Niverton Posted August 24, 2014 Posted August 24, 2014 How do Tekkit updates work ? Do the devs pick versions of mods, test them in secret for a while then push to public beta when it looks good and see if the community finds bugs ? I think having dev notes would be good, because it'll show what is being worked on so we don't suggest thing that are already planned
TetraD Posted August 24, 2014 Posted August 24, 2014 (edited) Not every version of every mod will work with every version of every other mod. and i believe they lean on stability Edited August 24, 2014 by TetraD
Curunir Posted August 25, 2014 Posted August 25, 2014 The only dev notes provided are inside threads like this (see opening post), and usually also on the main page when a new recommended version is released.
Skuli Posted August 25, 2014 Author Posted August 25, 2014 There should be another beta round and EXU 1.0.3c will be in the build. Gorian 1
Skuli Posted August 25, 2014 Author Posted August 25, 2014 So, I take it no one has found any compatibility issues with Computercraft 1.6 and other mods in this beta?
TetraD Posted August 26, 2014 Posted August 26, 2014 So, I take it no one has found any compatibility issues with Computercraft 1.6 and other mods in this beta? My players haven't complained of it at all, Would me posting what mods i leave out of the server and items i ban ( and why ) be helpful?
Niverton Posted August 26, 2014 Posted August 26, 2014 Well MFR rednet cables and PR bundled cables don't work with CC 1.6 redstone API, that's a problem
EvilOwl Posted August 26, 2014 Posted August 26, 2014 (edited) Well MFR rednet cables and PR bundled cables don't work with CC 1.6 redstone API, that's a problem PR Computercraft bundled cable compatability will not work in 1.6.4 with CC 1.6. They work with 4.4.7 build #46 and above for minecraft 1.7.10 Edited August 26, 2014 by bochen415
Niverton Posted August 26, 2014 Posted August 26, 2014 PR Computercraft bundled cable compatability will not work in 1.6.4 with CC 1.6. They work with 4.4.7 build #46 and above for minecraft 1.7.10 Yeah according to their wiki it caused bugs and compatibility was deactivated
DAOWAce Posted August 28, 2014 Posted August 28, 2014 (edited) There's an update for WeaponMod too. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14 Version 1.13.6 - Moved item textures to the assets/weaponmod/ folder. - Moved lang files to the assets/weaponmod/lang/ folder. - Fixed darts ingoring dart type on pickup. - Fixed dispensers always firing default dart type. Edited August 28, 2014 by DAOWAce
Skuli Posted August 28, 2014 Author Posted August 28, 2014 Yeah according to their wiki it caused bugs and compatibility was deactivated Yeah, this is the problem I had hoped was fixed. There's no real workaround for this, either...
Curunir Posted August 29, 2014 Posted August 29, 2014 Onwards to 1.7 then? It sounds like we won't have any feature-complete 1.6.4-based Tekkit with CC1.6 any more. Or am I overlooking something?
EvilOwl Posted August 29, 2014 Posted August 29, 2014 (edited) I didn't want to post this but my idea was exactly the same. Still 1.7.10 is not complete yet. There's really no workaround at this time. Computercraft for 1.7.10 is in early beta at this stage: This version is very much a work-in-progress, there are multiple known bugs, and some systems are incomplete. Use the download at your own risk, and don't expect world compatibility between versions. Use at your own risk. Edited August 29, 2014 by bochen415
Niverton Posted August 31, 2014 Posted August 31, 2014 I'd say wait for a 1.7 version of Tekkit for CC 1.6, and update all other mods, that way Tekkit is up to date and doesn't break saves
EvilOwl Posted September 1, 2014 Posted September 1, 2014 (edited) Downgrading some mods is the best solution here for compatibility in 1.6.4. Edited September 1, 2014 by bochen415
DoctorAwesomeMD Posted September 1, 2014 Posted September 1, 2014 No, we need to go to 1.7. Seriously, Galacticraft 3 and the updated mods are a better fit.
Curunir Posted September 1, 2014 Posted September 1, 2014 Maybe, but this would make 1.2.9e the last stable 1.6.4-based version. It might be a good idea to at least wrap up all the available updates into one last 1.6.4-based version, maybe reverting to CC1.5 after all, and only then set out for new shores.
