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Everything posted by Kalbintion
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If you have the option to enchant the item using vanilla minecraft enchanting table means, it should theoretically work. If it doesn't show up as enchantable, it most likely will not work even though it may be possible to put the enchantment on. And if I am not mistaken, while tconstruct tools and items can be theoretically enchanted, the enchanted effects do not work at all due to the way tconstruct has set-up internal methods to add the enchantments themselves (eg: lapis adds "fortune" or "looting")
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What was the name of that machine?
Kalbintion replied to Jason_Anaminus's topic in Attack of the B-Team
for those interested, he did post on the tracker - http://forums.technicpack.net/tracker/issue-1373-cant-craft-tool-forge-with-galacticraft-aluminum/ -
Cant play Attack of the B-Team Mac
Kalbintion replied to thefigtree123's topic in Attack of the B-Team
Instead of typing it out myself, a quote should suffice: -
How to pump liquids in AotB: Make bucket Use bucket on liquid Pour liquid into tank Repeat Step 2 Until Done there is no machine-based way (aka: no pumps) to manipulate liquids into new locations without player intervention (as per instructions above). Once those liquids are contained though, they can be manipulated however you want through the use of ducts and machines but you'll need to feed it to begin with.
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Please post cracked servers here
Kalbintion replied to LikeShadowInaBuilding's topic in Attack of the B-Team
How is this thread even a thing? There are so many things wrong with this thread that I don't even know what to start touching upon. -
I believe generikb actually used JSIT's set-up with a slight modification in his latest "I GOT THE POWAH" video.
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I can honestly say I have never had this issue with project red and I use the mod quite extensively (in supposed bugged harvester setups with the saplings, to using the generikb video type method for storage, to making it automate virtually everything else. and id do it with liquids too if i could) and that the issues you're experiencing are quite interesting. After testing it like czzarr mentions, if the issue doesnt repeat itself in a new world, do indeed post pictures of literally everything, including those that may seem unrelated. If you have a lot of machines or things set-up that pictures may not be best to represent, uploading your world save will give us to take a look personally to see if it happens on our machines with the map.
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- project red issues
- project red
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Those first two other folders are related to the Mapwriter mod (that minimap you see in-game), and only contain the information for it and the images for the map on the respective world/multiplayer map. The NEI is for well, NEI, and contains some world-based settings in it. These three can be simply ignored for this issue as they have nothing to do with it. The main issue sounds like the level.dat either went missing or is corrupt from the world save.
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Loader that tweak you mentioned I tried myself and it ended up failing to work. Not sure if the IDs changed for some reason from when he posted them to when i tried it in 1.0.9c but it still had failed and caused the same crash. Also, totally forgot about the archimedes issue, but knew about it to.
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Known issues by myself: Galacticraft & TE power systems (infinite power bug related to cables) EnchancedPortals & Galacticraft (or other dimensions) The Promised Land (pixie spawn rate is super high) And as you mentioned, MrCrayfish Oven (non-vanilla foods crash it) The minions mod crashing the server seems to be very rare and shouldn't be a problem really.
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connection lost: software caused connection abort
Kalbintion replied to ttzalwel's topic in Attack of the B-Team
Depends on the server owners. It could be anywhere from a forum they have set-up for the server, to skype, to some other instant messenger service, to in-game, to who knows what. -
Enhanced Portals + Galacticraft Server Crash
Kalbintion replied to KhaosLeper's topic in Attack of the B-Team
I will make note that the version of java being used is somewhat outdated. It is reporting Java 7u45. The latest is Java 7u51. The error seems to be related to the sealed area having the breathable air blocks (that blue tint that you may see on some occasions) -
attack of the bteam Launcher Problems
Kalbintion replied to TheEmeraldSensei's topic in Attack of the B-Team
Necroing a thread is in the action of adding a post to a long-dead topic. Whether or not the post adds any additional information or not does not matter to necro a thread. Necroing is actually based on the act of necromancy for it is "raising the dead" - where in this case the dead is an inactive thread -
Please post on the tracker after reading the guidelines, links in signature below. Make sure to attach the full log as what you have here seems entirely incomplete. The log we're interested in is the "ForgeModLoader-server-0.log" file generated in the server folder. Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com
