Michael101 Posted April 18, 2013 Posted April 18, 2013 That's a cool texture pack , which mod is the compass on the top and the armour percentage on the top left corner from? PS: The blue alloy wire looks somewhat unnecessary, blulectric blocks conduct blulectric charge. The compass hud and Armor Status hud mods are both from here. I'm currently using the Soartex TP, but normally use Sphax(when it's mostly up to date) Quote
techno156 Posted April 18, 2013 Posted April 18, 2013 The compass hud and Armor Status hud mods are both from here. I'm currently using the Soartex TP, but normally use Sphax(when it's mostly up to date) Ok, thanks. Someone on the server i play on made an overclocker factory using a xycraft tank and two fabricators. It's stupendously fast o.o Quote
Michael101 Posted April 20, 2013 Posted April 20, 2013 I like this guys pumpkin pie farm. He has sugarcane pumpkins and chickens growing together, with golems harvesting and gathering the products. Then he has two fabricators making pies from what the golems gather. Quote
techno156 Posted April 20, 2013 Posted April 20, 2013 I like this guys pumpkin pie farm. He has sugarcane pumpkins and chickens growing together, with golems harvesting and gathering the products. Then he has two fabricators making pies from what the golems gather. That's cool. o.o I like the title he put on his series too. XD. One of my friends on a server did something similar, except using RP2 instead of thaumcraft. Quote
Sev Posted April 20, 2013 Posted April 20, 2013 I was watching that stream, and the dying in quantum seems a bit OP. THAT INCINERATOR <3 Quote
techno156 Posted April 20, 2013 Posted April 20, 2013 Just off-topic, has anyone broken AE autocrafting before? Quote
holymage! Posted April 21, 2013 Posted April 21, 2013 Just off-topic, has anyone broken AE autocrafting before? and by "broken" i assume you mean used? no i haven't its a mod that i want to use....but i like the original LP pipes better right now... Quote
techno156 Posted April 21, 2013 Posted April 21, 2013 and by "broken" i assume you mean used? no i haven't its a mod that i want to use....but i like the original LP pipes better right now... No, by broken, I mean broken, but it might be because I realised that someone had stolen the EU cable, so it jammed up XD. Both Applied Energistics and LP have compatability, so LogisticsPipes can use AE, through an ME interface. Quote
holymage! Posted April 21, 2013 Posted April 21, 2013 No, by broken, I mean broken, but it might be because I realised that someone had stolen the EU cable, so it jammed up XD. Both Applied Energistics and LP have compatability, so LogisticsPipes can use AE, through an ME interface. well that is cool i guess might be tempted out of curiousity how does AE like fabricators? like keeping it supplied, i got one in my base set up to pulse with a leaver so all i have to do to make logic circuits (RP2 ones) is look em up in NEI fill it in with it, then i flick the leaver for 1 or 2...or more Quote
techno156 Posted April 21, 2013 Posted April 21, 2013 well that is cool i guess might be tempted out of curiousity how does AE like fabricators? like keeping it supplied, i got one in my base set up to pulse with a leaver so all i have to do to make logic circuits (RP2 ones) is look em up in NEI fill it in with it, then i flick the leaver for 1 or 2...or more You use import bus + Interface = Done! It likes most mods, so long as you use the interface Quote
holymage! Posted April 21, 2013 Posted April 21, 2013 You use import bus + Interface = Done! It likes most mods, so long as you use the interface so i guess a better question is what doesn't it like? Quote
disconsented Posted April 21, 2013 Posted April 21, 2013 so i guess a better question is what doesn't it like? FlowerChild's stuff I would assume Quote
techno156 Posted April 21, 2013 Posted April 21, 2013 so i guess a better question is what doesn't it like? Let's see... Not much, but Sneakypipes might be an issue, not sure how it works with Factorization and AE itself doesn't like Thermal expansion machines very much. PS: I should get reacquainted with the new Logistics Pipes, I haven't played since the technic versions. :P Quote
miniboxer Posted April 21, 2013 Posted April 21, 2013 Let's see... Not much, but Sneakypipes might be an issue, not sure how it works with Factorization and AE itself doesn't like Thermal expansion machines very much. PS: I should get reacquainted with the new Logistics Pipes, I haven't played since the technic versions. Works fine with barrels. It is a bit funny with TE machines, but everything besides buildcraft pipes are. Quote
holymage! Posted April 21, 2013 Posted April 21, 2013 Works fine with barrels. It is a bit funny with TE machines, but everything besides buildcraft pipes are. i know you have to use the non-coloured sides if you want to extract/input things Quote
techno156 Posted April 22, 2013 Posted April 22, 2013 i know you have to use the non-coloured sides if you want to extract/input things True, but it does get a bit annoying EDIT: Watched Dw20's new forgecraft stream video, and the generator looks quite cool :D Quote
Awilda Suarez Posted April 22, 2013 Posted April 22, 2013 · Hidden Hidden im not sure how many people have heard about this mod, but ive just seen it and.
Sev Posted April 22, 2013 Posted April 22, 2013 Yeah, AE works great with everything EVERYTHING I TELL YOU Quote
techno156 Posted April 23, 2013 Posted April 23, 2013 Yeah, AE works great with everything EVERYTHING I TELL YOU I know. That's apparently algorithmX2's intention with it. PS: Now on-topic, has anyone seen more of the xycraft powernet? I want to play with it The names nice too... "Xynergy..." Quote
Sev Posted April 23, 2013 Posted April 23, 2013 Eh. I think Algorithm may be making his own powersystem. His chat suggested he didn't like using IC2 for his tools/machines. And yeah, Xynergy is cool. Quote
techno156 Posted April 24, 2013 Posted April 24, 2013 Eh. I think Algorithm may be making his own powersystem. His chat suggested he didn't like using IC2 for his tools/machines. And yeah, Xynergy is cool. Ah, ok. I wonder how big the generator multiblock can be?... If xynergy makes its way into the public release soon, I shall be able to continue with my somewhat mad 'grand' ideas. > PS: AE already has it's own powersystem, but there's no way of generating it, you can only convert it. It runs from MJ at a 5:1 ratio and Eu at a 2:1. Maybe he intends on converting the tools into that power system sometime soon? It needs a name, too (The name is currently *Units, as with normal science, I suppose ) Quote
Sev Posted April 24, 2013 Posted April 24, 2013 Matter Energy Currency I think he said the max size is 12x12 or something? I want to see moar multiblocks! MOAR Quote
Michael101 Posted April 25, 2013 Posted April 25, 2013 Anyone have more info on the gregtech/xycraft blowup? Tonight on Morvelaira's stream there was talk about gregtech briefly fucking with Xycraft recipes, until some modders got involved and told the OCD little fuck he didn't have to 'rebalance' every mod Gregtech is bundled with... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.