mm75 Posted April 30, 2014 Share Posted April 30, 2014 What can I use the mod redstone in motion for? Please do NOT say drill lol Link to comment Share on other sites More sharing options...
Slayster Posted April 30, 2014 Share Posted April 30, 2014 Personally I built my Galacticraft launch pad inside a mountain and made a nice sliding roof door, James Bond villan style! I think the biggest use other than drilling platforms is big doors. M1r077 and MysteryManX93 2 Link to comment Share on other sites More sharing options...
theprolo Posted April 30, 2014 Share Posted April 30, 2014 Make a giant flying base. Then rain death down on unsuspecting foes (or innocent NPC villages - it's just as fun) with weapons attached to the bottom. Link to comment Share on other sites More sharing options...
jakalth Posted April 30, 2014 Share Posted April 30, 2014 You could always make a Wonkavator. A self propelled platform that uses a rednet controller to tell the RiM platform where to go, anywhere in your base. I'd say use computercraft, but I don't know if computercraft computers reset every time they move using rim... Or just make the platform manually controlled, with 3-axis movement, and use it as a sky bucket for working on remote and hard to reach locations in and around your base. This is especially nice for large builds cause you can bring chests of materials with you strait to the site. Although it is slower to move around on then using a jetpack, the added storage more then makes up for it. Even easier then using strongboxes and backpacks. Link to comment Share on other sites More sharing options...
HeatHunter Posted May 1, 2014 Share Posted May 1, 2014 Although it is slower to move around on then using a jetpack, the added storage more then makes up for it. Even easier then using strongboxes and backpacks. I think once you have an ender pouch and an ender chest in your base feeding into an AE-Network this gets obsolete Link to comment Share on other sites More sharing options...
Kotja Posted May 1, 2014 Share Posted May 1, 2014 I made orbital elevator (Just elevator, that goes up, where i have mystcraft portal to orbital base), "borrowed" house from lunnar village and made 3*3 tunnel bore + bridge builder Link to comment Share on other sites More sharing options...
MysteryManX93 Posted May 1, 2014 Share Posted May 1, 2014 Personally I built my Galacticraft launch pad inside a mountain and made a nice sliding roof door, James Bond villan style! I think the biggest use other than drilling platforms is big doors. Exactly what me and a few others did the other day. Link to comment Share on other sites More sharing options...
planetguy Posted May 1, 2014 Share Posted May 1, 2014 Steal people's bases and translocate off into the distance, cackling like a maniac? Link to comment Share on other sites More sharing options...
allnet Posted May 1, 2014 Share Posted May 1, 2014 Build a base with an emergency protocoll which lets your hole base take off and fly in mid air ? Link to comment Share on other sites More sharing options...
planetguy Posted May 1, 2014 Share Posted May 1, 2014 Ooh, flying bases. I had a purpose-built flying base for a while, but it got a bit boring. Link to comment Share on other sites More sharing options...
mm75 Posted May 6, 2014 Author Share Posted May 6, 2014 Personally I built my Galacticraft launch pad inside a mountain and made a nice sliding roof door, James Bond villan style! I think the biggest use other than drilling platforms is big doors. Could you give me a detailed explanation of how you did this? I have tried... and failed. Link to comment Share on other sites More sharing options...
dwwojcik Posted May 6, 2014 Share Posted May 6, 2014 if computercraft computers reset every time they move using rim... They do, but there are ways around it. Other than rebooting on motion, computers are fully compatible. What I'd do is add to the startup program. The computer could listen over the wireless network for orders from a server that would keep track of the elevators position relative to the destination. Link to comment Share on other sites More sharing options...
Doomzzday01 Posted May 7, 2014 Share Posted May 7, 2014 They do, but there are ways around it. Other than rebooting on motion, computers are fully compatible. What I'd do is add to the startup program. The computer could listen over the wireless network for orders from a server that would keep track of the elevators position relative to the destination. I'm pretty sure you would still have to manually click the computer to boot it up - I've tried to get them to turn on remotely, and they don't seem to want to do it, unless something's changed since I tested it. Link to comment Share on other sites More sharing options...
dwwojcik Posted May 7, 2014 Share Posted May 7, 2014 I'm pretty sure you would still have to manually click the computer to boot it up - I've tried to get them to turn on remotely, and they don't seem to want to do it, unless something's changed since I tested it. I think they start up on their own. Link to comment Share on other sites More sharing options...
jakalth Posted May 7, 2014 Share Posted May 7, 2014 They start up on their own just fine, but if they reboot like that, they slowly fill up your system with new threads since the old ones don't close when the computercraft computer is forced to reboot like that. Can cause issues... Link to comment Share on other sites More sharing options...
Niverton Posted May 11, 2014 Share Posted May 11, 2014 CC Computers can reboot after moving, but sometimes they don't (pretty often), you can get around that by using an Autonomous Activator aiming towards the computer, set to right click. That way, if the computer shuts down instead of rebooting, it'll be started up by the activator. If you don't want to mess around with a server waiting for the computer to move, you can save the computer's position and destination in a file. On startup, the computer checks if its position is different from destination, if it is, it moves, if not it waits for its next destination over rednet. That's how I made my own lift, works pretty well, the only problem is that it's really slow. I'll make a post about it with my scripts and screenshots if you guys want Link to comment Share on other sites More sharing options...
M1r077 Posted May 11, 2014 Share Posted May 11, 2014 I'll make a post about it with my scripts and screenshots if you guys want I'm interested yes. Link to comment Share on other sites More sharing options...
Niverton Posted May 11, 2014 Share Posted May 11, 2014 I'm interested yes. Took me a few hours to get everything ready, '?do=embed' frameborder='0' data-embedContent>> Link to comment Share on other sites More sharing options...
dulled_edge Posted February 20, 2015 Share Posted February 20, 2015 Yo people. I was wondering if anyone has found a way to get a signal to all 6 sides of an engine. As far as i know thare needs to be at least 1 Carriage block attached to the engine, to get successful motion. I've found that this initial block prevents the redstone signal from getting the engine from that side. I.E. if your initial block is on the right, you cannot power the right side of the engine. It's wierd because the Carriage blocks seem to react to redstone in the same manner and any other block. Yet, the engine cannot take a signal through a block like a piston would. I know there has to be a way. Has anyone succeeded in powering all 6 sides of an engine? Link to comment Share on other sites More sharing options...
Niverton Posted February 21, 2015 Share Posted February 21, 2015 You can either use two engines, or look into computer controlled engines Link to comment Share on other sites More sharing options...
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