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Loader

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Everything posted by Loader

  1. It sounds like java might not be up to date, that's the behaviour you get in that situation. You can find info on where the logs are kept by following the link in my sig.
  2. I replied the first time; If you're having trouble, say which bit you're struggling with and you'll be helped - I'm off to sleep so don't panic if I don't reply for a bunch of hours.
  3. Follow Kr0nZ instructions, they're not very technical. If you want it step by step I'll break it down for you to make it clearer;
  4. When you say that do you mean the reset button doesn't do anything, the cog button doesn't work, the reset forces a download (it asks you to update when you try to play) but it doesn't make any difference, or something else?
  5. The texture pack needs a lot more memory than the normal version if you get any of the larger sizes they have there - you have to also be careful to match the core and b-team addon (if you get say the 32x core and the 64x addon it will crash). If you like you can post your crashlog and I'll tell you which it is, info on how are in my sig. Sorry I missed this the other day, but yes, deleting the folder and re-downloading is pretty much what reset pack does (reset pack does keep some stuff though so deleting is a little more reliable).
  6. That means you've set up the port forwarding wrong or your own computer has some kind of firewall that's stopping packets getting out. Stealthed means that TCP, UDP and ICMP all didn't get responses. Double-check your computers local ip address hasn't changed, some routers by default only keep the ip fixed for a few hours at a time (so after a reboot it often gives you a new one).
  7. If you've never updated your antivirus program then sure, it won't be a problem now any more than it ever was before. If you've updated it or it updates itself then it changes its behaviour whenever it does that - past behaviour is no indicator of future behaviour for that kind of thing. I don't know how to make it clearer - something that isn't minecraft is opening a file minecraft needs so minecraft can't open it when it needs to. If it was open all the time, it would've shown up in process explorer, but it didn't so we can safely say it's running only when minecraft tries to access that file. There's not a lot of programs that act like that, which led us to the antivirus, do you see? Turning the antivirus off will depend on the antivirus. Some have a disable option if you right click their icon, some have a 'real-time shield' module you'll need to turn off in its control panel, and still others you can't turn off at all. To find that out you need to look up help for your specific one, I'm afraid. There's no standard for that.
  8. How did I forget Opis? That's essential (I hadn't installed that on my current server yet). Remember you don't need Opis for everything - /forge tps or /cofh tps will give you current tick information on a world scale, but opis will help you pinpoint it if there's a problem. I also add -Dcom.sun.management.jmxremote in my launch.bat batch file so I can use VisualVM to see how much actual memory and cpu cycles certain threads are using, sometimes this can point you to a mod as being a heavy memory or CPU user (though CPU use reflects itself in ticks within opis usually).
  9. Update Java, Colllm. Grab it here; https://www.java.com/en/download/manual.jsp If it still doesn't work, please post with your crashlog on the tracker (links in my sig).
  10. Bosc, it can happen with vanilla minecraft, it's just much more likely when you have a crash while playing (which is in turn more likely the more stuff you have added in with mods). Epicman, please post a crashlog or launcher log on the tracker (links are in my sig).
  11. Sealblood, please don't do multiple posts like that just to reply to the same thing on each one, there's not a lot of point. If you really want to draw attention to every single other post there is a multiquote button there that'll indulge your desire to do that, but in a single post. Please read this before posting your next reply, it's important '?do=embed' frameborder='0' data-embedContent>> If it's just showing the mojang screen and seems to be taking a long time then that's normal, it takes a while for all of the mods to load in. The slower your processor, the longer this will take. You can't realistically set higher memory allocation than 1GB if you've only got a 32-bit operating system. Roversword, I just assumed Carlsfriend meant he had one of the 4 core hyperthreaded ivy-bridges (which show the hyper-thread "cores" as cores in windows). I think he just used the wrong terminology referring to the CPU, meant to say chip or module or something, "card" is technically as close as "chip" so I don't think it's worth worrying about (I wouldn't bat an eye if he said chip). He got the point across that a mid-high end processor with its integrated graphics is enough.
  12. Baronbosc, make a new world with the exact same name as the missing one, it should build some new files for it then load the old world and player data. Alternatively, open up the level.dat file in MCEdit, then save and exit. Either way, back up first if it's a world you care about!
  13. Abaga means updating to Java 1.7, something you can't do easily on that version of MacOS, I'm afraid. Your best bet is to see if your computer can do the upgrade to OSX Mavericks (it's free, but your computer needs to be powerful enough).
