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PompanoZombie

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  1. Upvote
    PompanoZombie reacted to Kotja in Distribution pipes - Thermal Expansion alternative?   
    How about extra utilities rationing pipe?
  2. Upvote
    PompanoZombie got a reaction from erniuss in how to do that items come when they requested?   
    Well there are several ways to achieve your goal. You can use Itemducts with a pneumatic servo at the sending end of the pipe system (beside the chest). You can also use an Export Bus if you have a basic ME System up from Applied Energistics. You can try messing with the pipes from ExtraUtilities. The Itemducts and ExtraUtilities pipes are probably the best route for you as it seems you are just starting out and have few resources. The Itemduct route is typically the choice for most people, but you need to check the itemduct system every now and then as if you put several stacks of coal in the chest at once, it will more than likely clog the system and stop it from working.
     
    Hope this helps
  3. Upvote
    PompanoZombie reacted to EvilOwl in Rise of the Machines: Showcase your tekknical achievements   
    Not mine tekkit build but this needs to be here.
    Link
     
    (direct link to the monstrosity)
  4. Upvote
    PompanoZombie reacted to Curunir in Rise of the Machines: Showcase your tekknical achievements   
    I must say, I do like that star, Kezr.
     
    As for my latest exploits, I have not been building a machine per se, but I still think it's rather cool and warrants sharing.
     

     
    Name: The Magic Arsenal
     
    Purpose of construction: Achieving the best possible personal gear through expense of Mob Essence in my Minefactory Reloaded magickal factory.

    How it works: Use a vanilla Anvil first (!) to name an item, then proceed to stack all the necessary enchantments on it in an Auto-Anvil (using pre-existing Enchantment Books).
     
    What I especially like about it: Unique items in Tekkit! I spent quite some time thinking about appropriate names, and I like the results. And the cool thing is, any of you could just copy the method to make their own personal gear. Be creative!
     
    And here is the gallery:
     

     
    Witherbane: Not even Diamond was sharp enough to craft this boss-killer, so it was made from Ruby. It should not take too many hits to smite the mighty fiend with this.

     
    Crittersquash: Annoyed by those spiders? Silverfish giving you the crabs? Just squash them all! Using the mighty charge attack of this battle hammer should even get you out of a swarm of hungry Hellfish.

     
    Muramasa: The sharpest sword ever crafted. Perfect for slashing through hordes of enemies, and the ritual seppuku in case you failed.

     
     
     

     
    Forgiveness: Discworld readers should get the reference. This is Mightily Oats' very own dispenser of mercy. Works especially well for followers of the Turtle.

     
    Touch of Midas: A Pickaxe? Not just any Pickaxe. Swing this heirloom to wrest every last bit of wealth from the bowels of the Overworld, to multiply it later in your Pulverizer. Won't turn stuff into gold, though.

     
    Thunderclap: Bow and arrows are for Skeletons. Tekkiteers shoot to kill, and we shoot with railguns. Or the closest thing to it that we can get out of Balkon's Weapon Mod. Just about the highest single-shot kaboom that can be had, short of flinging Dynamite. Don't bother to stack ammunition, just bring one bullet.

     
    Mildred: Not all problems can be solved with a single shot... or can they? Next time you explore dungeons or Nether Fortresses, bring this fearsome shotgun. One or two shots will clear out a room full of zombies or... well, just about anything. Mildred is rather nearsighted, so try getting up close and personal.

     
     
    In case anybody still doesn't recognize it, the texture pack used here is >Sphax PureBDCraft.
    And if you really need telling: Thunderclap is a Musket, and Mildred a Blunderbuss.
  5. Upvote
    PompanoZombie reacted to Silmenume in How to expand me interface pattern storage   
    I've never heard of the number of slots in a ME Interface being expandable - at least within Tekkit.
     
    Typically, by the time you're at the phase of the game that you're building an ME auto-crafting network you should have more than enough material/supplies to build more ME Interfaces other furnaces export and import busses.  You can actually have your ME auto-crafting network build them for you!  This can be a problem if you are attempting this in early game but big ME controlled "factories" is kinda where Tekkit is at.
     
