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Posted

EE3: add energy condenser and alchemical chest, remove energy collector and relays(to stop making people get infinite stuff) Red Katar and Red Mace should come back and nerf them for 20% which will disable instant mob killing and also talisman of repair should be added but it should work with coal or something, Swift wolfs rending gale should be added with a more fuel using.

Matmos: Matmos should be added back with a list where you can enable and disable the sounds you dont want to hear.

Optifine: add optifine back and and fix the problems with connected textures, optifine will also fix some people lagging.

Old Tekkit world: There has to be a feature which you can turn a tekkit classic world into tekkit lite world by getting the old world save in the tekkit lite saves folder, press the world in game but not get in, press a button "Convert world into tekkit lite world" or just enter world and it will happen automaticly.

IC2: no solar power, should be back but with a nerf since solar systems in tekkit classic is to over powered.

What do you want to see or change in tekkit lite, let the mod makers know here, ill add your ideas here.

Posted

As I understand it EE3 is in Alpha/Beta, so maybe there's other plans for that mod. Personally I wasn't a fan of the "one block solves all" kinda gameplay. It's a more engaging experience you get without the condensor.

You can add Optifine yourself, but I agree, it would be convenient if it had been included.

I haven't missed Matmos :)

Aside for my troubles with getting a grief free server running, I am very happy with Tekkit Lite. So basicly just a big thanks from me to the modders and the Technic team.

Posted

As I understand it EE3 is in Alpha/Beta, so maybe there's other plans for that mod. Personally I wasn't a fan of the "one block solves all" kinda gameplay. It's a more engaging experience you get without the condensor.

You can add Optifine yourself, but I agree, it would be convenient if it had been included.

I haven't missed Matmos :)

Aside for my troubles with getting a grief free server running, I am very happy with Tekkit Lite. So basicly just a big thanks from me to the modders and the Technic team.

anything you want too see outside of mines?

Posted

Drath you're talking to the wrong people here.

1.) Take up your discussion with Pahimar on the Forge forums about EE3, the Tekkit team can't put condensers into EE3 from all indications I don't believe Pahimar intends to either.

2.) MATmos was nice but its not game breaking having it or not.

3.) The author of Optifine has specifically stated Optifine cannot be used by modpack developers. Period. If you want Optifine you need to install it yourself.

4.) IC2 Solar Panels are overpowered? You do realize it takes 1024 basic solar panels to make one HV solar array right? I think thats pretty balanced for the power output.

5.) If you want to let the mod authors know what you want changed....you're on the wrong forums entirely for it. There are multiple places you'd have a better chance of grabbing a mod developers attention.

Effectively your argument is all based around you need a condenser so you don't have to go mining, given the thrust of your last response. I can assure you even without a condenser I am not constantly "down in the mines" to keep up with my resource demands.

So in final, the Minium Stone IS a Transmutation Tablet, its pretty much the exact same thing with no fancy interface. Condensers were good in theory, they also allowed people to run Mark V Nuclear reactors with infinite ice cooling because of how silly overpowered they were, you could run a huge array of Coke Ovens and as long as you had ONE piece of coal to work with, eventually your ovens would be full to the brim of coal and you'd have never dented a pick axe for days.

The Condenser was a nice tool, but it was also too simple, and far to exploitable. EE3 is going the right way...its just got a ways to go before its added all its features.

Posted

Look up the massfab and the mechanics of the other mods in the pack as their are many ways to mitigate the loss of the condenser. Grant it most of these require a greater amount of setup and to actually understand the mods. As well as playing tekkit beyond waiting for your free diamond making box to give you things.

Edit: Example would be building a automated frame quarry in the nether to get the nether ores and a ton of netherrack to be shipped to your base via ender chest. Now at your base build a automated ore processing system to handle the ores and power it via the netherrack in magma crucibles connected to geothermals. As for the extra energy direct it to a massfab fed scrap produced by a recycler fed by a igneous extruder based cobble gen or 2.

You now have unlimited resources and a insane amount of power. As for the resources to build this it is no more than a few good mining runs. Also this is only one of many different ways to go about this.

  • 3 weeks later...
Posted

Condenser isn't going to be added, it was too easy. Transmutation will return in the future, but how it will return hasn't been disclosed yet.

Posted

please add the condenser ;) then it is perfect

What features are in EE3? Is item X/Y/Z still around from EE2?