Roversword Posted September 2, 2014 Posted September 2, 2014 I agree with Curunir. 1.7 based modpacks seem now more in reach than ever, that is true. But why not wrap up things on the 1.6.4 basis first? There is hurry to get into 1.7.x, because there are still some mods out there which are more in alpha rather than beta or stable. I for one would love to see at least one, maybe even another, 1.2.x Tekkit based on 1.6.4 before hitting the next level (which surely will involve a lot of work).
EvilOwl Posted September 2, 2014 Posted September 2, 2014 (edited) This is a must have. Tekkit will eventually follow the path of Tekkit Classic and will be on servers for a long time. That's why things must be brought to a stable, working state right now in 1.6.4 even if this means downgrading some mods or rolling back new features. The good news for 1.7.10 is: no more ID problems with blocks and items (only biomes are done the old way). This will certainly speed up the process. Edited September 2, 2014 by bochen415
Duckeyyy Posted September 2, 2014 Posted September 2, 2014 (edited) Sorry this is a bit late but Simply Jetpacks now have armor plating on so that sorta makes the MPS Jetpack obsolete Edited September 2, 2014 by Duckeyyy
Curunir Posted September 2, 2014 Posted September 2, 2014 There is a chance that we won't have MPS anyway. I have not been following mods closely, but somebody else said that a 1.7 version of MPS was nowhere near. Good to hear about the Simply Jetpacks upgrades. I've grown to like that mod. On a side note: When that last 1.6.4 Tekkit version gets made, please remember updating Simply Jetpacks to 0.1.4.1, to fix the game-crashing recipe issue in singleplayer.
Duckeyyy Posted September 6, 2014 Posted September 6, 2014 Are all versions of EE3 WIP or only the EE3 in 1.2.9e is WIP
EvilOwl Posted September 6, 2014 Posted September 6, 2014 (edited) EE3 is considered now a Vaporware. The 1.7.10 version is even more WIP. No transmuting. No Minium Stone. Edit: It will be done after Half-Life 3 is out Edited September 6, 2014 by bochen415
TetraD Posted September 7, 2014 Posted September 7, 2014 (edited) Im gonna throw this in here even though its mostly unrelated to tekkit ( though i find its worse in tekkit than elsewhere ) There seem to be some kind of Permission glitch with a combination of Technic mcpc+/cauldron and mcmyadmin. A person will login and not have any permissions on the server, they'll be able to talk and build normally but not be able to use plugin commands /tp, /warp, /bal ect ect I've traced the problem down to a duplicate user error that i can see in the mcmyadmin window, but does not show in the console window. (though it happens without mcmyadmin) This problem also seems to have a side effect of ALSO keeping mcmyadmins user list filled with the affected players name when they've logged off, when used with tekkit ( but not other modpacks i've noticed ) Example : b-team At first i thought it was a permissionsex problem ( there are several threads there about it in pex's forum ) but i don't think it has anything to do with pex. -The problem is intermittent but happens very often even on a server with only about 10-20 avg people peak ( at approx 10-20 times a day ) -The permissions lost seem to be any given by plugins, all vanilla functions seem to work fine. -A person CAN come onto the server first time that day and get the problem -The best workaround is re-logging I bring this up mostly because i brought up the tekkitcustomizer duplicate items problem to skuli ( he found it had to do with an inventory glitch in mcpc+ ), and he talked to md_5 and got that fixed ages ago. Im hoping to luck out again. -edit: clarity -EDIT: i just found out md_5 is going to be REALLY busy because a bukkit dev filed a dmca notice. ignore my post T_T Check sep 6 and 4 posts http://cauldron.minecraftforge.net/ Bukkit's news post http://forums.bukkit.org/threads/bukkit-its-time-to-say.305106/ Mojang's thoughts http://forums.bukkit.org/threads/mojang-and-the-bukkit-project.309715/ Edited September 7, 2014 by TetraD
Niverton Posted September 7, 2014 Posted September 7, 2014 It's not unrelated to Tekkit, but you should create a thread about it in discussion, as it is not that related to future versions of Tekkit and it will be seen by more server admins that may have that problem
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