cannonfodder1 Posted May 20, 2013 Posted May 20, 2013 i noticed that im not on the whitelist... i will try to download the modpack in a few days, but for now im on vacation with no internet and the public internet cafe here has horrible bandwidth, i cannot download anything until i get back. from what im hearing Andrew is still MIA, and the modpack is still broken? can someone confirm these things and put me on the Whitelist?
Ysharma Posted May 20, 2013 Posted May 20, 2013 The modpack is not broken, its just not as nice as we would like.
superg2009 Posted May 20, 2013 Posted May 20, 2013 i must say tinker contruct and natura are awesome in 1.5 same as mps
theprolo Posted May 20, 2013 Posted May 20, 2013 I quite like the peripheral mods - I requested them so I can do awesome stuff when I make CC setups.
Ysharma Posted May 20, 2013 Posted May 20, 2013 Finals are next week, then summer break. Except the server to be up then, unless Otaku gets me the item ids.
digidude13 Posted May 21, 2013 Posted May 21, 2013 Hey I wouldn't mind making a return looks cool what you're doing ysharma. The whitelist application link is broken but would you mind adding me to the whitelist?
digidude13 Posted May 21, 2013 Posted May 21, 2013 Still not whitelisted, but I recommend taking rp2 out its very unstable and laggy. And ic2 has parts that are unstable like the quantum armor.
superg2009 Posted May 21, 2013 Posted May 21, 2013 i wouldnt oppose removal as other mods like thermal ex and minefactory etc on a whole replace and improve though there needs to be advanced te machnies like ic2 = go ahead
Drewthat Posted May 21, 2013 Posted May 21, 2013 If it makes the server less glitching and lagging cut them.
theprolo Posted May 21, 2013 Posted May 21, 2013 Sure. It's the best time to - removing mods will screw up worlds.
Ysharma Posted May 21, 2013 Posted May 21, 2013 Cutting RP2. reluctant about cutting ic2. It itself is not that great but some of the add ons for it kind of are.
Ysharma Posted May 21, 2013 Posted May 21, 2013 Ill whitelist when server is actually working. Start my finals on friday so...
digidude13 Posted May 21, 2013 Posted May 21, 2013 Oh I didnt know it wasnt up no problemo i just finished mine
OtakuHalo Posted May 22, 2013 Posted May 22, 2013 Oh, sorry for being afk for the past week or so, guys. Been kinda crazy with mah bro's wedding and my dad's birthday and all. I'll get to the IDs ASAP, Ysharma. I still have a few other things to do before I can get to that, but it'll be done when I can get it done. In the words of Draven... "Draven, out." -Draven
Ysharma Posted May 22, 2013 Posted May 22, 2013 DONT SIGN YOUR POSTS. GAWSH. And forget it,Im doing the id's only have like the 10 biggest configs Progress: The main / directory refers to your configs folder in the modpack folder. ID's 1-145 Vanilla MC ID's 146-155 /abo/main.conf ID's 156-160 /AppliedEnergestics.cfg ID's 171-184 /AppliedEnergestics.cfg ID's 161-164 /AdvancedPowerManagement.cfg ID's 165-170 /AdvGenerators.cfg ID's 171-184 /AppliedEnergestics.cfg ID's 185-198 /APUnofficial.cfg ID's 199-253, 404-565, 829, 842 /ArsMagica.cfg ID's 566-569 /ASTU.cfg ID's 570-580 /Bibliocraft.cfg ID's 570-570 /BioLock.cfg ID's 571-580 /BioMaterials.cfg ID's 581-596 /buildcraft/APS.cfg ID's 597-660 /buildcraft/main.conf ID's 661-663 /CCheldsPeripherals.cfg ID's 664-665 /CCLights.cfg ID's 666-667 /CCTurtle.cfg ID's 668-671 /ChargePads.cfg ID's 672-672 /ChickenChunks.cfg ID's 673-676 /cofh/omnitools.cfg ID's 677-700 /cofh/thermalexpansion.cfg ID's 701-701 /CompactSolars.cfg ID's 702-706 /ComputerCraft.cfg ID's 707-719 /CrossbowMod2.cfg ID's 720-723 /Defense.cfg ID's 724-733 /denonflionsx/ValvePipe/ValvePipe.cfg ID's 734-765 /denonflionsx/PluginsforForestry/PfF.cfg ID's 766-781 /DimensionalDoors.cfg ID's 782-789 /EE3.cfg ID's 790-791 /EnderStorage.cfg ID's 792-794 /enhancedportals.cfg ID's 255, 795-828, 830-851 /extrabiomes/extrabiomes.cfg ID's 852-1000 /factorization.cfg ID's 1001-1003 /flans.cfg ID's 1004-1004 /gravigun.cfg ID's 1005-1016 /gravisuite.cfg ID's 1017-1031 /WirelessRedstone.cfg ID's 1032-1038 /planetguy_Gizmos.cfg ID's 1039-1041 /LiquidUU.cfg ID's 1042-1043 /IronPP.cfg ID's 1044-1050 /mmmpowersuits.cfg ID's 1051-1055 /ThaumicBees.cfg ID's 1056-1056 /NetherOres.cfg ID's 1057-1062 /MoreCompositeArmor.cfg ID's 1063-1067 /miscperipherals.cfg ID's 1068-1078 /More Pistons.cfg ID's 1079-1083 /OCS.cfg ID's 1084-1086 /Transformers.cfg ID's 1087-1092,1098-1100 /MoCProperties.cfg ID's 1093-1096 /PortablePeripherals.cfg ID's 1097-1097 /ObsidiPlates.cfg
OtakuHalo Posted May 22, 2013 Posted May 22, 2013 DONT SIGN YOUR POSTS. GAWSH. And forget it,Im doing the id's only have like the 10 biggest configs Progress: The main / directory refers to your configs folder in the modpack folder. -SNIP- Not signing a post, just quoting someone XD Anyway, sorry again for not being able to help with the IDs, if I had know it'd have taken like a week or so to do all this stuff and I would have no free time to do this, I would've never asked to help, so as to avoid disappointing everyone who was counting on me to actually do something helpful for once...
