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Posted (edited)

Carpenter blocks do not count for the sealer. Microblocks also do not count last i looked.

 

Here's a list from the 1.0.13 config of all blocks that are considered sealable along with the default galacticraft sealable blocks.

 

    # List IDs of non-opaque blocks from other mods (for example, special types of glass) that the Oxygen Sealer should recognize as solid seals. Format is ID:METADATA
    S:"External Sealable IDs" <
        20:0
        20:1
        20:2
        20:3
        20:4
        20:5
        20:6
        20:7
        20:8
        20:9
        20:10
        20:11
        20:12
        20:13
        20:14
        20:15
        102:0
        102:1
        102:2
        102:3
        102:4
        102:12
        102:13
        102:14
        102:15
        637:0
        637:1
        637:2
        637:3
        637:4
        637:5
        637:6
        637:7
        637:8
        637:9
        637:10
        637:11
        637:12
        637:13
        637:14
        637:15
        638:0
        638:1
        638:2
        638:3
        638:4
        638:5
        638:6
        638:7
        638:8
        638:9
        638:10
        638:11
        638:12
        638:13
        638:14
        638:15
        767:0
        767:1
        767:2
        767:3
        1262:0
        1262:1
        1962:0
        2030:0
        2031:0
        2031:1
        2031:2
        2031:3
        2031:4
        2031:5
        2031:6
        2031:7
        2031:8
        2031:9
        2031:10
        2031:11
        2031:12
        2031:13
        2031:14
        2031:15
        2038:0
        2044:1
        2059:0
        2074:1
        2174:0
        2183:0
     >

 

Edit: If you do not know what one of these IDs means, enter the ID as seen on the line in-game and you will be presented with the block(s) that match the ID searched for (like you were searching for a block name)

Edited by Kalbintion
Posted (edited)

or add the block id's of microblocks and carpenters to the config yourself? and if it works, PM the modpack maker and suggest he adds it

Edited by mike_smit
Posted (edited)

Lets see the repercussions of adding microblocks and carpenter blocks to be sealable:

 

All blocks now become sealable through the use of carpenter blocks.

You can now have holes in your base that completely void the use of air locks because microblocks now count as sealable

 

Edit: If you missed the point. No, bad idea. It's overpowered and defeats the point of having sealable and non-sealable blocks. If you want to do it locally, fine, but I would never have this be a suggestion to anyone.

Edited by Kalbintion

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