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plowmanplow

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Everything posted by plowmanplow

  1. All public Cauldron distributions are under DMCA. Specific information about where to get them may not be shared here.
  2. Mostly, yes. I'm not sure that Reika's mods (RotaryCraft) have been updated to the BC 6.3 API yet, but that'll happen soon enough.
  3. IRC channel #Technic on SynIRC. Reddit sub-reddit /r/TechnicPlatform.
  4. The only difference was the addition of legacyjavafixer-1.0.jar to the client for Java 8 compatibility. If the host running the server has Java 7, it won't matter. If the host has Java 8 you will need to manually add that JAR file to the server's /mods/ folder.
  5. What is the URL for the custom modpack you are using? What server are you using, including build number? Forge? MCPC+?
  6. Always provide a link to the custom modpack platform page, or the API URL, when requesting assistance. Exception in thread "main" java.lang.NoClassDefFoundError: codechicken/core/launch/CodeChickenCorePlugin You are either missing the CodeChikenCore mod, or it is out of date with your other ChickenBones' mods (Ender Storage, NEI, WR-CBE, Chicken Chunks, etc.)
  7. When listing issues with a modpack, nothing I state here should ever be taken personally. I attempt to be exceptionally thorough in my analysis. In the case of your modpack, as it stood when I downloaded it, the pack could never have started under any launcher or platform. The existence of multiple versions of the same mod will crash Forge every time. If you were able to start and use a different version of the pack than what was offered at the time I have no way of knowing that and must perform the analysis based on what is at hand. Here are a few more items of note: Your modpack archive has changed, but the pack version number has not been incremented. I noticed this because I use an "out of band" system to acquire the modpack download and metadata, and keep old copies of packs which have active support threads. If I was simply using the Launcher to debug the pack directly it would have never been notified that a new version was available. Incrementing the pack version number any time the modpack archive changes is required. Your pack does have config files in it (for which I am quite happy) so some version of the pack must have been started at some point. My statement about "this pack never being successfully started" was only in reference to the modpack as it was at the time of testing. AE2rv2 may be "beta", but it is much farther along in stability than AE2rv1 with a much more fleshed out tech tree. That being said, it looks like you have the AE2Stuff mod which must be updated, along with ExtraCells, to the AE2rv2 branch in order to work properly. This may have been the source of the crash you experienced. FPS Plus mod is throwing what look to be fairly critical errors in the FML log and looks like it isn't loading. You might want to look into that. Open Peripherals is throwing an exception related to BC API in the FML log. It may not be compatible with BC 6.3.x. None of these issues look fatal, at least for initially launching a SSP world. Provided you update the pack version number, the modpack should start successfully in the launcher.
  8. Yes, indeed. I would recommend starting with my BareBonesPack for 1.7.10: That link walks you through the process of making a complete modpack with by BareBonesPack.
  9. The contents of your modpack are in a subfolder named "Death Surrounds". The required folders (/bin/, /config/, /mods/) must be at the top level of the folder structure inside the modpack archive. You have two different versions (3.0.6.232 and 3.0.7.256) of all three Galacticraft mods. Remove the older versions. I highly recommend updating to the latest AE2rv2 and ExtraCells mods. You have multiple mods named BlahBlah-1.7.10.jar. Almost no authors name their mods this way. However, many mod scraping websites rename their mods in that fashion. The implication is that you aren't getting the mods from the author's preferred distribution channels. This is always bad and often results in old versions of mods (your case) and increases your risk of getting malware on your PC. You have the MDK ZIP file. This is the Mekanism Development Kit and is only for use by mod authors. It should not be in your modpack. Your "Modular-Powersuits-Addons-Mod-1.7.10.jar" file is actually MMMPS Addons for 1.6.4 with a renamed file name. Okay. I stopped at this point and did not attempt to run the pack. It's obvious that this pack has never been successfully started. Nearly all of your mods are either quite out of date or are from sketchy downloads. You need to build the pack methodically. You cannot just grab 130+ mod files, throw them in a /mods/ folder and expect the pack to work. This post should help you:
  10. What version of MCPC+ are you using? (specific build number) Does TekkitCustomizer work if it's the only plugin installed?
