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funknapkin

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Everything posted by funknapkin

  1. The full mod list is available on the wiki, with link to their respective page. Almost all of the mods have the information you need on their page.
  2. That kinda reminds me of when I went in a wooden tendrils mystcraft age and chopped a tendril with an unbreaking 4 axe of the stream (thaumcraft 2's axe). That much wood isn't good for you computer, that's for sure. Went straight from 100FPS to 100SPF (seconds per frame). Disabling treecapitator on redwood trees is a good idea. Enable at your own risk.
  3. It encourages exploration, rather than branch mining at depth 10. Personally I love exploring caves and finding all kind of goodies without being limited in what I find. If you want to change it back to vanilla settings, look at the config file "config/cofh/World.cfg". There may also be other mods that have configs specific to their own (orebushes?), but I don't know which one exactly you need to change.
  4. While I can see the good intention behind your posts, I feel the way you approach the situation could be better. If people need tech support, let them post their own thread. It makes searching easier, and allows them to mark their problem as solved when it's fixed. People shouldn't be reminded about rules like double posting and such. Either they read the rules and know them, or they don't. This is the Hexxit discussion forum, not tech support. Every other modpack has a specific bugs report forum, so I assume one will be created for Hexxit with an appropriate sticky explaining how to report bugs.
  5. I confirm that TC equips regen while in your inventory. My hotbar is always full so I thrown the equips I want repaired in there, and find them fully repaired at a later point. About living metal, they don't seem to repair over time. Had a full armor set and didn't ever see it gain durability back. I think you need to harvest blood/souls to trigger the regen, but to be honest you're better off just using other equipments and repairing them with the enchanting table.
  6. My rapier has an attack rating of 3.5 hearts, but does between 9~15 damage per hit and isn't reduced by armor (which is amazing when fighting in those giant castles). Considering you didn't give much information about your particular setup, I'll give you a few recommendations: Make your weapons using high tier materials (diamonds or the higher tier nether metals); The moss upgrade is useful for keeping it at top durability most of the time; Nether quartz can upgrade it's damage; Necrotic bones give it a life stealing effect, which allows me to pretty much faceroll the golem bosses in the towers; Lapis upgrade for looting is always a nice thing to have. Overall I feel like they are very good weapons, although they might be outclassed by some weapons from other mods if fully enchanted. I really like the lifesteal and autorepair aspects of them though, so I'll probably keep using them.
  7. Just tested in a new test world, and I spawned with a full hunger bar after death. My guess is whatever you used to keep your inventory on death is causing it. Don't know about the exp though.
  8. It's especially annoying for mods that don't event have the information on their main page, and the only way to get the info is to look for youtube videos. 30 mins video when I only need 1min's worth of content? No thanks. I'm slowly getting used to the new mods, so I'll probably help the wiki to spare other people this process. I need to finish my house and learn how to use vanilla hoppers first though :)
  9. That's a vanilla mechanic.... http://www.minecraftwiki.net/wiki/Health#Death
  10. I might be wrong on that, but from what I remember (MCF pages won't load for some reason): Soul Tether is from LegendGear. Vitality, AfterLife, Bloodletting, Soulsteal are from Harken Scythe. Ward might be from Harken Scythe too. Magnetization and Cold Touch are from the Meteors mod. The soul shards mod adds a few enchantments, can't remember their names. You should double check those before adding them to the wiki, but that's what I know.
  11. Finally got around to test it and got it working. The interface is indeed glitchy with the assembly table and refuses to output items directly to it. However, a workaround is to use item tesseracts between them. I'll build a quick imgur album and upload it in a few mins for the exact setup. Edit: Here's the imgur album: http://imgur.com/a/SzgbY I skipped 2 steps, but I guess you can figure those out. I didn't show the interface configuration (i.e. place the pattern) and I showed no way to get the items out of the assembly table. I would just place a pipe leading back to the interface for simplicity, but other methods can be used.
  12. Try rotating the ME interface with a wrench. AFAIK, it can only output to one side at a time. That side has a different texture, but can be hard to see if there are blocks in the way. Also, make a crafting monitor to see if your request is still active. Might give useful information to debug your issue. Edit: also, if you get it working and want to save power, you can pipe the output from the assembly table to the interface instead of using an import bus. The interface will import them in the system as it gets it, so it saves the power from the import bus.
  13. I guess I should have explained a bit more in my first post. I was replying mostly to this part of the OP:
  14. If you have the dimensional doors mod, just use that. Any house instantly becomes compact because it only uses a 1x1x2 space in the overworld.
  15. Personally I find it better at 4 MJ/t. Steam engines were only good for early game, and were easily outclassed by renewable ressources like biofuel or magmatic engines. Now, it'll be a new alternative that stays good in late game but is harder to fully automate with renewable ressources. It might be too good with an MFR tree farm, but we'll see.
  16. I haven't tried LP personally, but that sounds very handy indeed. Might try it once the next stable version of Tekkit is released. Logistics pipes aren't in 1.0.6 unfortunately.
  17. You can also send item with tesseracts and enderchests. It's not really a true cross-dimensional network, but it's possible to send item between multiple networks that way. If you can keep your interactions simple (i.e. a farm/quarry sending items to your storage), it's possible to use those. It should also be noted that cross-dimensional networks are on the to-do list for applied energistics. It might be possible in the future, though most likely not any time soon.
  18. Unless the TE wiki is outdated, you can't get infinite power/lava using cobblestone in a magma crucible. It takes 20k MJ to turn a piece of cobblestone into lava, and that lava gives back 18k MJ in a magmatic engine. However, netherack is more efficient and gives more energy than it takes to turn it into lava. So, for lava energy production, you have a few options. While not really infinite, they can give you a huge amount of power before running out. As mentioned before, you can setup pumps in the nether or a mystcraft age to get massive amounts of lava. Also, if you have plenty of netherack or blaze rods, you can throw them in a magma crucible to produce the lava needed in your magmatic engines. Unless you already have an excess of power from other sources (biofuel is good for that), there's no way to get a legit infinite lava source. If you just want lava from cobblestone, an igneous extruder can supply the cobblestone you need, but that takes a lot of power.
  19. Here's the setup producing all my biofuel: Behind the wall: I'm running my biofuel reactor entirely from ink sacs. I'm also building automated farms in case ink sacs get nerfed, although it's not done yet. I need to add cocobeans farms, bigger wheat+carrot farms for my breeders and then pretty it up. Here are my automatic farms:
  20. I've never had them despawn, but it may be due to how I setup the farm. I originally spawned the squids using the AutoSpawner, so that may help. Also, the area is in a chunkloaded pocket dimension. I really recommend you try it, you'll be surprised how fast it produces ink sacs.
  21. Bioreactor only accept 1 stack of each type of item in their inventory. That way it's easier to setup a bioreactor with different items in it. Edit: they accept 1 stack per item from pipes, but you can put more manually if you want.
  22. Not a plant, but... ink sacs are ridiculously OP with the bioreactor. Just capture a squid with a safari ball, bring it to your base and pop a few ranchers next to it. You only really need one rancher because they produce a TON of ink sacs for low power costs, but you can place more and they stack.
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