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  • Moderators
Posted (edited)

The flans folder is named Flan

Add the NotEnoughIDs mod https://minecraft.curseforge.com/projects/notenoughids

Tails has a dependency called foxlib https://minecraft.curseforge.com/projects/foxlib/files

after making those changes, it launches further and begins complaining of Biome ID conflicts with Erebus. Will look more later, off to work. 

 

**meanwhile, grab this and read up on it, it will tell you how to fix your ID conflicts: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387300-say-no-to-id-conflicts-install-anti-id-conflict

 

Edited by AetherPirate
Posted

The same thing happens, I already downloaded exactly that version from that website and I even tried to re-download but as I said, the same thing happens.

  • Moderators
Posted (edited)

https://www.dropbox.com/s/b23ohf5m2kxw4ml/modpack.zip?dl=0

You still had a ton of Flans stuff in \mods instead of in \Flan

Launches to where it complains of Biome ID conflicts, you will have to find a bunch of free Biome ID's for the Erebus to use, or remove the Erebus. 

That antiIDconflict mod I referred you to earlier did not work out, so I'm afraid you will need to figure this out on your own. 

Edited by AetherPirate
Posted

I am a server owner and I need a replacement for "The 1.7.10 Pack", because that modpack doesn't have the mods that we need, but mine does.
So is there absolutely no way you can continue helping me with this?

Posted

By the way, I tried to launch with your "modpack.zip" and still it tells me "* The RF API that is being used (1.7.10R1.3.1 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.0.2 from IC2NuclearControl-2.4.2a.jar)" and it is just not from "IC2NuclearControl", every time I try to start it, it says a different mod.

Posted (edited)

Oh by the way, I didn't know if you wanted me to install the "http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387300-say-no-to-id-conflicts-install-anti-id-conflict", maybe that's the reason that it won't work, I'll try to download it now and post my results!

Alright, so I added it, and it crashed immediately
Crash report: http://pastebin.com/zJgeJceb

(still using your modpack.zip)

I'll admit that I find it kinda fun trying to look through the crash report to solve the problem for some reason.
But I cannot understand these kinds of crash reports, so I need your help on this one. 

Edited by Kevazy
  • Moderators
Posted

remove the AntiID mod, it's not working for this pack. 

Your problem is going to be Biome ID conflicts for awhile, you have a LOT of mods, and many conflict with BoP's Biomes. It's going to be a pain, but the crashlog will tell you what is conflicting. 

Posted (edited)

Alright.

By the way, do you know what "Disable Thaumcraft integration" is in the Erebus config? Should I make it true or false?

Edited by Kevazy
Posted

So, I think I have fixed most of the ID conflicting mods but I moved Erebus out of the mods folder right now to be able to try if it at least can launch, when the game can launch, then I will move Erebus back in, attempting to fix it. But now when I tried to launch, Smartmoving gives me an error and I really don't want to remove that mod, do you know what to do?

Crash report: http://pastebin.com/BvSEeG9c

Posted
1 hour ago, Kevazy said:

So, I think I have fixed most of the ID conflicting mods but I moved Erebus out of the mods folder right now to be able to try if it at least can launch, when the game can launch, then I will move Erebus back in, attempting to fix it. But now when I tried to launch, Smartmoving gives me an error and I really don't want to remove that mod, do you know what to do?

Crash report: http://pastebin.com/BvSEeG9c

Try removing SmartCore, as it appears to come packed with SmartMoving itself (thus causing the famous load-a-mod-twice-will-crash-you).

Posted
1 minute ago, JaariAtmc said:

Try removing SmartCore, as it appears to come packed with SmartMoving itself (thus causing the famous load-a-mod-twice-will-crash-you).

Alright, I'll try this.

I don't find any mod called "SmartCore" in my mods folder..

  • Moderators
Posted

This does take time.If the free assistance you are getting here is not quick enough, seek help elsewhere or fix yourself. 

I've did find a fix for that, and found many more issues. 

 

Adding Smart Rendering fixed that https://minecraft.curseforge.com/projects/smart-render/files

Applied Energistics complained, so I updated you from RV3 beta 1 to beta 6 https://minecraft.curseforge.com/projects/applied-energistics-2/files/2296430/download

I then grabbed a version of AE2Stuff that works with Rv3, https://minecraft.curseforge.com/projects/ae2-stuff/files/2270295/download and remove the other one

You had the wrong version of ActuallyAdditions, use this https://minecraft.curseforge.com/projects/actually-additions/files/2274681 and remove the 1.11 version

You had the wrong thaumicenergistics, use https://minecraft.curseforge.com/projects/thaumic-energistics/files/2295264 remove the other version.

 

Fixing all this reveals more Biome ID conflicts. 

 

 

 

Posted

Alright, thanks! And yeah I know I am a bit impatient but I just want this modpack to work, I always try to search up these issues to see if I can fix it myself but if that doesn't work then I report it to you guys.

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