laptopdude Posted May 3, 2014 Posted May 3, 2014 Alright, so I'm playing on the recommended version of Tekkit and have been having a weird problem with Modular Power Suits. I tried googling it and found no similar problems, so I'm wondering if either no one else has NOTICED the problem, or if I have some weird problem with my modpacks. If I install any size battery (regular, advanced, or elite) in any of the MPS pieces (helmet, chest, legs, boots, fist) I cannot actually change its storage size. If I adjust the slider for "Battery Size" at the bottom right of the tinker table, the "Maximum Energy" changes in the bottom right. However, the "Energy Storage" in the top right corresponding to that MPS piece does not change. Nor does the number when I hover over the piece in my inventory, nor the bars on the right side of the screen when I'm wearing the suit. The weight, however, increases in both the bottom right and top right in the tinker table. TL;DR: Adjusting the size of batteries in my Modular Power Suit using the Tinker Table (or Field Tinker Module) does not actually change their size. Anyone with the same problem or have any idea what I'm doing wrong? Thanks, Laptopdude
Curunir Posted May 3, 2014 Posted May 3, 2014 I can't say that I really paid attention to that. I installed everything I wanted, added the highest-tier batteries and maxed most settings, then tested and found that it worked. I suspect that most people do the same, and never bother much with details. It may be that this slider only works with other mods, as Modular Powersuits does support a variety of them. Maybe it's for IndustrialCraft or something else?
Curunir Posted May 4, 2014 Posted May 4, 2014 Them pesky units. In that case, check what it says if you set the slider to low.
jakalth Posted May 4, 2014 Posted May 4, 2014 the amount stored is just that. How much power is currently in the battery. When you are crafting a fresh battery and installing it into the powersuit, you can't expect it to be fully charged from the start. You have to charge the powersuit after you install the battery anyways. Initially changing the capacity changes how much additional energy you can add to the battery, not how much energy it currently has.
HeatHunter Posted May 5, 2014 Posted May 5, 2014 Imho it's better to save the weight for batteries and just put an energy cell in your inventory (the enderium one will put your energy to 5M) the cells can be externally charged (sticked to an energy conduit) have no additional weight and just take 1 slot in your inventory...
efflandt Posted May 6, 2014 Posted May 6, 2014 I forget what mod it is from, but if you carry a flux capacitor it will power your suit (ender one will power it for a very long time) without adding weight. You charge the suit pieces and the flux capacitor with a TE energetic infuser. Although, I just have jet boots, not the jet pack yet.
Curunir Posted May 6, 2014 Posted May 6, 2014 (edited) The Flux Capacitors are from the same mod that gave us the Energetic Infuser: Tekkit's new backbone, Thermal Expansion. I tried to go without suit batteries now, and I must say I'm impressed with the resulting speed. Sprinting on my road now gets me so fast that I hear the wind whistling (usually only happens when you fall straight down) and my server has trouble loading chunks fast enough. Likewise, jetpack rising speed is so fast that I could probably reach the moon without a rocket. :-O Edited May 6, 2014 by Curunir
laptopdude Posted May 18, 2014 Author Posted May 18, 2014 Thanks for the replies, The reply from jalkath and the link from fulvus answered my question. As jalkath said, the number in the top is the CURRENT energy storage. My main concern was that the number in the bottom of the tinkertable, specifically 5MJ is diferent from the number in the OSD on the right side of the screen, which says 500kJ. However, now that I fully charged the battery, the number in the top of the tinkertable also reads 5MJ. So I guess it's just a conversion error as suggested in the link from fulvus, everything appears to be working correctly. Although I am curious as to why I have two power bars in the MPS OSD on the right. The one on the left is full with 500kJ and then there is an empty one to the right of the full one. I only have one battery (in the chest piece), none of my other MPS items have a battery in them, and I know the chest piece is fully charged (shows 500kJ/500kJ on shift hover). Thanks, Laptopdide
Valkon Posted May 18, 2014 Posted May 18, 2014 Although I am curious as to why I have two power bars in the MPS OSD on the right. The one on the left is full with 500kJ and then there is an empty one to the right of the full one. I only have one battery (in the chest piece), none of my other MPS items have a battery in them, and I know the chest piece is fully charged (shows 500kJ/500kJ on shift hover). The second bar is your suit's heat levels. Try installing a railgun on the power gauntlet and firing it a few times on maximum settings if you want to see what happens when that fills up. (Hint: You catch on fire)
laptopdude Posted May 18, 2014 Author Posted May 18, 2014 Oh duh! Completely forgot about the heat mechanic. Thanks ValkonX11 n_n;
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