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Posts
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Everything posted by theprolo
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Is there a way to put them in item frames? That could work.
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You learn how lua works, but everyone else stops using it. I wish I had my dinner already!
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If you get exactly the same error, you're doing something wrong. Make sure that both client and server are Tekkit Classic, and the same version.
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I'm fairly sure, looking at the mods, that you're attempting to join a 3.1.2 server with 3.1.3 Tekkit. Downgrade to the Tekkit Classic 3.1.2 version and it should work fine.
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Volt has permissions. So does Tekkit Classic. Hang on a moment, I could swear you thought you had a point a moment ago... I wonder where it went. Perhaps it never really was there, because you knew nothing about the subject you talked about and ignored everything you were told. I guess some things in your head don't make sense ;)
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Beat this beast 2400EU/t Reactor
theprolo replied to NLBlackEagle's topic in Tekkit Classic Discussion
I'm fairly sure that a HV transformer can take what this puts out, since I made one of these reactors and used the power by transforming it down to HV with a transformer. -
Beat this beast 2400EU/t Reactor
theprolo replied to NLBlackEagle's topic in Tekkit Classic Discussion
You misunderstand the use of HV transformers. They turn UHV to HV, in the same way that MV transformers turn HV to MV, and LV transformers turn MV to LV. What did you think the point in HV transformers was? -
Why Isnt My Tekkit Modpack Working?
theprolo replied to TechNick35's topic in Tekkit Classic Discussion
Disable Norton while it downloads if it's blocking it. -
Beat this beast 2400EU/t Reactor
theprolo replied to NLBlackEagle's topic in Tekkit Classic Discussion
Unfortunately, looking at the thread, it isn't possible to use ice cooling anymore, even with MFFS. Shame, really, but at least they added replacement awesome reactor components. -
Well, there are a hell of a lot of Ars Magica mobs near my base. It's like a battle of good and evil at night when Dark and Light mages fight.
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Beat this beast 2400EU/t Reactor
theprolo replied to NLBlackEagle's topic in Tekkit Classic Discussion
HV transformers convert UHV to HV. And yeah, Ice Cooling was removed. I'm not sure if the MFFS system still works though. -
The government finds out and dissects you in an attempt to discover the secret of Telekinesis. I wish I could control electricity.
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It's the only thing I can think of which could be causing it. Is there a way to set the default Java PermGenSpace?
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Remove it server side. I did that on my server after lag issues forced it out of our modpack. It can still be on your client if you want, just install it and play.
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It's a nice mod. It's also pretty unstable. Perhaps it would be worth removing it until the stability issues are resolved. I think most of the server would agree it's me when I say I'd rather be able to play without crashing every five minutes than have Ars Magica, awesome as it is. Perhaps you should just call a vote with a poll on the TBR forums.
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I sometimes wonder why people bother with stuff like this. It's like posting cracked launchers - it's not going to get to anyone before it gets deleted. It's just a big banner saying "I AM A TWAT WHO THINKS HACKING OTHER PEOPLE'S STUFF IS FUN AND EVERYONE ELSE MUST TOO, PLEASE BAN ME".
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I'm pretty sure it's not that technical yet, although I suspect that Ars Magica may be the cause. The stuff it does might be less visible, and in my personal modpack which has no Ars Magica, I have never experienced this.
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Beat this beast 2400EU/t Reactor
theprolo replied to NLBlackEagle's topic in Tekkit Classic Discussion
Nice. Hopefully with IC2 1.106, you can still use Ice Cooling through heat controllers, because then the amount of power can be quadrupled easily. -
Beat this beast 2400EU/t Reactor
theprolo replied to NLBlackEagle's topic in Tekkit Classic Discussion
How many uranium cells can this thing take at once? Sorry if you said it already, I skim read most of the thread. I may be able to beat the power output. -
My Java version is 7u11, the modpack is Andrews (Technic Battles Redux server modpack), and I don't get error messages, just Minecraft freezing and closing. I had to go into the log to find it that. I'd post the entire log, but I can't get on my computer at the moment. I just picked out the only error message I could find, which happened to be the last line.
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What graphics card do you have? Nvidia ones may need some tweaking in the Nvidia Control Panel to get them to work properly.
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I've been crashing a lot on a custom modpack, and I've found the problem. According to a solution here, I need to change the MaxPermSize. Unfortunately, that solution is for MultiMC, so I have no idea where to look for the "JVM Arguments" option. If there's a better solution, I'd happily use it. For anyone interested, the error is "[iNFO] [sTDERR] Exception in thread "Client read thread" java.lang.OutOfMemoryError: PermGen space". (I'm not using the bug boards because it's not really a bug, just me asking how to implement a fix. That, and since it's a custom modpack, there would be nowhere to put it)
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