  11. Something is "wrong" with your modpack archive ZIP file. What program are you using to create it? I simply extracted your archive and recreated it using WinZip, then copied over the file downloaded by the Launcher and the pack worked fine. This is the error being generated with your version of the modpack archive: [B#245] 2015/01/23 07:37:29 [SEVERE] java.io.FileNotFoundException: C:UsersjuniorAppDataRoaming.technicmodpacksantagonistmods (Access is denied) [B#245] 2015/01/23 07:37:29 [SEVERE] at java.io.FileOutputStream.open(Native Method) [B#245] 2015/01/23 07:37:29 [SEVERE] at java.io.FileOutputStream.<init>(Unknown Source) [B#245] 2015/01/23 07:37:29 [SEVERE] at java.io.FileOutputStream.<init>(Unknown Source) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.utilslib.ZipUtils.unzipEntry(ZipUtils.java:95) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.utilslib.ZipUtils.unzipFile(ZipUtils.java:145) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.launchercore.install.tasks.UnzipFileTask.runTask(UnzipFileTask.java:58) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.launchercore.install.tasks.TaskGroup.runTask(TaskGroup.java:64) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.launchercore.install.InstallTasksQueue.runAllTasks(InstallTasksQueue.java:52) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.launchercore.install.ModpackInstaller.installPack(ModpackInstaller.java:41) [B#245] 2015/01/23 07:37:29 [SEVERE] at net.technicpack.launcher.launch.Installer$1.run(Installer.java:112) [B#245] 2015/01/23 07:37:29 [SEVERE] at java.lang.Thread.run(Unknown Source) The "access denied" error indicates something fundamentally wrong with the archive file.
  12. java.lang.ArrayIndexOutOfBoundsException: 690 Check your config for this ID number. Doesn't seem to like it.
  13. You need to add the legacyjavafixer-1.0.jar to your server's /mods/ folder.
  14. Maybe just a "teensy" bit of more information would help us resolve the issue. Please provide your full ForgeModloader-server-0 file in a pastebin or download link.
  15. Are you running the client on the same system? If so, that can be a huge source of lag due to memory exhaustion. How many people will you have on at once? 4G is quite a bit of RAM. Try allocating 2.5G or 3G.
  16. There are versions of Cauldron for Forge/MC 1.7.10 up to Forge #1272 which work fine with Java 8. (and no, I cannot help you find it here)
  17. Download the LiteLoader installer JAR. Run the JAR and select "Extract" to a folder of your choice. This will produce a liteloader-1.7.10.jar file. Place the liteloader JAR from #2 into your /mods/1.7.10/ folder.
  18. You have placed too much in the /bin/ folder. The /bin/ folder should only contain the modpack.jar file. Other than that, I couldn't guess. I am able to add your pack to my launcher and start the game. Try incrementing your pack version number again. If the issue persists, we will need log information from a client that cannot successfully start the pack.
  19. CodeChickenLib belongs in the /mods/1.7.10/ folder. You have NEI but not the required CodeChickenCore mod. Get the most recent versions of the mods for 1.7.10 from the author's website: http://chickenbones.net/Pages/links.html Fix these issues and come back if you still have troubles.
  20. Try changing the /dashboard to /index.php/dashboard
  21. For whatever reason, VoxelMap is having trouble accessing or using your network interfaces. Not sure why it would even be trying to do that. Since it is only a client/visual mod, you might try disabling VoxelMap just to make sure that it starts without that. If it does, try a different minimap.
  22. Please pastebin your most recent crash report again, please.
  23. You need to add Lexmano's Legacy Java Fixer to your /mods/ folder.
  24. I was unable to reproduce your error. The pack starts fine and I am able to create a SSP world. You might try deleting the "%appdata%.technicmodpacksspider-princessesmodsVoxelMods" folder.
  25. Always provide a link to the Technic pack page when requesting help for a custom modpack.
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