Jump to content

JaariAtmc

Ascended
  • Posts

    3045
  • Joined

  • Last visited

  • Days Won

    112

Everything posted by JaariAtmc

  1. Hint: Google for "Dimension ID conflict resolving"
  2. JAMI was never updated to 1.7.10. If you saw it somewhere advertised as 1.7.10, that is likely false advertising on such sites to get more clicks. Edit: After removing JAMI, the ID conflicts start. You have Biome ID conflicts, Enchantment ID conflicts and Potion ID conflicts. Good luck.
  3. Well, it's really quite easy, your game is running out of available RAM while starting, and that is fixed by allocating more RAM. In case you cannot allocate more RAM, you would need to install Java8 64-bit, which can be downloaded here. Restart your launcher after installing, and allocate 2-3 GB.
  4. Send the one with from yesterday (as in June 5th), as the one you sent was from May 30th.
  5. Are you sure it is a good idea to combine BetterFPS and Fastcraft?
  6. This log shows that you were able to succesfully launch the modpack, but that it either kicked you, or you left, while trying to join a server.
  7. And then you upgraded to Windows 10. Welcome to Windows 10. Downgrade your java to java8u25.
  8. The mod "ThaumcraftGates" requires Buildcraft|transport, but Buildcraft|transport requires Buildcraft|core. So if you were not planning on using Buildcraft in your pack, just drop ThaumcraftGates. Also, a few more legit mods to spruce up your pack: Thaumcarpentry Pam's Desertcraft Pam's Bonecraft Dragon Mounts MrCrayfish Furniture Also, ran the pack without ThaumcraftGates, your pack requires DummyCore.
  9. No logs provided. No help to be given, as we don't know what is causing your issue. Log can be found in %appdata%\roaming\.technic\logs\ Open the log file, copy the contents and paste it here, then give us the link.
  10. Yes. Very easy fix. Like incredibly easy. If you would post it under Tekkit Bug Reports that is. And even then a quick google would get you all the answers you need on that.
  11. A quick lookaround on the net shows that this is a BigReactors related error. Did you do anything "weird" to your reactor? Like using multiple fluids as coolant?
  12. Multiple cases of said error, just use the TileEntity removing now.
  13. Corrupted TileEntity which is located at: Block type: ID #701 (tile.thermalfoundation.fluid.glowstone // cofh.thermalfoundation.fluid.BlockFluidGlowstone) Block data value: 0 / 0x0 / 0b0000 Block location: World: (-956,145,-1023) You could try removing it with MCEdit. You could also go to the config folder, look for the "forge" config, and turn "# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringTileEntities=false" " to true. This will remove the Erroring fluid glowstone on startup. Mind to make a backup of your savefile, in case something else corrupts, as this is a very hacky way to resolve your issue. Remind yourself to turn it back to false after removing the above issue.
  14. Intel HD Graphics? Java version (don't you dare say latest, I want a "java#u##)?
  15. I do not have said mudpack unzipping issue, but I do see a small error, your modpack.jar is actually called modpack.jar.jar now. Remove the .jar from the name, and it should load Forge just fine.
  16. First, why are you using optifine if you have such a good computer? Second, why are you allocating so much RAM? That garbage collecting is going to cause quite a bit of lag. You should not need more than 3-4 GB of RAM allocated to your game, and more actually hurts your performance.
  17. Go into the config folder, look for SuperHeroesUnlimited, open said txt file, look for biomes, change Mars Biome ID to 153 and you should be good to go.
  18. Because Intel HD graphics drivers, especially the older ones, are not supported on Win10. Which results in an OpenGL crash, barring you from playing minecraft. Minecraft itself uses Java8u25, so we tell people to use that instead. This allows for playing in 99.5% of the cases.
  19. First, to start off, what is the name of your modpack? If it is Forsaken Borders, please confirm. If it is, you also have a few minor other issues. Like mod jars being empty.
  20. Alright, now that you posted this in the right section: The superheroes mod is trying to add a dimension that is already being used by another mod, hence the "Dimension already registered" error. You will have to either find out which mod uses dimension 51 and change it in the mods config, or you'll have to check if the Super Heroes config allows you to change the dimension ID to something else than 51. Also, for MutatedCreatures to work, you will need to add AnimationApi.
  21. Your forge(jar file) found in the bin folder, is it renamed to modpack?
  22. If that server got forums, log on to said forums, tell you got something in your inventory or in the area around you, and that you would like it fixed. Mention that it has something to do with the Balkan weapon mod.
  23. You posted this in the wrong location, post this in Platform Pagoda, as it is about a custom modpack, not about the launcher.
  24. Hmm, very strange, did you change your files already? Because I'm sure I saw another file structure last post. Now you just have to download your mods from legitimate sources, instead of the many mod repost sites out there, you'd be good to go.
  25. You could say as if you were looking through glass or ice, but worse?
×
×
  • Create New...