-
Posts
1331 -
Joined
-
Last visited
-
Days Won
10
Everything posted by Loader
-
I'd love to see it personally, Tinkers construct and Witchery are both designed to fit in with it (according to their authors) and it does bridge that gap in the magic direction towards witchery. It's not a vote, though, it's what the B-Team guys want, so contact chimneyswift and let him know you'd like to see it, that's your best bet if you're serious.
-
Are you using the server download from here?; http://mirror.technicpack.net/Technic/servers/bteam/BTeam_Server_v1.0.9c.zip If you are, you'll need to post on the tracker with more info and logs so we can see what you mean about non-working mods. Edit: Links for that are in my sig below.
-
Mobs keep spawning in weird places/ crashes game
Loader replied to thephantomx12's topic in Attack of the B-Team
This is most likely caused by someone morphed into a bat using galacticraft or portals, not an actual bat. You'll probably need to remove the entity with something like MCEdit or Forge's removeerroringentities boolean. Please put logs of the crash on the tracker (guidelines and links are in my sig) and we'll take a look. -
Damn, you are quick at responding sometimes! I'll set up another system to double-check it too.
-
It's not recommended at the moment, though. You can use it the way they are (roughly) with that version or wait.
- 7 replies
-
- Attack of the B-team
- BiblioCraft
-
(and 1 more)
Tagged with:
-
Yeah, it's from witchery (they all are).
-
Don't know if it's the same thing as last time - there was a bug that did the exact same thing that they fixed last September but looking at people talking recently it seems to be back. Not sure what fixed it last time (it came with an update that fixed a bunch of other stuff to do with trees), not sure why it seems to be back, but it does seem to be back. If you set up a tree planter and harvester with stained trees you don't get any problems at all?
-
It's definitely not just running out of power? When I try it it seems to work but a full charge on an all ardite w/flux hammer uses up all the power in seconds. If you're sure it's not, I'll take a look in the tinkers code, see if I can see anything.
-
Video Tutorial My Tutorial On The Project Red Transport Pipes!
Loader replied to DoxNotch's topic in Attack of the B-Team
I know I rarely post on tutorials, but I do appreciate the ones you've done Dox, I can point other people to them then just explain little things to them rather than having to go through everything from scratch every time. Good work -
I'd suggest you actually remove that entry, too - rather than just bump up the maximum java can handle by default (you bump that maximum up with the launcher/launch.bat anyway), as you probably don't want little java applets on websites taking up 4GB of RAM if they leak. This is an override - it should generally not be used at all because you should set this kind of thing when you launch.
-
A sacred oak doesn't make project|red stained leaves, which is where the bug is. The harvester can even cut down a sacred rubber tree (which was made pretty much to test exactly what the harvester could handle). It's not a problem with MFR.
-
It's semi-rare, some people get problems with the leaves - nothing to do with the harvester per se but farming them is more likely to cause problems (simply because it makes more leaves, that's all).
-
No, there's a bug with PR trees - don't fiddle with those, wait for the mod maker to fix it (it's being worked on if not fixed already).
-
You'll have some override set in the windows system environment variables, look in there for a java options setting that sets max ram to 512mb (it'll be something like -Xmx512M). If that doesn't work, please post up your logs on the tracker (links in my sig).
-
I agree, it may have been initially thought to be an issue but as you said before it's a matter of not knowing there were in fact three types of chisel in the pack. I'm not sure deleting the thread so future users trawling the old posts won't see it helps anything (I'm not sure if you even can do that if you decide otherwise, I think deleting threads is a mod only thing).
- 21 replies
-
- Single player
- Bteam
-
(and 3 more)
Tagged with:
-
Need more info - what kind of system are you running on? CPU, RAM, GPU?
