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Loader

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Everything posted by Loader

  1. Damn, that sucks. Any idea what caused it? I've seen that happen when GC wires touch TE stuff in certain ways, but your setup looked clean to me. Maybe MFR machines are an issue with GC wires too?
  2. Factions does the same thing if configured right - the same way that the doors, trapdoors, dispensers & chests can't be accessed by default in enemy territory you can do with it for blocks and things, for items rather than placeables though you'll need another addon attaching to Factions (it's been a long time but I used ItemRules for that last time - as you say it's essential to stop excessive destruction of 'safe' chunks).
  3. Both - microblocks will usually be destroyed on compile (but they are used for the 'touching' check so when they disappear you'll end up with a ship with holes in), carpenters causes the crash. Both contain metadata that archimedes ships can't take out of the world and store properly, microblocks may be possible to fixed by someone but I doubt carpenters ever will be.
  4. Ok, you should have a new crashlog if there's another problem - post it up on the tracker.
  5. Ok, you should have a new crashlog if there's another problem - post it up on the tracker.
  6. Did he say why? Looking at the code and following it back to the helper class it's calling doesn't indicate that at all unless I've missed something. If there's something in core minecraft that adds to it then that'll add to the axe too (they follow the same paths). Assuming you don't add pistons to these items, sure, I agree with that.
  7. No you had it right - that's exactly what I meant - you can make certain items only usable by certain players in certain areas, but you need to set it up, it won't do it on its own. You can also, if the worst comes to worst, ban items outright. That's not really world protection though.
  8. I think it used to be, right now though; public boolean hitEntity (ItemStack stack, EntityLivingBase mob, EntityLivingBase player) { AbilityHelper.knockbackEntity(mob, 1.7f); mob.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 100, 0)); // 5 // seconds // of // stun return true; } Edit: No, went back as far as I could, looks like it's been 1.7x for a long time. Weird, I'd thought it was 2 as well before I looked.
  9. Frying pan multiplies by 1.7, Battleaxe is 1.5, the extra enchantment means the knockback is quite a bit more with the axe and it's useful to carry around for the beserk ability (I have to admit though, I miss the prang! sound). Edit: 50 durability on the axe rather than 9 on the pan means I just use moss for that, too, but I could see the flux being useful for the pan.
  10. Ooh, DS - use the battleaxe instead, it's got a lot more parts for paper modifiers Edit: That's an item I did think it was worth using a nether star on, so I guess you can see where my priorities lie.
  11. Please post your logs up on the tracker and someone will take a look (links on how to get the log and guidelines to the tracker are in my sig)
  12. You could try playing with optifine's settings, though I'm not sure whether the trick it's doing there will even be an option. Short of that though, no, there's nothing else except getting rid of optifine or switching your card. (I guess you could try a different set of nvidia drivers?) Edit: The optifine forums are worth a look, too - this is probably something they've seen before there.
  13. If you follow those instructions you won't have to.
  14. Don't get me wrong, none of my regular tools use flux - I've tested with it, but not found it really worth my time so far. The ball of moss is so easy to get now (cobble and bucket of water makes moss stone) that it pretty much goes on everything just so I don't have to worry about it.
  15. Optifine doesn't play nice with mods, unfortunately. You can be lucky (like your integrated card), kinda lucky (like your nvidia card) and unlucky (doesn't work at all). It's just skipped a step in drawing and is trying to draw both at the same time - whichever one finishes first gets drawn over, and it could be either of them (that's why you get flickering).
  16. Well there you go
  17. This is as a server op I mean - you need to add the item IDs in to programs like worldguard (many server ops just put it up and leave it which is why mod items usually get around those protections). Creative mode users I'm not sure about (I haven't run a creative mode server in a long time and I'd be way out of date, but it should be similar with the exception that you'll need to add source blocks to the lists because people could just place pyrethium source blocks rather than need to use buckets and florbs, for example). Witchery has all of its rites individually controllable so if there's an issue you can disable them - I guess the rite that makes desert would be one but it doesn't damage buildings (and you could counter it with your own rite so I don't see a problem with it). If you notice something like this in future, whine to your server op and they'll fix it, or use it on someone else if it's that kind of server and let the other guy whine to the op. That's what they're op for, after all.
  18. 49? What'd you do to get 49 without doing this? Don't you have problems with that on your server too? (mine starts to get confused and miss blocks once they go past 40 with the area effect tools) Last time I tried this trick was with ardite (stonebound 2) so it give about +5 mining speed per part when the durability is down. With the full tool and modifiers (including the nether star) it was around 45 speed, but it was impractical because at that speed it was impossible to keep charged - I even tested in singleplayer using the creative flux charger and that wasn't enough, so I ruled it out of being actually useful. Edit: Tried this suggestion with Ardite Head (for mining level, speed and stonebound 2), paper everything else (for maximum enchantments) and it only comes out with speed 34 so I don't think it's worth that level of effort. Interestingly this only offered a bonus of 2.5ish for the ardite, so it must have to do with the total durability vs. damage, not merely remaining life. That means an ardite head with manyullyn handle may provide more speed than all alumite depending on how the balance works.
  19. Yeah, it doesn't even give you anything you can't get in vanilla MC in this case (infinite iron golem farm), it just does it with less lag.
  20. Don't move too fast - they have a tendency to spawn half in the ground, so they'll pop up every few seconds in that case. If you're flying over, you'll miss them.
  21. In case future yognaughts stumble across here I'll just mention that the "Attack of the B-Team" is very similar in a lot of ways to several of the current yogscast series - with some extra bits. It has hats, it has tinkers construct, it has galacticraft (and galacticraft mars), it has biomesoplenty, it has archimedes airships. That's most of what you see used in Sjin's Space Rescue, SipsCo Space Program, Simon & Lewis's Moonquest and Duncan & Kim's Galacticraft. It does not have Buildcraft, Mekanism and ICBM (quarries, wind turbines, laser turrets and red matter explosives). It has a bunch of additional stuff that's interesting like morph, chisel, furniture mods and dragons instead. Hexxit is similar to where they were going with yogbox like people suggested here to the point where they actually just used hexxit for a bunch of episodes - Duncan has a whole series, there were a few with Lewis, Duncan and Sjin. Videos on Yogscast using millenaire are old videos indeed The B-Team does have its own series if you'd like to see how people do use things in that pack in game. p0pdr0p, if you're still around I wish you the best of luck with your pack. Edit: Added a yogs series to the list I'd forgotten
  22. On the left of the launcher, underneath the b-team menu icon, you'll see a cog. Click the cog, and you'll get the option for what version you want to run - switch it from Recommended to manual and pick 1.0.10a, or switch it to Latest. Bear in mind that it's not recommended to use it yet, or it'd be the recommended build. Make sure you back everything up if you want to keep it.
  23. There's not enough info there to really be sure, but if you're using MCPC+ then it's probably this; '?do=embed' frameborder='0' data-embedContent>> In future, please post this kind of thing up on the issue tracker (there's a link in my sig or at the top of the page).
  24. I think this broke on 1.0.8, it hasn't worked for me since before then but I'm not sure exactly which version (1.0.7 or 1.0.8). Edit: If you have a picture of it not working, can you post it up on the tracker, please? You can use imgur.com to host your screenshots and grab the BBCode link it gives you to paste in there.
  25. Please post logs up on the tracker and we'll try to help - links to help you with both are in my sig.
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