Dougman Posted July 20, 2013 Posted July 20, 2013 What happened with Azanor? I thought he was one of the good ones...
Valkon Posted July 20, 2013 Posted July 20, 2013 IIRC, Thaumcraft III has code that drains the aura nodes when it detects it's in the DNS modpack.
jakj Posted July 20, 2013 Author Posted July 20, 2013 Also mod pack exclusivity. Not sure why. Azanor has said his reason for rejecting modpack requests is because it cuts down on the support requests from users using outdated copies. Which is *almost* reasonable except not quite. He's actually one of the biggest sources of my disgust right now, because I *had* been defending him, even on this forum, saying he was a bit wrongheaded but all-in-all doing alright. In effect I lied for him. You guys tried to warn me about him, but I didn't listen: I thought you just thought he was a poopy-head, not that he actually had done nasty things. My urge to play modded Minecraft has sunk down to 1.2 levels again, i.e., zero. *sigh*
Viktor_Berg Posted July 20, 2013 Posted July 20, 2013 Azanor has said his reason for rejecting modpack requests is because it cuts down on the support requests from users using outdated copies. It would have been valid had he updated more often than once every few months.
Mooseman9 Posted July 20, 2013 Posted July 20, 2013 Have you ever heard about any mod knowingly overriding a configurable option in an another one? Gregtech.
Richs_Yard Posted July 20, 2013 Posted July 20, 2013 I also want to post about a mod. Uh... Railcraft?
jakj Posted July 20, 2013 Author Posted July 20, 2013 I also want to post about a mod. Uh... Railcraft? Contains DRM, author has been infecting Buildcraft with strict creative vision at the expense of third-party flexibility, author indirectly broke the fuck out of many other mods right before he went off to do other things and came back to say "lol not my fault"...
holymage! Posted July 20, 2013 Posted July 20, 2013 Contains DRM, author has been infecting Buildcraft with strict creative vision at the expense of third-party flexibility, author indirectly broke the fuck out of many other mods right before he went off to do other things and came back to say "lol not my fault"... could you repaeat that in English (lee man terms)? all i got was DRM....infecting buildcraft....thrid party....fuck out of mods...when to do shit
Richs_Yard Posted July 20, 2013 Posted July 20, 2013 Contains DRM, author has been infecting Buildcraft with strict creative vision at the expense of third-party flexibility, author indirectly broke the fuck out of many other mods right before he went off to do other things and came back to say "lol not my fault"... Im guessing you dont like him?
jakj Posted July 20, 2013 Author Posted July 20, 2013 Im guessing you dont like him? I'm in a very bad mood right now, and CJ is in my shitlist's Top 5.
hoho Posted July 20, 2013 Posted July 20, 2013 Gregtech.Do tell what recipe did he forcibly override that had a config option already. GT makes changes to exactly three mod recipes besides IC2 (of what it's pretty much a total conversion of and has configs on his side) and vanilla (again, configs). These are BC quarry (configurable), UE plates (with full approval of UE authors, for improving compatibility and with configs) and forestry bronze (to fix an exploit and combined with forestry conf can be turned off).
Factorial Posted August 2, 2013 Posted August 2, 2013 Azanor has said his reason for rejecting modpack requests is because it cuts down on the support requests from users using outdated copies. Which is *almost* reasonable except not quite. He's actually one of the biggest sources of my disgust right now, because I *had* been defending him, even on this forum, saying he was a bit wrongheaded but all-in-all doing alright. In effect I lied for him. You guys tried to warn me about him, but I didn't listen: I thought you just thought he was a poopy-head, not that he actually had done nasty things. What was it besides rejecting modpack requests that he did? That seems scumbaggy but not entirely for the purpose of being a scumbag.
jakj Posted August 2, 2013 Author Posted August 2, 2013 What was it besides rejecting modpack requests that he did? That seems scumbaggy but not entirely for the purpose of being a scumbag. Hidden DRM. And this topic is dead and buried: The community has proven that it is unable to get these modders to improve thier attitudes, or otherwise thinks those attitudes are fine, so there's no fucking point even talking about it anymore.