    You're world doesn't have to be this way, but when I put in a big order I've arranged my ME Network to have 4 or more setups crafting the same item to speed up a given process.  Also consider that you can have multiple recipies being crafted by your ME Network at the same time, but if they are both vying for the same single furnace then one of the projects is going to have to wait until the other completes its run.
  6. Upvote
    PompanoZombie reacted to jakalth in How to expand me interface pattern storage   
    An me interface can only have the one row of recipies in it.  there is no way to increase the number of recipes an interface can hold, at this time.
     
    Building several me interfaces and furnaces has more then one benefit as stated.  Spreading out your most commonly used recipes between the different furnaces allows them to be processed at the same time, speeding up the rate at which your system can auto process those requests.  Even just having the recipes ballanced between two or three furnaces can make a very big difference.  And when using the powered furnaces, like the TE redstone furnace, they will only use power when they need to, meaning your power demand will not go up just because you added another furnace.
     
    There is another option if you wish to stay ultra compact.  You can place an interface on more then one side of a redstone furnace, you can set the furnace to accept items from any of the interfaces, meaning you'd only need to add another interface too your furnace, when the other one(s) run out of room for more recipes.  This will be slower then using more furnaces but take up a bit less space.
  7. Upvote
    PompanoZombie reacted to Curunir in What's your liquid storage solution?   
    Are you using Fluiducts? If so, make sure to set them to extract mode, and apply a redstone signal to have them actively pump stuff out. You can also use Pneumatic Servos to set them so they only pump without a redstone signal.
  8. Upvote
    PompanoZombie reacted to AetherPirate in Best Way to get Power (Electricity)   
    Curunir made a newbie guide that covers damn near everything. Search for it and you'll be all set.
  9. Upvote
    PompanoZombie reacted to Curunir in Removing IC2 and RP3 wasn't fully compensated   
    You're bringing up some worthwhile points, so let's try some more on-topic.
     
    The basic question here somewhat revolves around what a game is.
    Is your generic console shooter with heavy scripting, cutscenes, tube levels and (if you're lucky) two different possible endings a game? Most would call it that. Now, is Minecraft a game? It's certainly extremely different from aforementioned console shooter. Being what is commonly called a "sandbox (game)" now, there is no clear-cut progression as in the scripted prison that is a console shooter. Of course, the lack of freedom has its merits. It allows designers to deliver a narrative, and get it across with methods invented for movies or television. We tend to expect being led by a leash there.
    Compare the freedom of Minecraft. Even when not in Creative, you can basically ignore most "rules". You probably should punch wood and build a shelter, but you don't have to. You could take a vow to never break a block, and see how far you get with this. You could try never fighting, just using tamed wolves as your personal bodyguard. The options are overwhelming, and many people love Minecraft (and other sandbox games) just because of this.
     
    Now, why did I make that excursion? A mod adds blocks to Minecraft. The author probably had some ideas on how to use them, but players will most likely surprise him with the ways they end up using them. Did Pahimar think about fully-automated diamond factories when he wrote the code for the Minium Stone? Probably not, but together with Thermal Expansion and other mods, these factories were built.
    Which leads to the real key point: Mod interaction. A modpack is in the favourable position to combine several mods and allow players to find synergies and cool cross-uses for them. Most of the long-term fun in Tekkit comes from that. Thermal Expansion is great, but without Extra Utilities, Minefactory Reloaded and even BigReactors, it would be entertaining for a few days before it turns stale.
     
    IndustrialCraft tried more than other mods to be its own game inside the game. It brought a broad range of power generators, along with machines that needed the power, and the wiring to connect both. It had its own (freedom-limiting) progression through its internal tech tree, which was made rather well as game design goes, but not without its quirks and pitfalls.
    That completionism came with a price. When the time came to overhaul everything and migrate it to a new Minecraft version, nobody was able or willing to do it. Even the somewhat-alive new IC version that still exists has a very tentative status.
     
    What really came together in the meantime was teamwork. Based on Chicken_Bones' excellent groundwork with Forge, mods have begun to work together in a way that I had not thought possible. I'm not a coder, but I know enough of them to know that organizing them is like herding cats. Expecting them to self-organize without a dictator (project manager) overseeing them is brave at best. And yet, things work out more often than not. Of course these mods will not offer a well-designed structure and progression path like old integrative IndustrialCraft did. They are different mods, and cooperation between them has its limits. But they all work. The tools may be a bit littered around the sandbox, not neatly arranged, but does that really hold us back?
    Half the fun is in finding out how things work, and the other half in giving shape to your ideas, especially the crazy ones.
     
