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Everything posted by Markarthian
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They don't, that's the funny thing. The super hot gas around the event horizon is what gets sent out as radiation.
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That's very true indeed. But it does not mean that larger mass doesn't result in higher velocities Also, dark energy sounds extremely dull when translated to Dutch (that's why I always use English terms )
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Redstone In Motion now in full release as of June 23
Markarthian replied to jakj's topic in Mod Makers Market
Haven't found any bugs so far. Now going to test with some more wonky stuff to see if I can break it ;) -
Very good question, the reason why we are not seeing this happening with normal galaxies is because they spin. Young galaxies are created in a proto stellar nebula, which collapses on itself to create stars. Those stars get a random velocity at their creation, mostly this is an outwards velocity (away from the center of the nebula). But when you have a huge proto stellar nebula, lots of stars will be formed at the centre of it. When that happens there's a good chance that those stars do not have enough outwards velocity to counteract another's gravity, so they all converge on one point, creating a supermassive black hole. About the spin; because of the law of conservative energy, the closer the stars to the centre are, the faster they spin, thus the further away they "get flung". That is certainly a possibility, although the increase in mass needed would be quite dramatic. A way I could see that happening is, two black holes colliding with each other. That would temporarily destabilize the galaxy's gravity and after that would increase in mass. The result may not be that the entire galaxy gets eaten in one go, but it will surely get eaten in time.
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Supernovas are not the solution to explaining the creation of black holes. Sure, they explain the black holes from about 1Mο-500Mο (Mο = mass of the sun), but it doesn't explain the ones larger than 10 million Mο. All black holes need to grow to that size, as there are no stars that leave behind such a monster. There's your problem. Those black holes would at least take 775 million years to reach that size, although there are black holes that weigh a lot more than that and are younger (like 567 million years). The only way to explain those (until someone finds a better one) is a somewhat more spectacular one: the collapse of an entire galaxy. That explains up to 100 million Mο, but we are not there yet, there are even heavier ones. There is no way that there will form a heavier black hole than that in one go, it will need to combine with other black holes to grow to monster sizes like 500-1500 million Μο. (If you want to read more on this, my information came from recent articles from the magazines "nature" and "NWT magazine") I'd like to correct you on the fact that black holes actually have a cap on what they can consume at once, hence quasars. These are huge (I mean a couple of hundred galaxies huge) beams of energy coming from around the event horizon at the poles of the black hole. Also, antimatter annihilation is the coolest, most destructive explosion of energy you'll ever find. (The whole mass of the two particles "dissolve" into energy) FTFY and if you were to take a spoonful of that stuff, it'll weigh about 20 times the mass of the earth Yup, these beams are also known as quasars, as also found around black holes. You'd be safe to say that the planet hit by such a thing would no longer exist after that....
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[1.4.7/1.5.1]MageCraft - Alpha 0.3.2
Markarthian replied to Markarthian's topic in Modders Metropolis
Here's me thinking I had replied already... It's awesome! I suppose you have the code on the repo? -
Wow, I'm surprised your system hasn't gone all wonky with that amount of RAM allocated. Basically the more RAM you give it, the more useless garbage collection it'll do, meaning slower minecraft. I stick to 1, sometimes 2 gigs; and, when I'm not too lazy, install optifine as well.
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I see... It seems to be a lwjgl bug. The devs (not the Technic crew) are working on a fix, there's a beta build that fixes the problem, but I don't know when it'll be added to the launcher. We'll have to wait a little.
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This is very weird indeed, has anyone tried to completely reinstall java? (I suggest java 1.7 build 21) tomorrow java 7 will be supported by the launcher, updating java might solve the issue.
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Monday I'm having my last test of my finals a little big dig after that sounds tempting indeed.
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Trouble With Nether Lava Farm and World Anchors
Markarthian replied to ShoeLace1291's topic in Tekkit Discussion
But, it may be that he is playing tekkit classic, in which case I'd be true. -
[1.4.7/1.5.1]MageCraft - Alpha 0.3.2
Markarthian replied to Markarthian's topic in Modders Metropolis
I like em, thanks a lot ^^ -
Let me explain: read the rules.
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Back when I used IC2, I had 16 recyclers at max speed running, feeding scrap to the massfabs. But to feed them with cobble I had to use 1024 igneous extruders :P
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Off topic... But yeah, I use it for a legitimate small server for friends. I find it easy and fast to use and the people on the server have hamachi already installed anyway.
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Wait, you're saying you never heard a thing while going through the forums?! Wow, yeah, you definitely should get your ears checked.
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Yup, use the pulverizor to pulverize an ore into 2 dusts and them smelt them.
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[1.4.7/1.5.1]MageCraft - Alpha 0.3.2
Markarthian replied to Markarthian's topic in Modders Metropolis
Yes, I think it should work. The only thing you'll have to do if it doesn't is recompile with srg names, there's a guide on that here on the forums. -
When installing forge it is wise to delete the files inside META INF which start with 'mojang' else you might get problems. You can try to do that, but I'm not 100% sure.
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High Bandwidth for Low Player Count
Markarthian replied to LandmineGT's topic in Server Op Swap Shop
I've seen that updating your java seems also to reduce the bandwidth usage. That may be wise to do anyway. -
But do note, they are very buggy. Lots of bugs, lots of crashes, mod author gone. IC2 is dead, use Thermal Expansion instead, it has some similar things with IC2 (like a macerator "pulverizor" and powered furnace, etc) but is IMO way cooler.
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An error log would be helpful if you can provide one.
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Modpacks dont load. just says Add new pack! even the included ones!
Markarthian replied to jeff5556's question in Technic Launcher
When they decide you're fun enough to make fun of you. I can help the op, not you. You have a different problem. @OP: the launcher can't connect to the internet. You either have to give java internet access or disable your antivirus/firewall for the launcher to load up properly. -
Are there any , or ' in either the config file name or in the config itself? Java will crash minecraft if that's the case.