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You can back-up your save in a various manner of ways. The first being just to back-up the entire .technic folder. The issue with this is that it back-ups every single file associated with every single modpack you ever played as well as additional files that are not important to the saves themselves. This is really only useful if you are messing with technic related files that could cause damage to saves, modpacks, etc. The second being to back-up the modpacks folder. This would get rid of some useless files for world save back-ups but it would copy every single modpacks information and may contain unnecessary information if your only intent is to back-up world saves for testing purposes. This method is great though if you want to move the modpack saves and settings from computer to computer as you can just place this back into the technic folder and be back up and running with little issue. The third being to actually back-up the "saves" folder in the individual modpack folder. This is great for saving all worlds for that particular modpack and can be useful when testing fixes, etc. This would cover all saves you ever have though in the modpack folder and can be fairly large in the event you have a lot of worlds or a few worlds with thousands of chunks found. Similarly to the second option, this is best for transferring worlds from one computer to another if you want to keep worlds synchronized between computers you play on (ie: at home on dekstop and in class on laptop [shame on you but i did it too]) fourth being back-up of the individual world save. This only keeps the information to the one world and that world only. This is usually the option most people want when testing, or are afraid of something happening or just would like to keep a back-up in the event something DOES go horribly wrong. For the first option, you would have to know where you installed the technic launcher to. This is usually a default of "C:Users<USERNAME>AppDataRoaming.technic" on windows vista and later. This location can be found however via the use of the launcher. Run the launcher and click the cog icon in the top right. You should see a text field with the location of the technic installation on that screen. You can easily navigate there by clicking on "Logs" and going up a folder where you would see all of the technic related files. The second option would be the "modpack" folder located in the base technic folder. This can be found by following the above instructions to locate the technic installation. third and fourth option are similarly found. You can use the launcher to find them by clicking on the cog icon under the desired modpack logo and then clicking on "Open Folder" - the third option just copies the "saves" folder found there. The fourth going into the saves folder then copying the world folder with the respective world name you wish to back-up. Copying them anywhere convenient for you outside of the technic folders is a great way to back them up and to prevent accidental backup deletion in the event you have an issue and someone wants you to delete the entire technic folder. To restore any of the back-up methods you would simply just copy back the folder into the respective location that you copied it from.
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Phoenix, glad to hear its working for you. It's weird that the AotB installation was different from computer to computer but it may just be files didnt get updated properly when the modpack was downloaded, etc. @Eye_Mine - I believe Loader's comment about hijacking wasn't directed at you but rather a truthful statement (hijacking is often seen in a lot of threads and issues and actually in one case I missed the original posters message because it ended up buried under 5ish replies and only noticed it due to them mentioning it) But i may be mistaken as only he knows what he intended.
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They never posted the issue on the tracker and never received further help afaik after this thread. Post your issue on the tracker as I had said earlier and i'll be happy to assist you.
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It won't ruin your experience, you'll just need to spend more time finding more witches though in order to get them to be a part of your witchy coven.
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Internal server, not eternal server (eternal server shutting down would be an oxymoron if you ask me) post your issue on the tracker after reading the guidelines. Links in signature below. Oh and attach a launcher log.
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I attempted to manually add the mod myself and am experiencing the same issue. There may be a mod in the modpack that is just incompatible with the mod itself or its not working at all. Can you attempt to install this on a normal modded minecraft set-up with no additional mods to see if it even works with 1.6.4 as it advertises.
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connection lost: software caused connection abort
Kalbintion replied to ttzalwel's topic in Attack of the B-Team
If you really wanted to attempt to delete your character data, you would need to contact the server owners about doing that. Otherwise, please post your issue in the tracker after reading the tracker guidelines. Links in my signature below. Make sure to include a launcher log. -
That is indeed correct. You will need to rely on any of the dynamos, solar panels, or other means to generate power. Steam Dynamos are a great alternative for power however as using it with a tree farm can create an infinite power system but the output will be low to begin with until it is expanded upon.
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My apologies for a long delay, been busy with other things and haven't been able to keep track of every thread I've been a part of (actually have had some bad sleep today, should be asleep again because of it.) Besides the key config changes, have you attempted to add or remove any mods besides this one or done any changes to existing mods?
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Odd that using your internal IP address for the network would fix this issue considering 127.0.0.1 (aka "localhost") points to your own machine as well.
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According to the original post, there is no indication that the fossils mod updated. It may just be severely bad luck. How many would you say you normally encountered per chunk basis? (Approx. value is fine) and how many are you encountering now per chunk basis? (Again, approx is fine)