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Everything posted by Kalbintion
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1.0.10b was recently released with minimal changes, I imagine it will be marked as recommended if not 1.0.10c (if such a thing comes to be) will be. Honestly though, 1.0.10a (and 1.0.10b) is already stable and any server, regardless of the number of players, would be able to upgrade to it without issues (assuming they dont mess up the upgrade...)
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Again the unifier the finicky, it will take some time to make it work (i spent an hour in a creative world messing with the liquid conversion mechanics of the unifier and it is in no way easy to get it to work right away but once it knows what the conversion is meant to be it works without issues afterwards) As for the XP Shower, hm, it appears it wasn't added in 1.0.9c but rather 1.0.10 (swore i made it in 1.0.9c) with the addition of the openblocks mod updating to 1.2.7 which is when xp showers are added. That severely limits the conversion abilities then leaving it to the unifier unless someone else knows of a conversion method.
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Make sure your NEI is not hiding any items. The exact name is "XP Shower", item id 2214, from OpenBlocks. You can attempt the recipe in a crafting table: 3 iron ingots (top row), 1 obsidian in the middle right. If for some reason you cannot craft it, contact the server admins about it as they may have disabled it (for some bizarre reason) Edit: Let me explain the Unifier a bit. The unifier is an in-game method to convert identical things from the ore dictionary into other types of materials. This is often done with ingots, etc as there may be a recipe that doesnt accept other mods ingots, etc (this is the case actually with reinforced chests and galacticraft material blocks). So the conversion is done by placing in an item of one type, and itll convert it automatically. This same method is done with liquids but must be pumped into it using pipes or inserted with a bucket. The XP and Mob Essence are interchangeable according to the Unifier so when one of them is placed into the unifier, it should convert to the other type. As i mentioned earlier, it is a bit finicky about the liquid conversions, if you have trouble getting it to work, you can get a bucket of mob essence and put it in there, placing additional xp liquid into it should convert it properly. But again, liquid conversion with the unifier is finicky.
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Disable Healthbars? EntityDamageByEntityEvent error
Kalbintion replied to Hustleburr's topic in Attack of the B-Team
You might be better off asking on the essentials issue tracker/thread/whatever as that is an error on their side that really they should figure out. If you really wanted to find a fix on this side, start looking through the configs for Waila to see if theres some sort of setting. -
The XP Shower is in the game. Just look it up with NEI. I've got two that i made in 1.0.9c and have had them since (now running 1.0.10b)
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Entity detectors and lava traps are usually the best bet against them. That or ways to flood areas of the building with water where theyll drown before getting out of it. Water could be changed to use any of the wither/poison/etc liquids found in the world. Or if you're into witchery, you can set-up something Chimney did with his trap where it would teleport a given person taglock to a location, this would be a bit harder to automate (as you would have to see who it is thats coming as well as have their taglock) but would be more effective as you could just send them to the nether.
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in 1.0.10a the bop pixie issue seemed to be lessened but will eventually be there (the rate in which they spawn seemed to be dramatically lowered, i spent about an hour there with only about 1k, whereas before it was 10s for 1k) project red being updated also means that the cpu usage/leaks/etc should be available now as well.
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Wondering if anyone knew how to legitimately acquire the Mossy Temple Blocks from the Chisel mod. The regular Temple Blocks have a recipe show up in NEI but the mossy variant does not. If you don't believe me or for some reason NEI is failing on me, the base ID of the mossy temple block is 1423.
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XP Shower over a Sewer. This method was obtained from Generikb's in his "Tower of powah" video. The other option is to use a unifier (its a bit finicky with liquids ive found though but it does work)
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This forum does permit images (I've seen some on a few threads) but just uploading it to another site (like postimg.org) makes the post shorter if using just a link. Some images can be just stupid large lol.
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For those wondering what changes are from 1.0.10a to 1.0.10b in relation to mods, this is it: - Bibliowoods for Biomes O' Plenty version 1.3 has been added - Bibliowoods for Natura version 1.1 has been added. - Project Red updated to build 4.3.7.32
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Beta Launcher Builds are for the launcher only, not the modpacks. There is a cog icon under the modpack logo that deals with what version of the modpack to use. I'll post an image of it in a moment. Edit: Here's the image showing two potential steps. http://postimg.org/image/4zh6rzt3f/
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From the sounds of it, you opted in for the beta launcher builds but not the latest build of the modpacks. Manually selecting the build or marking it to use latest would change this. This is done by the cog icon under the modpack icon.
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That minimal log shows no reason to think the minions mod did it. And to prevent them from digging where they shouldnt? Remove the mod, the config offers nothing to do this.
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No problem, when it comes to redstone mechanics its something I enjoy and do for a hobby (digital circuitry)
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having issue...stemming from black blocks
Kalbintion replied to Slythiechick's topic in Attack of the B-Team
ID conflicts? Google IDFix Minus, and use it. It will solve most custom edits to the modpack. Otherwise remove all additional mods you added and see if it still fails, if it does, there may be a bigger issue with the modpack that may be more appropriate for the issue tracker. -
Glad to see 1.0.10b has been released! Will definitely be upgrading the server i run asap.
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Press "M" for the large map display, there is an "[options]" button in the top left. The minimap shape and other options are there. For the health bar, it shouldve been on by default through the use of WAILA. But if for some reason it isnt, look through the WAILA options by pressing 0 on the numpad.
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It is possible the server owner has disabled morphing from being permitted. If you are the owner of the server (or your friend is) post on the issue tracker, following the issue tracker guidelines. Links in signature below.
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Can you make a lite version of Attack of the B-Team
Kalbintion replied to grimmreaper_5678's topic in Attack of the B-Team
Most issues i've seen with people not being able to play the modpack stems from the Necromancy mod and it using OpenGL 2 and the users computer having a video card not supporting OpenGL 2. Those with massive lag? Low-end machines that shouldn't be playing modpacks that contain as many video intensive mods. This isn't always the case but it seems to be most of the time. -
How do you update an attack of the B team server to 1.0.10a
Kalbintion replied to f1n1ay's topic in Attack of the B-Team
Goto '?do=embed' frameborder='0' data-embedContent>> Download 1.0.10a server files Make own 1.0.10a server folder for it. Move the world folder from old server to new server and run new servers launch.bat You're updated. -
You can use a unifier to change ingot/block types from one to another. You can use a tconstruct smeltery with a casting basin to make a block of material as well.
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the copper ingots should work, the copper block from the mod won't.
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Banning poppet shelves wont stop chunk loaders and will just hinder what the witchery mod is meant for, there are some ways to use galacticraft blocks (along with a few TE blocks) as chunk loaders though its a bug and is something i stumbled upon. (this method is actually more harmful on a server than the poppet shelves)