-
The xbox version is almost completely different with about as much in common with indev minecraft as it does with modern versions - it's got a limited, pregenerated block of space to move around in, only supports a few players (8, I think) and has a special peer-to-peer networking system based through xbox live (last I looked you could only host from an xbox in a kind of singleplayer open-to-LAN kind of thing). I haven't looked in a few months, but with Mojang working on the XB1 version I doubt this has or will change. This is all down to one critical limitation in the XBox 360 - it's only got 256mb RAM to use for this kind of thing (another 256mb is available but hard to get at, it's intended for video memory). Allowing bigger/more populous servers would cripple the machine.
- 21 replies
-
- Single player
- Bteam
-
(and 3 more)
Tagged with:
-
Oh yeah, I'd forgotten about that - they don't actually break, but they do appear to break if you don't change the same thing in the config on the client. They'll be stuck just fine behind those fences. Edit: Don't walk into the holes on the client or you'll get stuck when the server doesn't let you move or fall. Relogging fixes it.
- 7 replies
-
- Attack of the B-Team
- Tropicraft
-
(and 3 more)
Tagged with:
-
attack of the bteam Launcher Problems
Loader replied to TheEmeraldSensei's topic in Attack of the B-Team
Wow, necro'd. Hi old thread For people skimming past in future (obviously by this necro it does happen) if it's getting to the screen where you can see the Mojang logo, the launcher is no longer involved. It may be an issue with a mod, some incompatibility with the mods in the pack (unlikely, the guys here have a little experience with that kind of thing) or most likely an issue with your own computer setup, most likely a slow drive that the mods are being loaded from, a slow drive being used for paging, insufficient RAM causing excessive paging or the actual OS (and/or Java environment) having some kind of misconfiguration or damage. -
Coral - that's interesting and I don't think it should be doing that - I didn't notice that happening for me (using the hammer or excavator should've been obvious). Can you provide some more info on how you've made the tools so I can try to replicate it?
-
That's a good point if the 'eating' noise annoys you. You don't have to 'eat' the chisel if you don't want to (it's easier to not go a step too far if you use it on a bench or recipe too, I find I have a hard time 'eating' the right amount of chisel).
- 21 replies
-
- Single player
- Bteam
-
(and 3 more)
Tagged with:
-
Right, I see what he meant now - it's not technical because people are just trying to sound smart, it's technical because it's trying to solve a specific technical problem for a person, Eye_Mine. Because it's a specific problem for a specific person, any problem other people have may not be the same, which is why it's rude to hijack (you're asking for people to ignore the original poster and their issues in favour of you in the thread they made). Hope that clears it up.
-
Eye_Mine, Kalbintion is correct, there are 3 chisels; Chisel Mod Chisel = the one you're talking about Eye_Mine, this one lets you put blocks into it to be changed into other versions. Carpenters Chisel = this requires carpenters blocks, and the blocks need their texture to be on already. It adds a kind of overlay texture. Tinkers Construct Chisel = this is the one you 'eat', use it on ordinary stone to change it into bricks, etc.
- 21 replies
-
- Single player
- Bteam
-
(and 3 more)
Tagged with:
-
They "worked" a while ago but they've always been jinky - I've never found a proper use for them. When it was 'working' last time they didn't flow when you tell them to, fluid flowed freely from the smeltery back and forth on the casting channel). The only application I could think of is as a storage system - you can pour using faucets coming off a seared channel from a high point in the smeltery into a tank, then out of the tank later into a lower channel - fluiducts work much better for this in a much smaller area (and it's not something I used often anyway) so I don't miss it at all. They made most kinds of casting a nuisance because fluid would invariably flow into the channel where you couldn't pour it out from unless a faucet touched that block of channel directly, you had to wait for it to roll down the channel and back into the smelter so you might have to press the faucet several times rather than once. Edit: Looking at that video it looks like he can start and stop stuff coming out of the smeltery, it didn't do that for me, so I guess it was already bugged the first time I tried it (and may have been disabled for the convenience of the b-team guys).
-
Eye_Mine, it's rude to hijack other people's threads with your own questions - I don't actually know what you're asking here so please post again in your own thread with the question reworded for those of us who read english language. (are you asking "how to do so educated in servers""how to become educated in server setups"? Hm...)