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Kalbintion

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Everything posted by Kalbintion

  1. If you wanted a mod added to the b-team pack, you have two options: add it yourself, or somehow convince enough of the b-team and their friends about it being a good idea.
  2. Yeah, if the biome for some weird reason became promised land biomes, then changing them through mcedit, or any other map editor, or through witchery, would solve this bizarre issue.
  3. Go into the affected area and press F3, report back what the biome is. It is possible that the biome ID was changed. Keep in mind that it is possible to change biome IDs through the use of the Witchery mod, permitting promised land in the overworld or any other dimension
  4. Anytime an alternative inventory system is introduced, there is always a chance it will fail to prevent dupe issues with other mods. The fact that this one exists, unverified by myself, is unsurprising.
  5. Then post the issue on the tracker after reading guidelines, links in signature below. Don't forget to post the entire log.
  6. Does Realms even allow for modded minecraft? From what I understood back when it was in development it was only for vanilla minecraft.
  7. Blacklisting mobs is part of the morph.cfg file, however this prevents all players from morphing into the mob. # Prevent players from acquiring these mobs as a morph. # Leave blank to allow acquisition of all compatible mobs. # Formatting is as follows: <class>, <class>, <class> # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp S:blacklistedMobs= As for the particular class-name of them, you would have to either ask the mod author or do some research into it or see if theres a mod/plugin out there that can tell you it. The morph mod doesn't lend itself well into permitting a "rank" system with it. There is a setting in the config though that makes it possible for only whitelisted users to be able to morph at all, but they would still be subject to the blacklist, etc.
  8. the block destruction from the dinosaurs can be disabled from the config file. You would need to edit the config file "633.cfg" and change the following settings to "false" general { B:BrachiosaurBreaksBlocks=true ... B:TRexBreaksBlocks=true }
  9. As far as I am aware, there is no plugin or additional mod that would permit this. The morph mod itself doesn't offer much of an interface to other mods/plugins to interact with it, let alone have it force users into a certain morph.
  10. That is only an info line, it should have no effect on the server and actually it should be reporting 2.0.11 now since 2.0.11 is out. You can safely ignore it.
  11. This is a known bug, and honestly it doesnt seem like something the technic team can fix as this is a mod related issue. I'm sure the mod author knows about it though as this issue has been around for a while
  12. You would be better off asking the sphax people about this, but it sounds like the way you patched the files ended up failing and is causing the tropicraft water (which is different than overworld water) to lose its ability to load a texture.
  13. For the mod to permit carpenters blocks, etc, would require a massive overhaul of the mod itself as it wasn't initially set-up to incorporate such block structures. If you really want support for them, bug the mod author. As for a text editor, I prefer vim, but there are other options out there like Brackets, or TextMate 2
  14. Reset the modpack on your end, and try a clean server. if after doing both and it fails, post on the tracker after reading the guidelines, links available in signature below.
  15. Make sure you are using a version compatible with forge (the light version of the mod doesnt work) also try the other HD versions, it appears the only valid version of optifine that is to work with the version of forge used is the latest of either HD versions of it.
  16. DethAdder - calling them to you via the staff doesn't always work once they become hidden like this, for a variety of reasons they'll fail to follow the order completely or they think theyre in the right location. Loader - relogging in my experience causes other issues with the minions where they stop responding to you, although they can reappear by doing this, it doesn't always seem to be the case.
  17. Changing the value to be higher can cause instability in the ship, the game, and a lot of other things. Make sure you do not increase that value to stupidly high values as it will crash the game. The mod itself isn't intended to be using millions and millions of blocks. Also keep in mind that some blocks (carpenters, microblocks, etc) will simply fail and can crash the game due to them being a part of the ship. The mod cannot store these types of complex blocks when it becomes an entity.
  18. Here's a list of a few resources i found by simply googling this issue: '?do=embed' frameborder='0' data-embedContent>> '?do=embed' frameborder='0' data-embedContent>> '?do=embed' frameborder='0' data-embedContent>> '?do=embed' frameborder='0' data-embedContent>>
  19. 1) Disallow guns 2) Don't use glass (may want to look into the artifice glass) primary two options that come to mind right away.
  20. Settings can be changed from program to program, enforcing a certain policy over using what a default is.
  21. This happens quite often, if they're doing a job, theyll finish it then come back to you then spit out the items, they will unlikely reappear. They will continue to work like normal but keep in mind if you tell them to stop their current job while part way through it, the only way theyll drop the items is if you unsummon them (And in this case the items may drop at odd locations since you cannot see them, you dont know if they are where they should be)
  22. You may want to look into the magical biomes then as they're some of the best looking non-vanilla type biomes. You can always convert areas into a biome if you wanted through the use of Witchery.
  23. There is a config file related to tinkers construct that can turn them on and off as well, if you wanted to do that. There is also a setting in there that allows you to turn them on/off for certain dimensions (so if you wanted them in the nether or the end, for example, you could)
  24. I guess it is possible that a corrupt download could cause this, but for it to corrupt in such a way to allow this would be a miracle at best.
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