  14. The point of this is to test it so that when you get the automatic update version it works without breaking everything. Just be patient, as soon as they think it's ready they'll switch it to recommended (they've done this before once or twice ). CanVox, that's a shame - I had noticed it's a lot worse near tall grass in flans mod, and if you fly a vehicle into the tall grass it would get destroyed (even placing the gadfly down near tall grass tended to break it), so I think weapon shots hitting tall grass were getting removed by that collision before their 'hit' collision and so throwing a null (I didn't get to the bottom of it and I won't worry about it if you're not considering going with it). If I put in an ogg for PlaneShoot (I used the grenade launcher) and moved out of areas with that grass I didn't have any crashing.
  15. No worries, it's unfortunate that Apple and Oracle both left people without a real option, but at least there's people out there who've written programs to work around the restrictions. Better a hack solution than no solution, I guess. Glad it helped
  16. If you have WinXP and 2GB RAM it might be OK as a client (depending on the graphics card), but I wouldn't want to run singleplayer or a server on any machine with less than 4GB RAM (4GB on a 64bit OS is kind of where I'd put the minimum if you want to play on it as well as host).
  17. Hey, it made sense at the time (you're referring to the fact the steam turbines won't work in the next version, I assume?)
  18. Cog on the left, Bobby, there's one at the top (looks like the one you clicked) and there's one on the left under the b-team menu icon. Navyseal, it's probably best to post up on the tracker and I'll take a look at it there, links to help are in my sig.
  19. Nah, they're completely different approaches - AS encodes the ship into a solid entity which it can then use (in theory) to interact with the environment and calculate things like displacement (in theory, this has never worked right either) to give ships a proper draft rather than sitting on the surface. Metaworlds makes a mini second world that it keeps loaded (which adds to the resources but not in a big way, each player would have up to double the chunks loaded), it could get bad if you had a lot of ships in one place or a lot of players with ships spread out. They found a way for it to be seen in the overworld, so they may find a way to make it collide, but that remains to be seen. I don't think the griefing issue is minor either - imagine making a ship that's just a massive cube of flying obsidian with you on top. Whatever the player does (even underground bases if you knew right where it was and there was an air pocket for you personally above your victim) you'd be able to drop your big cube on them whenever you felt like it and there'd be not a lot they could do but suffocate while trying to break obsidian blocks they couldn't even see was obsidian in advance - "it's the easy to build, can come out of nowhere, almost no chance to avoid or defend against even if prepared" nature of this that I don't like. You could be sitting in your base, then dirt texture, then suffocating having no idea what's going on.
  20. That's right, if it's on the server but not the client the client just gets error messages when they try to join.
  21. Don't forget you can run directly from mob essence, either. So long as you can provide a stream of creatures (automated farm and breeder with chronotypers, simple system with chicken eggs collected and 'dispensed' into grinder room, mob spawner over grinder room) then they're going to provide 500,000RF per bucket. Aces method has been my favorite so far (the 'waste products' from the blaze farm actually provide power alongside the mob essence in my version of this method though). The steam one I do like (it's what I did in tekkit lite) but some players found the tree farm to lag the server, so I avoid that now. The biofuel reactor is insanely efficient, if you can get all the materials. It's easy to get a bunch of small tree farms set up with the different ingredients though (most mod tree saplings work). I actually often set one of these up (for compression engines) because they're very easy to fill manually before I have a good system in place, and they can provide a lot of power when used like that early. The slow fuel drain from the reactor means they're not such a great choice as they were in tekkit, but they're not bad. Solar panels powering lava fabricators aren't ideally efficient, but they mean you can have fluiduct lava lighting around your base and a lava tank can store much more excess than you can with energy cells (at least cheaply), so that's a mid game option if you care more about how it looks than efficiency (you could have one of the mob methods in the time it takes to get the parts for this system and they're more efficient). There's a lot of fun options with interesting solutions, none are extremely good or bad choices and I think that was the point with the dynamo range of stuff from TE. Edit: Corrected errors, too late to be thinking about this
  22. Here's the forum that's best for that; http://forums.technicpack.net/forum/34-lets-play-pavillion/ Welcome to the technic forums!
  23. Ah ok, something probably got corrupted - delete the whole .technic folder and redownload the launcher and pack instead.
  24. The Dragon You'll see it soon. On the modern gun pack though I guess the g3 or the p90 (the p90 seems to hit harder than I'd expect, and it roughly matches pistols in ammo cost).
  25. Steam dynamos already use that steam to produce energy
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