Skuli Posted September 2, 2014 Author Posted September 2, 2014 The next beta should be a 1.7.10 build. Ars Magica 2 and EBXL are the major mods in the current 1.6.4 beta without 1.7.10 compatible builds, so they'll more than likely be dropped or replaced. This should also fix the world corruption due to Necromancy, so that's nice!
Kalbintion Posted September 2, 2014 Posted September 2, 2014 @Skuli - Myself and another member here are actually looking into updating the 1.6.4 mod version to fix the generation crash.
Lellson Posted September 3, 2014 Posted September 3, 2014 This is probably the wrong thread to post suggestions in, but you posted it here and it's easier for reference, so... I'd like to see difficulty in the mod scale up like this or at least be more difficult in general. I would propose making it so that as more mobs die in game, the chance for special harder mobs spawning instead of vanilla ones go up by 0.066% per mob death or something. 100 mobs die, then that's 6.6% more of the special hard mobs. I would approximate in my game there's usually around 600 mob deaths before I reach end game in a typical mod pack. It does vary. At a 0.066% increase per mob death it would be about 40% (39.6%) increased difficulty. (Also increased reward... So that might be an issue) Ideally (for me), there'd be about 40%-60% more difficult mobs spawning to keep things interesting. That, or their stats increasing the same amount. Of course it would have to cap so not every mob ends up being a "special" one nor can they one hit KO you with your best gear on. I totally understand if this is more work than the pack maker would like to do (seeing as there's so much other stuff you have to do to fix bugs and stuff)... I've considered looking into making a mod like this after the release of 1.8 if no one else will be doing it. Kinda off topic: Again, I may not be posting in the right place... but 1.8 is coming out real soon... supposedly tomorrow soon. If it wasn't I'd understand the 1.6 version, but why now? We can wait a little longer, can't we?...Can't we? Awesome idea! Slaughtz 1
Skuli Posted September 3, 2014 Author Posted September 3, 2014 Kinda off topic: Again, I may not be posting in the right place... but 1.8 is coming out real soon... supposedly tomorrow soon. If it wasn't I'd understand the 1.6 version, but why now? We can wait a little longer, can't we?...Can't we? Awesome idea! Based on what LexManos and BloodMC have said, a stable Forge for Minecraft 1.8 will be many months in the making; it'll be longer than 1.7.10 took. Mods themselves will be even farther behind that. I wouldn't hold my breath waiting on a 1.8 Forge modpack. Slaughtz 1
Respawn Posted September 7, 2014 Posted September 7, 2014 Hey. Is there any news on when the final build will be out. Thanks guys
Moderators Munaus Posted September 7, 2014 Moderators Posted September 7, 2014 Hey. Is there any news on when the final build will be out. Thanks guys when it's done™
Respawn Posted September 8, 2014 Posted September 8, 2014 Don't need to be smart about it. It was a question.
Kalbintion Posted September 8, 2014 Posted September 8, 2014 Perhaps >this thread will shed light on why he was "smart" about it.
theland10 Posted September 8, 2014 Posted September 8, 2014 I encountered a random crash just running along through a village. After that when I tried to load up the save the internal server crashed when trying to download terrain. Replacing the level.dat file let me reload the the save. Returned to the village and replicated the crash. Attempted deleting chunks with mcedit so they could regenerate, I've had to do this before on a server I used to run cause we'd encounter corrupted world chunks. All that did was make it crash regardless of a fresh level.dat file or not.
Kalbintion Posted September 8, 2014 Posted September 8, 2014 There is not a lot of information to diagnose there. That's unfortunate. That whole StructureStart issue has been boiled down to Necromancy being the culprit through my research. It's the same problem in any modpack using Necromancy (AotB included)
theland10 Posted September 9, 2014 Posted September 9, 2014 (edited) StructureStart was the first thing at the top of my crash report as well. I removed Necromancy and did the level.dat fix. Returned to the village, crashed again. So in my case at least Necromancy isn't the issue. Edit: Also, something with battletowers definitely needs to be config'd..... ran into this on a new map: (sorry big pic) Edited September 10, 2014 by theland10
eval Posted September 10, 2014 Posted September 10, 2014 Loving 2.0.1 have only hit two issues. One, after playing for an extended period of time, the game begins to rapidly update large groups of chunks, 1000+ . Fixed with closing down and re opening the game. Second as theland has posted, battle towers is out of wack. My world has virtually none, and then huge strings like so. They go on forever, if I follow them eventually I reach a spot where I crash ( Usually where it tried to fork and render in 3
Lellson Posted September 11, 2014 Posted September 11, 2014 WIll you add Legend Gear 2 to the 1.7.10 version?
