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Everything posted by plowmanplow
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You'll need to install a provider for Bukkit. Either MCPC+ (with my hearty recommendation) or BukkitForge. It is quite simple. Just download the latest build of MCPC+ from here: http://ci.md-5.net/job/MCPC-Plus/ Put the jar in the same folder as the Tekkit.jar and run the MCPC+ jar instead of Tekkit.jar Place whatever plugins you would like into the plugins folder and configure like you would normally do so for Bukkit
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If you were playing "Tekkit" before a couple weeks ago, it was "Tekkit Classic" from the menu on the left when you start the launcher. Try that
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Since there is no additional information in your post to indicate what you are actually seeking, here's one possibility: If you are looking to disable creeper (and other mob) block damage you can do so with a gamerule do this: /gamerule mobGriefing false
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Don't forget we are on MC 1.5 so the vanilla hopper is far superior. It can eject other directions than just down, and you can put a single chest on top for a huge buffer (and it is cheaper/simpler). The BC hopper is supposedly being renamed to a "chute".
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Self Sustaining Power Plant Without IC2
plowmanplow replied to kmart2012's topic in Tekkit Discussion
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Teraku: it's an option in the config. D:"Energy per MJ"=1.0 The higher you make that, the less MJ you need to charge. I've left mine alone (and I typically lower something things like that <glances strongly in the direction of the default 25% energy loss through tesseracts>) since I figured if you want to have millions of units of charge in a MPS there are ways to manage that in a balanced way.
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when you change bukkitforge versions, make sure you clean out your /lib/ directory so it can get the correct versions of the libs.
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This may not be your problem, but it will exhibit that exact behavior of your storage is filled up. Check to make sure you have space in your network for extra stuff.
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Tekkit 1.0.6 has a back-ported fix until it gets updated to MC 1.5.1. Works much better now.
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Self Sustaining Power Plant Without IC2
plowmanplow replied to kmart2012's topic in Tekkit Discussion
Stone Rhino: Of course you are using conduit. That's the only way to fly. However, I wasn't talking about using BC Conductive Pipe, I was talking about using a "Cobblestone Structure Pipe". This pipe doesn't transport anything. It is just a mechanism by which you can attach a BC gate to other machines. Thermal Expansion has actually worked specifically with the BC API to make sure that TE machines/blocks interact with BC Gates to provide useful logic decisions. This can allow you to do some pretty nifty things. For example: - Set up a Combustion Engine stack that produces 96 MJ/t - Have the output of the engines go into two redstone cells configured serially - Have gate attached to the closest RS Cell with the gate set to emit a signal when full - Have gate attached to the furthest RS Cell with the gate set to emit a signal when it can store energy - Connect the output of the gates to a Programmable RedNet Controller with intputs tied to a SR-Latch - Connect the output of the PRC to turn the engines on What does this get you? Combustion engines have to cool to zero temperature once started so it makes sense for them to run for a long time when you do turn them on. This setup will turn the engines on once they have at least 600K of MJ to produce and will run them until the RS cells are fully charged. Is it somewhat complex? Yes. Is it elegant? I believe so. Is it fun to design/build? You bet! I can provide pictures if someone wants. -
iPSY: Many of the mods have textures, either in part or in whole, which have been posted to the bdcraft forums. Those that don't weren't terribly difficult to chop up to go from 1.4.x to 1.5.x style textures.
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Good one Dash. As for iPSY: I do not. Running off textures posted to forums, and some custom chop jobs, is serving fairly well at the moment.
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Portable batteries, machine upgrades, puppies... what's next KL? World peace?
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RS energy cells' stored energy will be consumed by power armor. I'm not sure if this is intended, but that is how it currently works.
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Redstone Engines, powering quarrys
plowmanplow replied to MinecraftrGuy's topic in Tekkit Discussion
Yeah, powering a machine that can use up to nearly 50 MJ/t with engines that produce 0.05 MJ/t seems futile. -
Self Sustaining Power Plant Without IC2
plowmanplow replied to kmart2012's topic in Tekkit Discussion
When comparing to IC2 one must keep in mind the amount of energy produced with the resource provided. IC2 Geotherms produce 20000 EU at 20 EU/t which equates to 50 seconds worth of power. A TE magmatic will produce 18000 MJ at 4 MJ/t which equates to nearly 4 minutes of power. Given the default conversion ratios of 2.5 EU = 1 MJ you can see that the Magmatic is considerably more efficient with the equivalent of an additional 8000 MJ (nearly double) produced. While this is at half the delivery speed it is a pleasant increase in efficiency. Also, in order to guarantee your engines will never seize and that you won't waste lava (which, while abundant, is not infinite) it is prudent to have the engines shut off when no work needs to be done. This can be easily accomplished by placing a cobblestone structure pipe with a BC Gate attached on a redstone energy cell in line with the engine stack's power output. You can then set the gate to output a redstone/rednet signal when the cell is full to stop the engines (or change the engine signal requirements and make it emit when there is space to store energy). This is a simple thing which can save considerable resources and hassle. -
Set up an Energetic Infuser. This machine from Thermal Expansion can handle up to 500 MJ/t and will charge the pieces of your power suit which have energy storage modules. At that rate you can charge 4M worth of power suit energy in just over 6.5 minutes. If that's not fast enough for you, simply make a duplicate of your cheapest piece of the armor and leave it in the Infuser. That way you can simply swap it when one is dead.
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One uses a pump to pull liquids, not a mining well (which is used with a tank to make a pump).
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There are currently no "publicly" published texture patches for the new Tekkit. That is not to say that they don't exist, but they aren't up on the forums.
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Make sure you are using version 1.0.6