Jump to content

VideoBoy

Members
  • Posts

    510
  • Joined

  • Last visited

Everything posted by VideoBoy

  1. You're right... I'm so gonna get probated for saying that. I better go back and censor it myself before they do. I have a family! :O
  2. What Logge said... I used wireless redstone transmitters hooked up to redstone pipes like that and then set up a big computer with monitor at home to tell me which quarries are running and which aren't. Worked like a charm until some asshat with sniffer/triangulator raided my quarry site and then my base, which wasn't that far away. True story.
  3. Long Live Communism!
  4. Hmm... I'm having this problem as well. And yes I gasped. I'll play around a bit... and try your method if nothing else works. :/ EDIT: wait... is there a way to remove all pipes in the world? My world is huge...
  5. Oh, I thought... but... Madam?
  6. Mr. Merchant, it looks like you're wise on dupes. What mods should I disable to have a relatively dupe-free server? Assuming I already have NEI and EE off. I remember CT2 had a dupe glitch. I assume this has been fixed in CT3. Or has it?
  7. I would like to know why he has a problem with Tekkit. Did he ever post his reasoning? If I were a dev I would be so grandly honored to have my work included in one of the most popular mod packs, if not THE most popular mod pack. Either way he sucks horse. I miss Forestry and my infinite income of bread.
  8. Because the dev doesn't like Tekkit. He put a virus in the mod so that it corrupts the world whenever the mod is used with the Technic Launcher. He's a total ass. XD
  9. If you do downgrade, your world will be unusable, so you will need to reset the map.
  10. I logged in today to find my server static at 3tps with only 2 players on, where I normally get at least 15tps on a full server with 20 players. Lag wasn't that apparent except mobs walked & targeted players very slowly, and IC2 machines were being snails. This isn't the first time. The only way to fix it is doing /stoplag and then /stoplag -c (a WorldEdit command) to get it back to 20tps. This kills every farm animal so I get a lot of pissed off players. Is there a way to pinpoint the problem? It's not flooding pipes because //remove items -1 didn't show a large number of entities. Neither did //butcher 1000000. NoLagg Examiner doesn't help because this isn't a plugin issue. Any help will be greatly appreciated. <3
  11. I WANNA BE A BRONY. Netflix tiem.
  12. I've been here since last summer, bro. This pony shit is definitely new.
  13. Why am I seeing ponies and "bronies" so often nowadays? Why MLP? Why not Barnie or Teletubbies?
  14. I've had this problem before... ...closing the second instance of the game I had in the background fixed it. ._.
  15. I got 8GB allocated to it using the Tekkit launcher, haha. I guess this is as good as it'll get. I also disabled MAtmos. Thanks everyone! :)
  16. http://www.downloadmoreram.com/
  17. /ban nuke /ban laser /ban quarry :DDDDDDDDDDDDDDDDDDD Just kidding. Get this: http://dev.bukkit.org/server-mods/disablecraft/ If you read about PEX ModifyWorld on this forum and you want to do that instead, then do so. I use DisableCraft personally because I use PermissionsBukkit instead of PEX, but the ModifyWorld method is more popular. You need to get laid, haha. :P
  18. Uninstall ALL traces of Java in your computer and install Java 1.7 64-bit from here: http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1637588.html. It looks like you've got two (or more) conflicting versions installed. Get the one that says Windows x64.
  19. Title: Stuff breaks above layer 128 Version: 3.0.3/3.0.4 OS: Slackware 13.13 Java Version: 1.7 Description of Problem: Some things don't work right above layer 128. Two things I've noticed are: 1) IRON PIPES lose orientation whenever I leave the area. Note that there is a World Anchor in that chunk so the pipe isn't unloaded. I leave for a few minutes, come back, and all 3 pipe sides are set to &quot;in&quot; and I have to reset the &quot;out&quot; pipe with an iron wrench. 2) IC2 TRANSFORMERS (tested with LV &amp; MV transformers) seem to lose orientation even though they APPEAR to be facing the right way. Using a wrench to change it to a wrong position and then back into the correct position is the only way to restore power flow. I can confirm both of these in the overworld AND the nether but only above layer 128. Everything works as expected under 128. (Yes, I have a house in the roof of hell. ) Error Messages: N/A Error Log: N/A
  20. One of my players has reported this also. I haven't been able to reproduce the error. It could be that I'm in the same LAN as the server and this is a ping issue...
  21. I've got a quad-core Phenom II at 3.2Ghz, 16 gigs of RAM, and a 1GB GeForce GTX 550 Ti. Oh and Java 7. Why does Tekkit take so long to start up? I can run vanilla with a 256x texture pack on all max settings and I get no lag at all, but I have to put Tekkit on Fast graphics and it's still always between 40 and 50 fps. I don't like playing on anything but Far because any less than that creates a weakness for pvp. Is there a way to make it faster, or do I need an even faster computer? If the latter, which component should I upgrade for maximum gains? Thanks!
  22. DO WANT!!! Are there any known glitches/ways to get past the forcefields? Or is this the final answer to protecting my shizz?
  23. But... how come a turtle with its own name was able to destroy factioned terrain? How do you explain that? My ops.txt file is 0 bytes... :P
  24. I just changed turtle_fakeplayer_method from perturtle to one in the config. Does that mean turtles can't rape protected stuff anymore? I'm gonna go try...
×
×
  • Create New...