hermann901 Posted September 11, 2014 Posted September 11, 2014 server not Start on linux ---- Minecraft Crash Report ---- // I'm sorry, Dave. Time: 11.09.14 18:32 Description: Exception in server tick loop java.lang.IllegalArgumentException: Slot 4091 is already occupied by offlawn.blocks.FakeTallGrass@7343c57 when adding atomic$ at net.minecraft.block.Block.<init>(Block.java:349) at atomicstryker.ropesplus.common.BlockRopeCenter.<init>(BlockRopeCenter.java:17) at atomicstryker.ropesplus.common.RopesPlusCore.preInit(RopesPlusCore.java:109) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:522) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69) ArtificeCompat|ForgeMicroblock{1.6.4R1.1.3} [Artifice Compat: ForgeMicroblock] (artifice-1.1.3-243.jar) Unloaded->Co$ ArtificeCompat|Thaumcraft{1.6.4R1.1.3} [Artifice Compat: Thaumcraft] (artifice-1.1.3-243.jar) Unloaded->Constructed-$ AncientWarfare{1.1.045-beta-MC164} [Ancient Warfare] (aw-1.1.046-beta-mc164.jar) Unloaded->Constructed->Pre-initiali$ AncientStructures{1.1.045-beta-MC164} [Ancient Warfare Structures Module] (aw-1.1.046-beta-mc164.jar) Unloaded->Cons$ Backpack{1.28.37} [Backpack] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed->Pre-initialized BattleTowers{1.3.9} [Battle Towers] (battletowers_1.6.4.zip) Unloaded->Constructed->Pre-initialized QuiverMod{1.6.2} [Better Archery] (better_archery_1.6.3_for_1.6.4.zip) Unloaded->Constructed->Pre-initialized BetterDungeons{2.4} [Chocolate quest] (betterdungeons2091.zip) Unloaded->Constructed->Pre-initialized FLabsBF{4.0} [BetterFurnaces] (betterfurnacesv4.0.1.zip) Unloaded->Constructed->Pre-initialized betterstorage{0.8.0.43} [BetterStorage] (betterstorage-1.6.4-0.8.0.45.jar) Unloaded->Constructed->Pre-initialized BiblioCraft{1.5.5} [BiblioCraft] (bibliocraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized bspkrsCore{v5.3(1.6.4)} [bspkrsCore] (bspkrscorev5.3.zip) Unloaded->Constructed->Pre-initialized BackToTheRoots{0.9.3.1} [Butterfly Mania] (butterflymania[1.6.4]_universal_varka_ebxl_v0.9.3.1.zip) Unloaded->Constr$ CarpentersBlocks{3.2.6} [Carpenter's Blocks] (carpenter's blocks v3.2.6 - MC 1.6.4.zip) Unloaded->Constructed->Pre-i$ ChestTransporter{1.1.7} [Chest Transporter] (chestTransporter-1.1.7-universal.zip) Unloaded->Constructed->Pre-initia$ chococraft{3.0.3} [Torojima's ChocoCraft] (chococraft_3.0.3.zip) Unloaded->Constructed->Pre-initialized dimdoors{2.2.4-353} [Dimensional Doors] (dimensionaldoors-2.2.4-353.jar) Unloaded->Constructed->Pre-initialized eplus{1.16.5b} [Enchanting Plus] (enchantingplus-1.16.5.zip) Unloaded->Constructed->Pre-initialized ExtrabiomesXL{3.15.7} [ExtrabiomesXL] (extrabiomesxl-universal-1.6.4-3.15.7.jar) Unloaded->Constructed->Pre-initiali$ FinderCompass{1.6.4X} [Finder Compass] (findercompass_1.6.4.zip) Unloaded->Constructed->Pre-initialized mod_harkenscythe{2.1.7} [HarkenScythe] (harkenscythe_1.6.4.zip) Unloaded->Constructed->Pre-initialized hexxitgear{1.5.2R1.0} [Hexxit Gear] (hexxitgear-1.0.jar) Unloaded->Constructed->Pre-initialized iChunUtil{2.4.0} [iChunUtil] (ichunutil2.4.0.zip) Unloaded->Constructed->Pre-initialized InfernalMobs{1.4.4} [Infernal Mobs] (infernalmobs_1.6.4.zip) Unloaded->Constructed->Pre-initialized LostBooks{1.1} [Lost Books] (lostbooks 1.0 (bin) for mc 1.6.2.zip) Unloaded->Constructed->Pre-initialized LycanitesMobs{1.5.1c - MC 1.6.4} [Lycanites Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Constructed->$ ArcticMobs{1.5.1c - MC 1.6.4} [Lycanites