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jumpandshootbeef

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Everything posted by jumpandshootbeef

  1. Can you pastebin the latest.log? or paste your modlist to pastebin and send the link to me, i can make it
  2. seems like a real bad install bug. What version of: Java Hexxit Do you use? What is your graphics card and driver version Pastin the later.log from forge in the hexxit folder
  3. use your Mojang email adress and Mojang password to login
  4. Allright, they should be strenge names, that is for securty. Now download NBTexplorer (the program with the dead bush icon) and figure out to what username they belong. If they belong to something else than just a username, so if there is extra text attached to the username, you must copy that name and past it here
  5. Maybe you use the new skin format (alex-format). tekkit classic is an older minecraft version so you need to use the old skin format (steve-format, not to be confused with steve the skin)
  6. Ehm, well, you can try to reinstall, I mean, thats always good to try. But if you want us to fix it, please pastebin the latest.log from forge
  7. You need a 3x3 water under the fisher
  8. I have found that you can change the max height with worldpainter, do not really know how. Google is your best friend
  9. No problem for bad english, can you look into your world (that you publish) and see how much player files there are? Go to the folder of the modpack that you use and then into saves -> world -> player(s)
  10. Update your java to a 64 bit java, and then adjust the amount of ram.
  11. Did you name it <yourmodpackname>-<version>.zip? Is the link a DIRECT download link and not a press the button to download? Did you wait a while after trying?
  12. What version of java? I run 7 along 8 and make sure technicpack runs on 7, did you try to disconnect your internet when launching the launcher? It tends to work somehow
  13. Refer to your most recent post
  14. Please use appropriate language, I am looking in your other posts right now, I'll find the issue in no time Allright I'll give you a step by step guide, should be very easy: Make a folder with the following layout: -bin --> contains the forge<version>.jar use the latest version and rename it to modpack.jar -config -mods --> put your mod files (mostly .jar) in here Zip it all and save it as <yourmodpackname>-<version>.zip Upload it to any hoster, I use dropbox. Rename it to the file name that the technic launcher wants you to name it to Copy the upload link: dropbox.com/randomstuff/<yourmodpackrame>-<version>.zip?dl=0 to your modpack. Change the last number from 0 to 1 That should do it
  15. You can run java 7 alongside java 8, I do it myself, try specefying the amount of RAM java can use and the version on the technic launcher
  16. Did they change the configs or can the server not keep up
  17. I can Google it rn, might be able to find it. Can't find it
  18. does emerald transport pipe exist in that version of BC?
  19. I do not know how to, try looking in the configs or download mod tweaker. It prolly is not available for mc 1.2.5 but you can always try
  20. there is a limit in distance, try experimenting
  21. maybe try the configs of the mod and whitelist the containers you are trying to pull out of. Just mentioning, I do not know if there is such a thing. I know no solution to this problem, sorry
  22. most likely a bug in the the power converters mod, try looking in the config if you can change this or try using an hv consumer
  23. yes, in the minecraft config if you cannot find it, search on .cfg files, or properties files. It might be in the save or somewhere else. Then change building limit to something higher
  24. It seems like you did it the old way. Folder layout -bin --> modpack.jar this is the latest forge universal renamed to modpack.jar -config -mods --> all your mods including core mods in their original state! That means that most of them are .jar files
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