Untar1 Posted April 17, 2014 Share Posted April 17, 2014 So, i decided to create a modpack based on MC 1.6.2. And i got excited about LittleMaidsMob mod by Maocat. It installed perfectly and there were no problems with it. But those who have used this mod, know that it has a smal disadvantage - sounds. To be precise, all maid sounds are ghast sounds. Still, Maocat has made a sound fix, which works fine on normal MC(considering i "forged" it). The question is: where should i place the fix so that mod will read it and replace the sounds? Link to comment Share on other sites More sharing options...
Wellington Pennyfeather Posted April 18, 2014 Share Posted April 18, 2014 have you ever tried 2 ply? Link to comment Share on other sites More sharing options...
Untar1 Posted April 18, 2014 Author Share Posted April 18, 2014 have you ever tried 2 ply? Yeah, sorry, i wrote my statement wrong. I meant: how to make LittleMaidMobSounds work using Technic launcher? As of my 1.6.2 version,i tried using path "AppDataRoaming.technicmodpacksMYMODPACKassetsvirtuallegacy", but it doesn't seem to change anything Link to comment Share on other sites More sharing options...
asiekierka Posted April 22, 2014 Share Posted April 22, 2014 The assets folder is wiped every time. Try putting the fixed sounds into the littleMaidMob .JAR file, but it might not work. Someone should finally go and port LMM from "ModLoader/Forge" to Forge. Link to comment Share on other sites More sharing options...
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