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Everything posted by plowmanplow
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Also keep in mind that the new version of BC added machine "maintenance" to compensate for the more robust (non exploding) conductive pipes. For instance, BC Lasers will always drain a bit of power even when they aren't doing any work (this happens with conduits and pipes both). Thankfully this is fairly easy to design around to prevent them from draining the RECell they are connected to.
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Current builds of MCPC+ provide a config parameter to remove recipes for items.
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@CharlieChop: heh, I do play MC. I admin a public TekkitLite server and run (and play on) a few servers of my own. @H4RV3Y: Which "wiring"? If you mean the wiring for MMMPS, it looks fine for me. Did you restart after putting in the updated textures? Modded MC (maybe vanilla too, never checked) doesn't like it when you change textures mid-stream and misapplies them sometimes.
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Run through 2 or 3 64x64 quarries in a mystcraft world and you'll never have to worry about resources again. That being said, once you get a powersuit fully equipped with force field emitters you are, for all practical purposes, invulnerable. Why would you ever worry about dying?
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I'll work over the next couple days to publish the latest version for the updated mods. I have them assembled for a personal custom pack that has the same updated mods so it won't take that long. Edit: Incidentally, and I posted this in the Sphax forum thread too, for the month of July there were 8200 downloads of the patch for a total of over 170G of transfer. Crazy, and for me, unexpected. Edit2: I have updated the patch for the versions of the mods in Tekkit 1.1.8. Well, at least the ones which have been updated.
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Heh, we're playing Modded MC. Vanilla redstone ridiculousness? Bah! Never! hehehe.
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Making a timer to mimic the behavior of the timer from RP2 is non-trivial. You can configure a PRC to give you the same behavior as a RP2 Timer fairly easily as long as you don't want a timer value over 255. However, the PRC is kind of pricey early on. You can make a cheap CC Computer and write a simple timer program fairly easily... IF you are a programmer. If not, this is pretty high bar of entry.
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What can we give to donators? Something special... help?
plowmanplow replied to UXRO's topic in Tekkit Discussion
I guess a challenge there is that as far as items/tools go, everyone will be working to fully equip a modular power suit and a power tool/fist on their own. All the other tools/armor are replaced by that except for using TreeCapitator and for Fortune enchanted pickaxes. -
If it is DD, you might want to also double check your settings for rift block damage and rift growth in the config file.
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What can we give to donators? Something special... help?
plowmanplow replied to UXRO's topic in Tekkit Discussion
Install a current build of MCPC+ for MC 1.5.2, drop in command and permissions plugins (Essentials, PermisssionsEX, etc.). Go crazy with it. -
Actually, yes, ExtraBiomesXL does show up in Mystcraft! Quite cool. Also, there are indeed updates to NEI for Mystcraft, Bees, Forestry, etc. You can check out the configs, mods, settings and such by grabbing the pack. Just search in the Technic modpacks for "JacksonCraft".
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202? No, that is probably just the animals/monsters. Entity count for mobs shouldn't be an issue until you get well over 1000s and items MUCH higher than that. (provided your server is beefy-ish)
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I just use a current build of MCPC+ and use a combination of Essentials /lag command, WorldEdit's //remove command, and ChickenChunks /chunkloaders.
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do you have something installed that lets you query the entities that are loaded? There might be a TON of animals/monsters/items somewhere that only get loaded when the chunks get activated. A tool like this can be very handy. I logged in and the server was at 15 TPS (down from the default 20). Did a quick query and noticed that the entity count was over 175,000. Someone's gigantic quarry had overflowed. Easy fix at that point.
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I've been maintaining a pack for a while now in which I started with Tekkit 1.1.5 and added/upgraded: Added: Industrial Craft 2 Added: IC2 Nuclear Control Added: IC2 Advanced Solar Panels Added: IC2 Advanced Machines Added: ExtraBiomesXL Added: BigReactors Added: Factorization Added: Forestry Added: PowerCrystal's PowerConverters Added: Railcraft Added: TooMuchTNT Added: Tubestuff Added: Wireless Redstone (Slimevoid) Added: Advanced Repulsion Systems Added: Wireless Redstone CBE Added: Translocators Updated: Applied Energistics Updated: Galacticraft Updated: BuildCraft to 3.7.1 Updated: CoFHCore Updated: Thermal Expansion Updated: Dimensional Anchors Updated: Dimensional Doors Updated: Modular Force Fields Updated: Mine Factory Reloaded Updated: MystCraft Updated: Greg's Lighting Updated: OpenPeripheral Updated: Immibis Mods Hasn't been too troubling to maintain, and the nephew loves the "and the kitchen sink" approach. hehe. Had a bit of trouble recently when I upgraded DimDoors, Greg's Lighting, TreeCapitator (and something else I forgot about) because the configs changed significantly, updated/removed block/item IDs, or change file names altogether, but nothing that couldn't be fixed with a bit of meta-data tweaking.
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Help from here for adding mods might not make us many fans, but it doesn't bother me. I've put in the latest Forestry, and Binnie mods (ExtraBees/ExtraTrees) without any problems. Just drop the mods in and go.
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Recent builds of MCPC+ have a native feature to disable recipes. Might be a good place to start.
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One way to combat the "flowing lava lag" problem would be to change this setting: persistantLava=true (change the true to false) in the CodeChickenCore.cfg file. This makes lava decay similar to water when it loses contact with a source block.
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9. Play with the MC program window resized to 400x220.
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Yes, you can pump fuel (regular old BC Fuel) into a GC Fuel Loader.
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I've had that problem. I just "fixed" the flowing lava with WE.
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Nope. If I do a 100K+(+) WorldEdit it occasionally lags for a second or two, but then right back to normal. I should note that there are also 100s of chunks covered by chunk loaders as well.
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Server allocated with 4G ram to Tekkit, 2 CPU cores. With 8 active people, half a dozen huge quarries, lots of tech running the server was still at a solid 20 TPS. No apparent lag client side.