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Posts
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Everything posted by Maxis010
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Uh...you decompiled the source... The source code is the code before it is compiled
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https://github.com/TechnicPack/TechnicLauncher
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Windows = .exe Mac + Linux = .jar So just use one of the other download buttons
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Redstone In Motion now in full release as of June 23
Maxis010 replied to jakj's topic in Mod Makers Market
Minecarts are entities, so you would need an entity that is attached to the frames to not jitter the player AKAIK So...add a chair? -
1.0.11 Voltz Warfare[PVP,Survival,Grief][20 Slots][No Mods Removed]
Maxis010 replied to Crazyboy723's topic in Voltz Servers
EDIT: He fixed it MAXIS OUT! -
http://build.technicpack.net/job/TechnicLauncher/
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New Tekkit Classic Server Coming Soon
Maxis010 replied to christenberry's topic in Tekkit Classic Discussion
*cough cough* http://forums.technicpack.net/forums/tekkit-classic-servers.72/ -
Robots you say http://forums.technicpack.net/threads/robots-brand-new-part-of-mekanism.45719/
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Must be the 1.2.5, it has condensers, and macerators
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When you have followed miniboxers extremely important advice might you also heed my link http://forums.technicpack.net/threads/rules-and-guidelines-for-server-posts.34564/
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1. That would be because google direct file links look like this https://doc-0k-38-docsviewer.googleusercontent.com/viewer/securedownload/tcusmdph8ulvbkhonns1ug5ge8fd2t0f/gr1d8ruajo4lcos94ik5i9j4gljrgv83/1369697400000/ZXhwbG9yZXI=/AGZ5hq9w9xX47-Lyd-jWjkhYHuSH/MEI5X3E3ejNlUVd0WVIwUllSelpTYVhaaWEwMA==?sec=AHSqidYcFGJIoeVmaZj3kmTaYi-Sh4X289wS3e-Y6A8ZhQqyKN2SBWDSlzneFs6yRFVES0GN1dES&a=dl&filename=assemblyline-0.3.5.116.zip&rel=zip;z2;AssemblyLine_v0.3.5.116.jar&nonce=gfiuhncdvohno&user=AGZ5hq9w9xX47-Lyd-jWjkhYHuSH&hash=9m9poeelm7vhi7sjpefa84bobnp85snq Therefore is not recognised as a direct file link such as this http://files.mysite.com/modpack.zip Can't say for ge.tt as I'm not about to register to find out but I'd guess same issue And seriously, they have a javascript counter for files hosted, easy to spot, really sad 2. Well then, might I recommend Solder, the only way for the Platform to recognise multiple versions? Or perhaps, get your users to update when you update your pack? Or even don't give them updates so their worlds and saves don't break? If you change the pack then the client will see that and act accordingly by preparing the client to update, none of it's existing files can be validated by md5 because it runs that off of the zip the platform provides for non-solder packs (Solder provides the md5 for solder packs) and if you refuse the update the result is it runs off of the files it has, namely the minecraft.jar Correct me if I'm wrong but I would assume that the launcher adds the modpack.jar to the minecraft.jar then runs the minecraft.jar, so this is more the problem of the pack author than any fault of the team I run a private pack via solder, this allows me to have multiple versions as in my first update I had to remove half a dozen mods that were causing a major performance hit in SMP Everyone stayed on 1.0.0 until I had 1.0.1 ready as I left 1.0.0 as recommended while I ran on latest 3. Red = Admin = The people that work the pack and platform And as Cheap has said (and I have tested this myself) The launcher closes, it ceases to run, it does not compute any longer Therefore at that point I am running Minecraft Of course if you want to tell me that my sandboxer, firewall, task manager and every overlay and wrapper that I have is wrong because there is a performance hit on one machine then I shall bow to your superior evidence P.S I ran this on 12 machines, 11 of which are volunteers from my community with varying specs
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From this site? You can't
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I'm sorry that your purchase of the Technic Launcher and the Big Dig expansion have not met your standards, please call our helpline on the following number (1-800-ITSFREE) and we shall provide you with the customer service you deserve Please be sure your proof of purchase ready so we can confirm your payment to CanVox Incorporated If you do not have your proof of purchase then cut the attitude and submit a bug report like the rest of us would
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Never found that no matter how many times I searched. Clearly I must improve my google skills, many thanks /thread
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Special Survival, COME JOIN ME (I survive with you)
Maxis010 replied to gamed9x's topic in Tekkit Lite Servers
Please edit your OP so that it follows these guidelines http://forums.technicpack.net/threads/rules-and-guidelines-for-server-posts.34564/ A moderator will no doubt be along soon to examine your handy work -
You can not log in with an Email address.
Maxis010 replied to xPeckAA's question in Technic Launcher
I log in with my e-mail every day just fine Check your email and password are correct -
Does this look like the server section to you?
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Please edit your OP so that it follows these guidelines http://forums.technicpack.net/threads/rules-and-guidelines-for-server-posts.34564/ A moderator will no doubt be along soon to examine your handy work
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Please edit your OP so that it follows these guidelines http://forums.technicpack.net/threads/rules-and-guidelines-for-server-posts.34564/ A moderator will no doubt be along soon to examine your handy work PS. Your site is down/not build, and fails to determine it's own index page
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You can suggest anything you like anywhere you like After all they tend to ignore suggestions
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I'm sorry what? I can't hear you over the sound of my Steam telling me I pre-ordered Payday 2 But seriously, fan of the first, looking forward to the second
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Please edit your OP so that it follows these guidelines http://forums.technicpack.net/threads/rules-and-guidelines-for-server-posts.34564/ A moderator will no doubt be along soon to examine your handy work
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I'm getting tired of reporting these threads, I'm sure the mods have stopped finding my reporting reasons amusing as well Please edit your OP so that it follows these guidelines http://forums.technicpack.net/threads/rules-and-guidelines-for-server-posts.34564/ A moderator will no doubt be along soon to examine your handy work
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Both Towny and Factions are great plugins, but they are bukkit plugins so they don't always play nice with Forge, and you have to get a forge with bukkit setup to run them Since they are both open source I am considering porting one or the other to Forge, mostly for the server I run for some friends but it will be open source for others to use/modify, however I'm not sure which one, personally I'm leaning more towards Towny Obviously this is no small task but I am determined to take it on alone and in my own time So, thoughts?