I haven't compiled a final list of what is in EE3 yet for the public, but here is the short list of what is in/out;

  • Red Matter has been removed. It was a cosmetic tier only to give people something to aim for after Dark Matter. Dark Matter is now the top tier tech in EE3.
  • Collectors have been removed. A different method for passive EMC generation will be introduced in the future.
  • Condensers have been removed. A suitable replacement with new mechanics will be added in the future.
  • The Destruction Catalyst/Hyperkinetic Lens have been removed. Their functionality still exists in the Dark Matter tools.
  • The EMC system will remain, but it will be changed to accomodate new and more interesting mechanics.
  • There will be a method to move EMC around in "wires."
  • More configuration options will be available to both players and server admins.
  • EE3 will feature an API, which is not complete at this time.
  • A transmutation system similiar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time.

They ain't comin' back, we're getting better stuff in return.

Posted

4.) IC2 Solar Panels are overpowered? You do realize it takes 1024 basic solar panels to make one HV solar array right? I think thats pretty balanced for the power output.

No, they're not overpowered, the reactors are under powered :P

Anyhow, to keep the topic constructive, the Solar panels require too many resources to get MV and HV gear. Its just counterproductive.

For example:

8 panels * 2 eu's each = 16 eu/t, when combined into an LV Array, you magically get 32 eu/t.

8 LV Arrays * 32 eu/t each = 256 eu/t. However when combined into an MV Array, you somehow get 128 eu/t.

You get where this is going?

8 MV Arrays * 128 eu/t each = 1024 eu/t. When combined into an HV array, you get 512 eu/t.

Therefore logic dictates that making anything larger than an LV Array is a complete waste of time and resources as an MFE and MFSU can accept anything equal, or below their rated outputs.

Now, as far as EE goes I'm quite happy without it, although at times I miss it. With enough coal, you could make diamonds. Its nice to have some place to put all the unwanted stuff from a quarry (like the condenser), but the void pipe, and recycler are now my go-to's for refuse disposal.

Posted

No, they're not overpowered, the reactors are under powered :P

Anyhow, to keep the topic constructive, the Solar panels require too many resources to get MV and HV gear. Its just counterproductive.

For example:

8 panels * 2 eu's each = 16 eu/t, when combined into an LV Array, you magically get 32 eu/t.

8 LV Arrays * 32 eu/t each = 256 eu/t. However when combined into an MV Array, you somehow get 128 eu/t.

You get where this is going?

8 MV Arrays * 128 eu/t each = 1024 eu/t. When combined into an HV array, you get 512 eu/t.

Therefore logic dictates that making anything larger than an LV Array is a complete waste of time and resources as an MFE and MFSU can accept anything equal, or below their rated outputs.

Now, as far as EE goes I'm quite happy without it, although at times I miss it. With enough coal, you could make diamonds. Its nice to have some place to put all the unwanted stuff from a quarry (like the condenser), but the void pipe, and recycler are now my go-to's for refuse disposal.

What the hell are you smoking?

Solar Panels give 1 EU/t each. LV Arrays are 8 EU/t, not 32. MV Arrays are 64 EU/t. HV Arrays are 512 EU/t.

And Compact Solars exist to simplify things and to take huge loads off the server. 512 Solar Panels all generating 1 EU/t, all flowing through cables and repeaters would be MUCH more laggy than 1 Array generating 512 EU/t.

Posted

What the hell are you smoking?

No need to be rude. I just admin the servers, I dont actually PLAY.

And yes, I put a 2 in there instead of a 1. My mistake. I just sat down and crunched the numbers vs the resources.

Posted

Well railcraft was fun: building vertical rails in your buildings was awesome.

Thaumcraft too. The mod has some really cool stuff, albeit not very useful compared to the other mods.

Perhaps some other way than mass fabs to get copper? Increase the spawn height for copper perhaps?

Copper demand increased tenfold after reactors now need 3-7 more copper than any other resource

Either that or i have a copper shortage : i resort to quadrupling copper ores via induction smelters,

nether copper ore mining, quarrying, and mass fabs dedicated to copper and still running low

on copper

Posted

I hate to say this, but am I the only one that does not like EE? I know it's a REALLY good mod, but it seems OP to me, yes I know I may get hate but, well I just don't like it that much. :|

Posted

Perhaps some other way than mass fabs to get copper? Increase the spawn height for copper perhaps?

What's wrong with mass fabs? You only need a small percentage of your UU matter production to put back into your reactor, unless you have a terrible design.

Posted

I hate to say this, but am I the only one that does not like EE? I know it's a REALLY good mod, but it seems OP to me, yes I know I may get hate but, well I just don't like it that much. :|

EE3 is fine. It's EE2 which was overpowered, which is why Pahimar gave it an overhaul.

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