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[3.1.2] TekkitCraft [250 slots][Hard][New Map] || [CC dissabled, EE enabled]


Sp0nge

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This weekend, we will host a FTB with players VS staff! For that comp, we will lift a few of the restrictions we have so that 1 game wont last for hours and hours, days and days!

Signup etc will be announced ingame when we get closer :)

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We dont use whitelist, its just to log on, no stress. Keep in mind, we have nerfed alot, so we might feel alot harder than most other Tekkitservers, no easyride here (but for new players, we ofc have a small tutorial of the mods. After that, ur kinda just thrown into it all, survival server, always remember that).

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Server is up, if ppl cant connect its most likely due to MC is down (even several has reported to us vanilla works, Tekkit dont).

On a sidenote, in regards of those that just log on to troll, we got some plugindevs and "software engineer" (aka fixing games and code) to join us to make it even better, easier, and more enjoyable to play on our sever :)

Ill also use this post for a reminder for those new: We DONT run on standar Tekkitsettings (and im not refering to banned items), power on our server is hard, its something ppl just have to deal with!

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Fixed the 2 reason for crashing, and we also are going to allow servermembers to play the FTB as teams (we will ofc need to add some ways of knowing its not all new players wanting to play, and join us just becouse of that) :)

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After ages without donorperks, well, not even accepting donations (that felt strange to say :P), the work on that part is started up again.

Also we have done some restructuring of staff, and we have started to work on more plugins, to improve the gameplay.

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9h has been set aside to work with some of the mods in Tekkit. We always wanted to enable more of the mods, get more items unbanned. And i can finally say: We WILL dissable more and more items. Those that have been on our server knows that the MFFS mod were dissabled. Thats becouse we tested it pre going to 3.1, and we knew it could bypass protecctions, and even kill ppl inside protected areas from the outside (the sapper and breaker upgrades). Those are fixed.

We have also done a proper fix for the EE tools, the one that ive seen can record breaks, well, our fix actually 100% stops ALL of the bypasses. Even the Mercury Eye is fixed! P.Stone, we wont need to nerf it in pex anymore, it really just cant bypass protection anymore, WG or Towny :).

Most important, them blazerodsfactories, well, they dont work anymore, giving us possibility to enable even more of EE, and parts of the EMC world that it has!

Stay tuned, this gonna be alot of fun!

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