Ysharma Posted May 22, 2013 Posted May 22, 2013 Its k. Progress: The main / directory refers to your configs folder in the modpack folder. ID's 1-145 Vanilla MC ID's 146-155 /abo/main.conf ID's 156-160 /AppliedEnergestics.cfg ID's 171-184 /AppliedEnergestics.cfg ID's 161-164 /AdvancedPowerManagement.cfg ID's 165-170 /AdvGenerators.cfg ID's 171-184 /AppliedEnergestics.cfg ID's 185-198 /APUnofficial.cfg ID's 199-253, 404-565, 829, 842 /ArsMagica.cfg ID's 566-569 /ASTU.cfg ID's 570-580 /Bibliocraft.cfg ID's 570-570 /BioLock.cfg ID's 571-580 /BioMaterials.cfg ID's 581-596 /buildcraft/APS.cfg ID's 597-660 /buildcraft/main.conf ID's 661-663 /CCheldsPeripherals.cfg ID's 664-665 /CCLights.cfg ID's 666-667 /CCTurtle.cfg ID's 668-671 /ChargePads.cfg ID's 672-672 /ChickenChunks.cfg ID's 673-676 /cofh/omnitools.cfg ID's 677-700 /cofh/thermalexpansion.cfg ID's 701-701 /CompactSolars.cfg ID's 702-706 /ComputerCraft.cfg ID's 707-719 /CrossbowMod2.cfg ID's 720-723 /Defense.cfg ID's 724-733 /denonflionsx/ValvePipe/ValvePipe.cfg ID's 734-765 /denonflionsx/PluginsforForestry/PfF.cfg ID's 766-781 /DimensionalDoors.cfg ID's 782-789 /EE3.cfg ID's 790-791 /EnderStorage.cfg ID's 792-794 /enhancedportals.cfg ID's 255, 795-828, 830-851 /extrabiomes/extrabiomes.cfg ID's 852-1000 /factorization.cfg ID's 1001-1003 /flans.cfg ID's 1004-1004 /gravigun.cfg ID's 1005-1016 /gravisuite.cfg ID's 1017-1031 /WirelessRedstone.cfg ID's 1032-1038 /planetguy_Gizmos.cfg ID's 1039-1041 /LiquidUU.cfg ID's 1042-1043 /IronPP.cfg ID's 1044-1050 /mmmpowersuits.cfg ID's 1051-1055 /ThaumicBees.cfg ID's 1056-1056 /NetherOres.cfg ID's 1057-1062 /MoreCompositeArmor.cfg ID's 1063-1067 /miscperipherals.cfg ID's 1068-1078 /More Pistons.cfg ID's 1079-1083 /OCS.cfg ID's 1084-1086 /Transformers.cfg ID's 1087-1092,1098-1100 /MoCProperties.cfg ID's 1093-1096 /PortablePeripherals.cfg ID's 1097-1097 /ObsidiPlates.cfg ID's 1101-1110 /Ironchests.cfg ID's 1111-1128 /SecretRoomsMod.cfg ID's 1129-1141 /IC2NuclearControl.cfg ID's 1141-1161 /minechem.cfg ID's 1162-1183 /SoulShards.cfg ID's 1184-1259 /railcraft.cfg
Ralyx Posted May 22, 2013 Posted May 22, 2013 I used to love IC2, but now I feel like it actually detracts from the whole Minecraft experience. I'm stuck down in my hole waiting for my machines to finish working so that I can build more machines and wait for THEM to finish, completely isolated from the outside world until, after a few days, I craft OP armor and there's no actual challenge left. Other mods actually encourage risk and exploration. Good luck with all your finals, btw.
FlamingSock Posted May 22, 2013 Posted May 22, 2013 I don't mind the loss of Redpower at all, but I'd like for Ic2 to stay. Mostly for solar panels, and the tools like the mining laser. Even though the power tool replaces all those tools, it always seems to take up insane amounts of energy.
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