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Yuriy

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Everything posted by Yuriy

  1. Hello to anyone reading and actually considering this, My request and idea is for a slightly different inventory addition to help manage the heaps of stuff we need to keep squared away. This mod idea currently revolves around Technic because of the abundance of stuff I constantly have to interact with. Basically, I would like if there was a mod that added several slots onto one's inventory for the carrying of specific items which one needs when exploring without taking up prime real estate in the primary inventory. The mod would closely resemble the Terraria inventory in that currency and ammunition were removed from the main players inventory and kept in their own, sorted, side inventory. The main reason I want this is so that some of these items need to be in the inventory to function but having this many items on me at all time interferes with other aspects of minecraft (like mining). If possible, a bag that holds items and still allows their contents to function as if in the player's inventory would be fine too. Items I would like to be able to tuck away and still have work: -Klein Star -Thaumometer (Also, the glasses; it'd be nice if the glasses wear effect could still work while wearing armor) -Currency (Millenaire currencies) -Ammunition (Arrows, bullets, etc) Also, a config option to not drop those items on death would be nice so I wouldn't lose my portable klein star or millenaire money. It'd also be nice to have that aesthetic armor option that I could wear one armor for function and have another armor loaded for appearance but the functional elements are far more important. Thoughts and comments appreciated. If there's a Technic-compatible mod that does this (especially the millenaire cash management), please let me know. :D
  2. True. However, some people still want to install forestry despite what happened. People know what happened so let's stop continually bringing it up.
  3. That's great because toomanyitems isn't in Tekkit, Technic, or anything else available through the launcher. Microblocks are part of Red Power. If you don't want it, disable it in the server's modloader.cfg or delete the Red Power files from the mod directory.
  4. Make one, it's not hard and you can find the contents and instructions just about everyone on MC forums and probably here. Put this in a *.txt file: java -Xmx7G -Xms2G -jar Tekkit.jar nogui pause Then change the Xmx and Xms variables to what you want and rename the extension to *.bat.
  5. Are you talking about Bukkit plugins?
  6. Did you set the path to you your Java 7 install? If not, search "path java 7" or something to that effect. Also, you can go around that and set the direct path to your java 7 install in the batch file instead of it only saying "java". Search those things, try them, post results.
  7. You can't find it or modify it? I'm not one to answer questions on restricting recipes with plugins but the iridium ore recipe is 7UU matter in an I (in case that's what you were referring to).
  8. "# Enable crafting of nukes enableCraftingNuke=true" or modify # Explosion power of a nuke, where TNT is 4 explosionPowerNuke=35.0 I thought they used to have one for Quantum too but that's the only thing you need recipe manager for...just kill the UU to Iridium ore recipe. DOn't need to mess with plugins for nukes, just IC2 config.
  9. If he's port forwarding port 25565 to his computer, all you'd have to do is port forward a different port and configure the server to listen in on that port.
  10. I think it comes down to whether you'd prefer to get it straight or some euphemism.
  11. //remove items removes items of course. You may have had a BC pip break somewhere and dump hundreds and thousands of items the server had to account for. When you cleared them out, your server didn't have to process for them anymore. Check your pipe system for leaks.
  12. Do these problems persist if you hop onto a server?
  13. http://wiki.industrial-craft.net/index.php?title=LV_Transformer or http://wiki.industrial-craft.net/index.php?title=Transformer_upgrade (before connecting the machine) MFE outputs 128, machines take 32 max without exploding. Read through the wiki to know what machines accept what kind of power and don't connect HV power to LV machines.
  14. To answer your remaining question, the crop system is from IC2 (IndustrialCraft2). http://wiki.industrial-craft.net/index.php?title=Crops
  15. I'm not a programer but how many calls and calculations occur as a result of the flowers and how many as a result of the super fast timers, BC pipes, crafting tables, and all the machinery? I can see EE in that quantity being a drain on a slower to medium server (because it's [expletive]-ing excessive lol), but I think that the automated machinery running constantly may be worse. That's the thing, I can understand people wanting to go creative mode after awhile by using EE but would one really need to build flowers bedrock to the sky? What are they trying to build that requires that much EMC? Hell, I build with DM, RM, diamond, gold blocks all the time and I've never needed a tenth of what I saw in that video.