Arctic Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Construct$ DemonMobs{1.5.1c - MC 1.6.4} [Lycanites Demon Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Constructed$ DesertMobs{1.5.1c - MC 1.6.4} [Lycanites Desert Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Construct$ ForestMobs{1.5.1c - MC 1.6.4} [Lycanites Forest Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Construct$ InfernoMobs{1.5.1c - MC 1.6.4} [Lycanites Inferno Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Constru$ JungleMobs{1.5.1c - MC 1.6.4} [Lycanites Jungle Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Construct$ MountainMobs{1.5.1c - MC 1.6.4} [Lycanites Mountain Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Const$ PlainsMobs{1.5.1c - MC 1.6.4} [Lycanites Plains Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Construct$ SaltwaterMobs{1.5.1c - MC 1.6.4} [Lycanites Saltwater Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Con$ SwampMobs{1.5.1c - MC 1.6.4} [Lycanites Swamp Mobs] (lycanitesmobscomplete 1.5.1c [1.6.4].jar) Unloaded->Constructed$ MagicYarn{1.0.9} [Magic Yarn] (magicyarn_1.6.4.zip) Unloaded->Constructed->Pre-initialized meteors{2.11.2} [Falling Meteors] (Meteors Mod V2.11.2.zip) Unloaded->Constructed->Pre-initialized Natura{2.1.14} [Natura] (natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized meteors{2.11.2} [Falling Meteors] (Meteors Mod V2.11.2.zip) Unloaded->Constructed->Pre-initialized Natura{2.1.14} [Natura] (natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized necromancy{1.5} [Necromancy] (necromancy_1.6.4.zip) Unloaded->Constructed->Pre-initialized NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized offLawn{1.0} [offLawn] (offlawn-1.0-1.6.4.jar) Unloaded->Constructed->Pre-initialized ProjectZulu|Core{1.1.7.3} [Project Zulu Core] (projectzulucompletev1.1.7.3.zip) Unloaded->Constructed->Errored ProjectZulu|Block{1.1.7.3} [Project Zulu Block and Items] (projectzulucompletev1.1.7.3.zip) Unloaded->Constructed->E$ ProjectZulu|Dungeon{1.1.7.3} [Project Zulu Dungeon] (projectzulucompletev1.1.7.3.zip) Unloaded->Constructed->Errored ProjectZulu|Mob{1.1.7.3} [Project Zulu Mobs] (projectzulucompletev1.1.7.3.zip) Unloaded->Constructed->Errored ProjectZulu|World{1.1.7.3} [Project Zulu World] (projectzulucompletev1.1.7.3.zip) Unloaded->Constructed->Errored QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized xreliquary{1.1.2} [Xeno's Reliquary] (reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized Roguelike{1.3.0} [Roguelike Dungeons] (roguelike-v1.3.0-forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized RopesPlus{1.4.9} [Ropes+] (RopePlus_1.6.4.zip) Unloaded->Constructed->Errored secretroomsmod{4.6.2} [The SecretRoomsMod] (secretroomsmod-universal-1.6.4-4.6.2.324.jar) Unloaded->Constructed->Pre$ SS2{2 (build 2)} [Soul Shards 2] (soulshards-2.0.15-universal-srg.jar) Unloaded->Constructed->Pre-initialized TConstruct{1.6.X_1.5.5.2} [Tinkers' Construct] (tconstruct_mc1.6.4_1.5.5.6.jar) Unloaded->Constructed->Pre-initializ$ TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->$ TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized wildcaves3{0.4.3.5} [Wild Caves 3] (wildcaves v0.4.3.4.zip) Unloaded->Constructed->Pre-initialized TConstruct Environment: Sane and ready for action. Bugs may be reported. Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt)
one mo block Posted September 11, 2014 Posted September 11, 2014 when i try to launch it in 2.0.1 2.0.1b and 2.0.1c it does not launch. please help me.