    I know that all this can be overwhelming (as can a wall of text, so I'll stop now). Maybe you will find my >newbie guide useful, which offers a first progression, to empower new players to make their own decisions.
    Have fun in the sandbox.
  10. Upvote
    PompanoZombie reacted to EvilOwl in Removing IC2 and RP3 wasn't fully compensated   
    TE4 is out for some time now. Still in beta.
     
    IC2 is always in experimental when new minecraft version mods are forming and going out of beta, like right now.
    In the next few months every big mod will end beta and have pretty stable versions for 1.7.10 when IC2 is warning about breaking worlds with experimental for some time now.
    ATLauncher already went 1.7.10, FTB has an unstable pack. If those hit stable-ish and IC2 will still be in experimental.....
     
    One personal thing:
    Today I posted 2 issues/sugestions on 1.7.10, they were basically identical for two different mods - IC2 and MFR (common rubber wood).
    On MFR I was listened and my issue was labelled, on IC2 I was laughed at.... the issue was closed right away without resolving. Little difference..
     
    Edit: Every modpack needs an **Ore Processing** mod. Which one would that be? - depends on it's state and the modpack devs humour.
    IC2, TE, EIO, Mek, GregTech, Factorization they all have machines, you give them power, you get ingots.
     
    Now lets all think - which one would you choose if you were a modpack author? Have you got the time to test them all... or play them all?
  11. Upvote
    PompanoZombie reacted to redsector in Tekkit only in in version 1.6.4 ?   
    You seem to confuse Tekkit and Minecraft version numbers.
     
    - 1.2.9 is the current stable TEKKIT version, 1.2.10 is the current Tekkit beta. Choose whatever you want in the launcher.
    - 1.6.4 is the MINECRAFT version the current Tekkit is based on. You cannot change this, the pack was made for this Minecraft version only. Updating to a newer Minecraft build would require new versions of every mod. The modding community usually stays one or two major Minecraft builds behind, as those are usually stable and mostly free of bugs. That said, the transition to Minecraft 1.7.x is currently underway, so once it's supported by all required mods, you can probably expect a new Tekkit build some time in the, uh, not-too-far future.
     
     
    Oh, and about your sprinting issue, try double-tapping your forward movement key. Works totally fine in 1.6.4.
  12. Upvote
    PompanoZombie reacted to Curunir in Big Reactors   
    Medium-compact setups like yours need to be run at rods 60-70% or even higher to get to the optimal temperature, which indeed is around 900°C. Remember that the Control Rods moderate the reaction, i.e. slow it down, so the higher this percentage, the cooler it will run.
    Your reading says that your reactor is rather inefficient, compared to what it could be. But if you can supply fresh Yellorium at the rate it is consumed, I see no reason to change it. Any Yellorium Ingot consumed is a Cyanite Ingot produced, so if you plan on building an actively-cooled reactor by attaching Turbines, you actually want that. Turbines take quite a bit of Cyanite to make. With well-designed Turbines, you can get those ~40k RF/t with just 0.100 mB/t of Yellorium. An optimal passive (=Turbine-less) setup will get down to maybe 0.300 mB/t for the same power.
     
    If you do have trouble supplying Yellorium at that rate, you can just increase Control Rod settings (need to set each individual rod, or use a Rednet or Computer Port to remote-control them), or change the setup to one with less rods overall, or less tightly packed.
    Because of the nearly limitless design options, it is hard to really recommend any particular design. Your rod blocks are alright, although some prefer a slimmer design with just one central 3x3 or 4x4 rod block. I personally like to make such a layout, and just increase reactor height when I need to stack more power.
  13. Upvote
    PompanoZombie got a reaction from EvilOwl in Bring Back EE 2   
    Compared to how overpowered EE2 was, and taking into account the fun of actually having to look for things instead of using nothing but dirt and cobble, you might as well play in creative if you want EE2 back.
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