  16. misterbk Coal Miner Members 113 posts Posted 25 February 2011 - 06:48 AM Yeah "Not recognized as an internal or external command" just means that it could not locate any executables named java.exe within your path. The JDK probably works because it assumes you want to run java.exe all the time by hand, so it adds the location to your path. You could fix this in two ways: 1: Add the full path to java to the .bat file, so instead of just java.exe it says c:\program files\java\java.exe 2: Add the location of Java to your path by doing this: right-click on My Computer (or Computer for Vista and 7) and choose Properties. Navigate to the Advanced tab (or for Vista and 7, click 'Advanced System Settings on the left, then find the Advanced tab, which should come up first actually) Also note, there is a 'javaw.exe' that seems to be exactly like java.exe, but it gives graphical popup error messages instead of text-mode output into the terminal that you may or may not actually have or actually see or actually look at. Other than that they seem to be interchangeable, at least as far as Minecraft goes. (I just get a popup message with an 'ok' button if there's an error, and no terminal window, when I use javaw.exe.) Click Environment Variables Under System Variables, find 'Path' and click Edit... DO NOT ERASE OR REPLACE THE CONTENTS OF THIS. REMEMBER YOU ARE IN THE ADVANCED SECTION, WHICH MEANS ACTING DUMB WILL BREAK STUFF. At the very end of the text field, add a semicolon [ ; ] and add the location of java.exe. For people who are on 32-bit systems, or are on 64-bit systems and have downloaded the 64-bit java, this is "c:\program files\java\jre6\bin". Mimic the syntax you see in the other entries. For people who are on 64-bit systems and have NOT downloaded the 64-bit JRE, this is "c:\program files (x86)\java\jre6\bin" Batch files will now be able to find java.exe without you modifying the batch file. Note that modifying the minecraft server batch file is much easier and does not make changes to your system that might affect other programs... Though adding java to your path is perfectly okay! From: It was the first link on google when I searched for Minecraft how to path java. FYI, make sure you path for your Java7 install, not the Java6 install mentioned above.
  17. Did you port forward the port you're trying to use through your router? Are you giving people your external IP and not your internal IP? Do you know how to check your computer and router settings to ensure people can access your server? And do you know how to configure your server?
  18. Do normal people really build hundreds of EE flowers each? I mean I like having my factories automated but the most I've ever build was 8 flowers on a server and that supported all the EMC needs of the entire server. Really, who needs more than a couple stacks of RM furnaces unless you're going to build a castle with them or something. The HV solar panel factory, however, is definitely something I've done because building them by hand takes way too long.
  19. That's what it's supposed to do. It will repackage the files and load them. However, if the spawn puts you somewhere you haven't been yet it will have to generate new chunks. Have you tried hitting F3 in your vanilla server and in the new Tekkit server and seeing if it puts you in the same spot (use e coordinates). If so, if the land generation different? Also, is the world from the same version of minecraft?
  20. Please post your server config file. If you get error messages when starting the server, post those as well.
  21. Well, just because it's Tekkit doesn't mean everybody wants to tech IC2. I know people that just build flowers and take on creative projects...as long as they follow server rules, that fine with me. If the server is meant to allow that type of gameplay, there's nothing wrong with that. If its about making people grind for all their materials or spend weeks getting factories going, that's something else entirely. Contrary to popular belief, unless your world lands you on a massive deposit of EMC and all the resources to make flowers right off the bat, burn everything, and upgrade, it does take some work to tech it. Yes, diamonds become worthless but crafting all the end-game EE stuff is still a pain because of all the EMC required. Talking to Xeno wouldn't do much at this point. Last I checked in he handed mod development off to a new guy for e time being so if you ave concerns about the mod, might want to bring it up with him in his thread. Unless Xeno came back in which case, as you were.
  22. Some time after you learn to read. http://forums.technicpack.net/index.php/topic,4903.0.html
  23. People have made piston powered tree farms that use sand to push down wood into block breakers and deployers using saplings and bonemeal to grow it. May want to look into one of those designs.
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