Moderators Munaus Posted September 11, 2014 Moderators Posted September 11, 2014 when i try to launch it in 2.0.1 2.0.1b and 2.0.1c it does not launch. please help me. post on the Tracker, this doesn't belong on this thread Read the Tracker Rules
krebsmotin Posted September 11, 2014 Posted September 11, 2014 Targren Would you prefer bugs and crash reports be reported in this thread, or on the Hexxit tracker? Munaus Skuli wants them here, but it doesn't hurt if you posted on the Tracker When did that change?
Kalbintion Posted September 11, 2014 Posted September 11, 2014 (edited) As far as my understanding of this matter goes, krebsmotin, if the issue can be directly linked to it being the "Lets Test ___ version ____" update issue only and not a general modpack issue, it would belong here. If the issue cannot be proven to exist only for this version of the modpack, then it would belong on the tracker. Of course, I'm not a member of staff so this post doesnt reflect what it actually may be. Edited September 11, 2014 by Kalbintion
Moderators Munaus Posted September 11, 2014 Moderators Posted September 11, 2014 Targren Would you prefer bugs and crash reports be reported in this thread, or on the Hexxit tracker? Munaus Skuli wants them here, but it doesn't hurt if you posted on the Tracker When did that change? It didn't change. Think for a second, how many of us are unable to play this beta version right now? None what one mo block has sounds like a typical java / security / pick-whichever-reason-a-pack-wont-start issue that we see everyday on the Tracker. These are issues on the users end that we need to pinpoint and advice them on how to fix
Kalbintion Posted September 12, 2014 Posted September 12, 2014 (edited) Just an FYI, this tracker thread may be pertinent to the beta version: http://forums.technicpack.net/tracker/issue-3330-server-on-201-only-working-on-windows/ Long story short, it appears some of the config files have miscased naming that are causing it to fail to work on any OS that is case sensitive to a case insensitive OS as itll attempt to find a file by its internal name, not find it, regenerate a new one with default values and if it doesnt cause a conflict then, causes a conflict with anyone on the case insensitive OS to read the non-defaulted values and throw a ID mismatch error. From what the user reported there, it is the OffLawn!, BetterStorage and Fallen Meteors mods that have miscased configs that they have found thus far. Edited September 12, 2014 by Kalbintion
StarFruit Posted September 12, 2014 Posted September 12, 2014 (edited) Why does my cousin get kicked after a min it says something about a socket error is it the server or me or his connection ? spartanwarrior lost connection: disconnect.overflow 2014-09-11 21:21:37 [iNFO] spartanwarrior left the game 2014-09-11 21:21:52 [sEVERE] Reached end of stream Edited September 12, 2014 by StarFruit
krebsmotin Posted September 12, 2014 Posted September 12, 2014 I've had no problems running the client, or playing multiplayer using "open to lan". I have not been able to get a server working. I get FML ID mismatches from the Better Dungeons mod (8262 > 8278) . I did not report it since Skuli and Kalbintion are working on a 1.7.10 version so I figured "why dwell on 1.6.4 errors?". Anyway, gotta say, I'm just happy that it's getting updated. Really appreciate the work you guys are doing. I do get smashed a lot more these days, without my golden boomerangs =)
Moderators Munaus Posted September 12, 2014 Moderators Posted September 12, 2014 Kal works for the team?
Kalbintion Posted September 12, 2014 Posted September 12, 2014 Apparently I do, Munaus. xD not sure when, not sure why, even considering my signature states I am not a moderator and have no affiliation with the Technic team.
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