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Calvariae

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Everything posted by Calvariae

  1. Not really. You might try a clean install - i.e. delete the bigdig folder and have the launcher redownload 1.2.2. Are you getting an error log? Just like I told the other people ITT, roll back to 1.2.2. BigDig for Minecraft 1.5.2 is launching tomorrow and that might officially be called 1.3, until then 1.2.2 is the best version to run.
  2. Check out this thread. I'm sure if you fiddle around with the design in the video you could probably do what you want.
  3. The brown liquid is actually sewage, I was wrong but I guess waste is the same thing. And yes, in the new Tekkit I've only ever seen oil when it was coming from geysers. And you're welcome.
  4. Mystcraft is compatible with 1.5.1, BigDig is updating to 1.5.2.
  5. Yep, that's sludge. I think you have to use a bucket to move it, and then use a Sludge Boiler to process it. Oil is opaque and doesn't poison you. Edit: Have you tried to pump lava? Does it work?
  6. Is this 'oil' slightly transparent and in a pool on the surface; if it is, that's not oil it's sludge. I don't believe the BC pump can handle either sludge or waste (brown liquid). If this is actually oil, then post a screenshot so I can get a better idea of what's wrong.
  7. I think that's an issue with lwjgl, though I'm not sure. There's already an active thread for Mac people that have been having the same issue, post there for solidarity until someone finds a fix.
  8. In my opinion there really is no stage of play where conductive pipes are necessary/better. Sure they're cheaper, but early game it's best to have your engines in contact with the machines they're powering - which is essentially just a pulverizer and a furnace. By the time you're ready to expand into the multi-furnace/quarry stage, you should be ready to go to the Nether; a quick trip there and you have the supplies to make a crucible. Afterwards, while you construct your infrastructure so it can handle the influx of blocks, you have the conduits being made. Then it's just a matter of connecting everything to a power grid. At least the way I've been playing, I don't see a time before I can get conduits where it's absolutely necessary to be able to transport power. Plus, I always thought conductive pipes looked ridiculous.
  9. It was never specified, so I'm not sure, but it's possible that OP is running a server and he just wants to prevent the users from being able to use the omnitool module at all. If he's not, then you're right.
  10. There's actually a 1.5.1 version of MineChem that you can get here. As for IC2, there's a dev build for 1.5.1 floating around, a link for which I believe can be found in the comments of this page. Just copy the two downloaded files into the 'mods' folder on your \tekkitmain folder and they should install and run properly. I haven't tested either of these mods, so I can't be sure though.
  11. No problem, this thread popped up a few days ago and it tells how to disable metallurgy's textures. If you have any more questions let me know.
  12. I'm assuming you're talking about the BuildCraft laser, and not the mining laser. The linked wiki should help you out.
  13. Hmm, I don't know why it's not working for you. When I place one down, it'll flicker with the phase pipe's texture for a second, but it places and stays an Adv. Wooden Pipe after that (that only happens when placed on the side of a chest, the top doesn't cause any flicker). You can either try a clean install of 1.0.6 - backup your saves and then delete tekkitmain - or just ignore the adv. wooden pipe and rely on diamond pipes to sort and place your items in their proper containers. Sorry I couldn't help you more, maybe somebody else will be able too.
  14. You might try the main website: http://www.technicpack.net/big-dig
  15. Lol, yea I see those, but I definitely wouldn't call those arrows.
  16. Here's a pic without a texture pack, as with Weirleader's pic the cell on the left is outputting to the cell on the right:
  17. Yea, the conduits have color coding, the output must be set to orange and the input to blue. People talk about seeing arrows on the conduits but I don't see them, could just be me though. Ninja'd. If you give me a minute, I'll upload a picture for you two.
  18. This might well be intentional. I guess your options are now either magmatic engines or pumping power in from the overworld. I should mention that there's nothing stopping you from using combustion or steam engines, but babysitting most likely will be required with those.
  19. Check what version of BuildCraft and Additional Pipes you have installed. The file names in the \mods folder should be 'BuildCraft-1.5.1-3.5.0.Tekkit' and 'AdditionalPipes2.2.0.Tekkit'. I saw where one person had both the 1.0.5 and 1.0.6 versions of these files installed after the update, and I'm just wondering if something similar happened to you. When did this pipe issue start?
  20. Yep, and for future reference, a big emphasis on this release of Tekkit was on compatibility; essentially everything in this mod is designed to work with everything else. Plus Conduits and Cells are from the same mod.
  21. I honestly have never used any gates before, so I couldn't tell you. The FTB Wiki article has a subsection on conduit interactions with gates, but you might have to experiment in creative to check and see if it works.
  22. This was an issue with 1.0.5. Either update to 1.0.6 and get used to your conductive pipes not working, or stick with 1.0.5 and don't use Adv. Wooden Pipes. I don't think there's any way to fix that bug apart from updating.
  23. Nope, they don't bug out every 5 minutes. They are a lot more expensive though. Also, all BC energy pipes and phase pipes broke in the 1.0.6 update.
  24. Well, you basically have two options: biofuel or lava. Biofuel is completely renewable, and while I've never set up a generator before, automating a few MineFactory Reloaded machines is basically all you need to do. The cost of time to implement is relatively high what with all the stations that need to be set up, but it's fairly cheap resource wise and a biofuel generator produces about 4x the energy a magmatic engine does per tick, but less overall (pretty sure that's how it works); the major downside is, of course, the lack of oxygen and the need to build facilities accordingly. Thermal energy is for all purposes here, an infinite source. Essentially all you need is a pump, an ender tank or a liquid tesseract to move the lava from the Nether to the moon, and a chunk loader to keep everything working. Once the lava arrives at the moon it can be fed into a series of magmatic engines, each engine can be fed into conduits, and those finally lead to energy cells for storage. Magmatic engines will stop working if they don't have anything to output power to, but if they are attached to energy conduits then they shouldn't ever break. The major drawback is the fact that another dimension is required, along with constantly loaded chunks. Also invar ain't cheap.
  25. Disable your antivirus and try again.
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