dwwojcik Posted August 2, 2013 Posted August 2, 2013 I can't wait until the Mod API is finally ready and modpacks transition from custom platforms to merely convenient combinations of mods. Then we can all play whatever we want no matter what the creators think. If I went up to Covert Jaguar right now and said "May I please play with RailCraft?" I'll bet I know what he'd say. "Yes, of course." When I say "Great! Thank you! I'll tell CanVox you want your mod in Tekkit again!" of course he'd say "NO! Play FTB! It's better!" and I'd have to get into performance issues and stuff like that. I really can't play FTB, and I don't really want to (which is why I'm here) but I want cool steam power and I want better minecarts! (I like trains ) The fact is, some people play modded Minecraft through the technic launcher. CJ's mod alone isn't going to change that. So, if we like the content Railcraft provides and he wants us to play with his mod, he has no good reason at least at this basic level of reasoning to demand his mod out. /rant
Factorial Posted August 2, 2013 Posted August 2, 2013 I really doubt the modding api will cause any sort of difference in the drama that all of the modders are playing in.
dwwojcik Posted August 2, 2013 Posted August 2, 2013 The bigger the hit to the usefullness of modpacks, the less modpack- related drama there will be. Unfortunately it wouldn't make a difference for things like mDiyo and Greg's argument.
Lethosos Posted August 2, 2013 Posted August 2, 2013 There's enough people who choose not to ride the drama llama, but still plenty of sheep--I mean, players, to feed the hairy divas anyways because it entertains them.
dwwojcik Posted August 2, 2013 Posted August 2, 2013 It is pretty funny sometimes. I enjoyed reading FlowerChild and LexManos' argument. I don't like it when it means I can't have my trains in Tekkit.
MomoNasty Posted August 2, 2013 Posted August 2, 2013 I think its best to just stick with forge or if anything Mojang should make Forge the official API. I mean the last commit on their api was a year ago, and their hasn't been any word since.
jakj Posted August 2, 2013 Author Posted August 2, 2013 Forge is the one that added this "JAR signature check" bullshit in the first place, under the delusion that people are shipping around viruses embedded in .jar mods, as if somebody who knows how to modify a mod to include a virus can't figure out how to resign the fucking jar. Forge is part of the problem, though it only provides some of the tools of drama, and not any of the actual drama itself.
dwwojcik Posted August 3, 2013 Posted August 3, 2013 I think its best to just stick with forge or if anything Mojang should make Forge the official API. I mean the last commit on their api was a year ago, and their hasn't been any word since. That's cuz they've been spending all their time since then rewriting the entire source code behind the scenes. I expect this also explains the underwhelming updates.
miniboxer Posted August 3, 2013 Posted August 3, 2013 Forge is the one that added this "JAR signature check" bullshit in the first place, under the delusion that people are shipping around viruses embedded in .jar mods, as if somebody who knows how to modify a mod to include a virus can't figure out how to resign the fucking jar. Forge is part of the problem, though it only provides some of the tools of drama, and not any of the actual drama itself. Pretty sure that it wasn't intended for OMG VIRUS purposes, but to let modders check if a user with an error report is using a modified version of a mod. If this is wrong, then correct me.
jakj Posted August 3, 2013 Author Posted August 3, 2013 Pretty sure that it wasn't intended for OMG VIRUS purposes, but to let modders check if a user with an error report is using a modified version of a mod. If this is wrong, then correct me. The version number prints out in the log and always has.
miniboxer Posted August 3, 2013 Posted August 3, 2013 The version number prints out in the log and always has. No, not the version number, that has always happened, I mean if the user has modified the mod to attempt to fix something. The modder can hook up their mod to dump something to the log when it detects the zip isn't signed. This would be so that the modder knows the error is from his code, and not from the modified version.
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