in every possible way.
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I can confirm using the bypass version check works with no problems for Towny 0.80.1.0
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how to install tekkit 3 on a Multicraft base host
ZombieTwiglet replied to kingck's topic in Tekkit Classic Discussion
From what I can make out from his video is that you stick Tekkit.jar and mod_EE.props in the /server/jar folder and the actual mod files in the /server/ dir unlike Tekkit 2.x where everything went in the /server/jar folder. -
Requesting opinions on Equivalent Exchange
ZombieTwiglet replied to VideoBoy's topic in Tekkit Classic Discussion
People enjoy things in different ways and have different reasons, likes, and dislikes in MC/Tekkit. I avoid EE completely because it makes things easy when combined with BC machines in tekkit, my friend uses it because it reduces the amount of time he has to spend gathering materials and he can get on with building fancy structures or whatever while I'm off creating complicated machines/production lines. -
I had an awesome combustion engine powerplant going, was ~38 engines, took a long time to get balanced for water input but once it was up and running it output around 400eu/t, was awesome. Then I came back from the nether and there was an explosions, turns out the pumps hadn't loaded and the reserve tanks were drained very quickly. This then resulted in my entire base having no power apart from one LV Solar Array. I rage quit and haven't gone back yet.
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help with protecting areas and mod harmony
ZombieTwiglet replied to aidanhd500's topic in Tekkit Classic Discussion
When all the information is on the first page, the same one you hit the "new post" button on, you make yourself look like an asshole. -
EE causes any economy based on the sale of items/blocks pretty much irrelivant as you can effectively just spawn stuff (not strictly true but essentially the issue) so the value of any item is almost wiped out. For those of us that avoid EE on my server we just trade with each other, this is only really doable as we're all friends so unlikely to be out for a profit. You have a few options: Disable EE completely Restrict the crafting of certain EE items (RM/DM) and have them sold in an admin shop (while having condensers disabled as well as people would just have to buy one then clone it) Remove condensers/collectors/gem of eternal density There are possibly more but I've avoided EE completely so far due to how easy it makes everything so may be missing something equally as game breaking but I'm sure someone else can help you there. The only thing we use money for on my server is Towny land purchasing, and the only way to earn money is through ecoCreature, always good to force a little mob slaying when people can make their bases mob proof via Towny.
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There aren't any real permissions for the mods as such, they just don't work the same way as bukkit plugins. That said if you are using area protection (Towny, World Guard, etc...) you will need to either OP the fake users for the mods or add the needed specific blockbreak/place permissions for each, they are [buildCraft] [Forestry] [industrialCraft] [RedPower] I'm not 100% sure if there is one for Rail Craft but I added [RailCraft] as well just to be on the safe side. If you are using Towny you will need to add them as NPCs. This guide explains how to do it which worked for me. This fix one will allow the protection plugins to properly record the block place event which was modified for some reason, breaking compatibility.
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Server laggin? not performing how you want it?
ZombieTwiglet replied to HellsGuard's topic in Tekkit Classic Discussion
While well intentioned if you read the entire thread the OP (on the bukkit forums) has been mostly torn to threads as a lot of his tweaks are either useless or increase cpu/ram usage. -
Cant add essentials plugin because of COMMANDBOOK!
ZombieTwiglet replied to hoboman365's topic in Tekkit Classic Discussion
1. Stop the server 2. Remove commandbook.jar (and folder if you fancy) 3. Add essentials.jar 4. Start server Rocket science is my strong point, but this was complicated. -
Comatability with orginal mods
ZombieTwiglet replied to BananaPoop's topic in Tekkit Classic Discussion
He removed the DRM for the Technic launcher about a week after the shitstorm died down, he accepted that the Technic team would not include it in the pack (it seems). -
Painterly Compatability (work in progress)
ZombieTwiglet replied to druss666uk's topic in Tekkit Classic Discussion
You could easily just reduce the image size of spax by 50% to get 32x and again by 16x ;) -
If it's near a farm/tree farm I would guess you just have the seed/saplings fed back into the farm, don't do that they produce way more than they consume so they'll overflow. Use a logistics pipe to split them off in a 7:1 ratio (7 out 1 in) (still tweaking) this should keep it filled but send the rest off to your chest network where you can deal with the overflow as you want.
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is there an easy way to refill quarry holes.
ZombieTwiglet replied to Shadelin_Night's topic in Tekkit Classic Discussion
Ok sure, they are cheap and almost equivalent to a combustion engine but 92 engines is pure madness, hardly easy to move round either, granted pipe waterproofing is a little harder to gather in mass quantities towards the beginning of the game without some serious farming but pipes are cheap, and we still have (for now) Forestry with it's biogas engines which are also cheap and extremely efficient, I have one on a fermenter producing enough biogas to fuel itself and 15 others (so far, can probably add some more with the reserves I have and them not all being used all the time). -
is there an easy way to refill quarry holes.
ZombieTwiglet replied to Shadelin_Night's topic in Tekkit Classic Discussion
Wut. -
Tekkit and Multicraft control panel
ZombieTwiglet replied to jonstar7's topic in Tekkit Classic Discussion
How I got it working: http://forums.technicpack.net/index.php/topic,4943.msg30843.html#msg30843 -
Transmutation table dupe bug?
ZombieTwiglet replied to Kryeiszkhazek's topic in Tekkit Classic Discussion
Isn't the TT used to effectively dupe stuff anyway? ;) -
Looking for a small legit tekkit server.
ZombieTwiglet replied to tom145678's topic in Tekkit Classic Discussion
<snip> Oops, that was supposed to be a PM... -
Where do I get PermissionsEX for Tekkit 2.1.1
ZombieTwiglet replied to MasterEric's topic in Tekkit Classic Discussion
On the bukkit dev page there is a "Files" link at the top, hit that and it'll list all the files and all the bukkit version it's compatible with. I'm using Essentials-2.8.2 as all of the later versions game errors. 2.8.2 gives an error for me about not being able to find my IP but it's ignorable as it dosen't break anything. -
EU Storage to Generator Storage?
ZombieTwiglet replied to Triple_T's topic in Tekkit Classic Discussion
No, the generator generates energy, stores it in a batbox then sends it to the machines. Replace the generator in your setup now with a batbox and the generator feeding the batbox.